Siege Cards in MTG: Rules, History, and Best Cards
16 years have passed since the introduction of planeswalkers as a card type in Magic. And now, on the game’s 30th anniversary, we’re getting an all new card type: battle.
Read more16 years have passed since the introduction of planeswalkers as a card type in Magic. And now, on the game’s 30th anniversary, we’re getting an all new card type: battle.
Read moreI don’t know about you, but I’m absolutely loving March of the Machine so far, and we haven’t started official previews yet! We got plenty to go off of in First Looks, though, so it’s time to take a look what we know so far and what we can expect...
Read moreShadows Over Innistrad Remastered just dropped on MTG Arena. But there’s a twist; WotC is constantly innovating with Draft formats in MTG Arena, and this time they’ve come up with Shadows of the Past.
Read moreWith Modern prices going up in the last decade, WotC had some ideas to lower the format’s entry price. Modern Masters was created with the intention of reprinting old cards for Modern without introducing any new cards.
Read moreThe first decade of a franchise’s development is so interesting to dissect with hindsight. You can see which design choices were accepted and built upon, and which were left behind. The early years can see experimentation and innovation; did you...
Read moreShadows Over Innistrad was the first set to introduce cosmic horrors and mystery to Innistrad. Eldritch Moon came right after, and doubled down on these concepts.
Read moreBloodthirst is the keyword ability that was introduced as the Gruul Clans’ associated ability in the first Ravnica block. It’s very closely tied to how the Gruul exist within Ravnica: violently.
Read moreIf you’re an avid Draftsim reader then you’ve probably come across lots of important lessons that I and our other writers have learned through the several years we’ve played this game. If you haven’t figured it out already, today’s topic involves...
Read morePhyrexian mana looks at this concept and turns the heat up to 11 by letting you pay life instead of mana to cast a spell. Interested? Let’s take a deeper dive into everything about it!
Read moreThe miracle mechanic isn’t the most popular, but there’s some strategy and effectiveness to it. Can this commonly overlooked mechanic make a difference in your builds? Or are you interested in just trying something new?
Read moreFrom milling to commander damage, alternate win conditions have existed in Magic for a long time now. One of the most famous alternate win condition is poisoning your opponent. But what is poison, and how does it work? Let’s talk about that.
Read morePhyrexia: All Will Be One (or just #MTGONE) looks like a distorted Scars of Mirrodin/New Phyrexia set so far. Phyrexians took the plane of Mirrodin after all. With new sets come new mechanics, and oil counters are no exception.
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