Hapatra, Vizier of Poisons - Illustration by Tyler Jacobson

Hapatra, Vizier of Poisons | Illustration by Tyler Jacobson

Something that makes easy sense is +1/+1 counters. Small, permanent buffs. Like any RPG. But -1/-1 counters also make sense. The thing is that, in an RPG, we hate when our character gets debuffed and often wish for faster action against enemies. So itโ€™s a less easy-to-like design space for games.

But thatโ€™s exactly what I like about them! Thereโ€™s something less straightforward about them, something more akin to the old days of MTG when cards had real drawbacks. What I like best are the choices. If I allocate a +1/+1 counter to my creatures, I can choose to go tall, make sure a blocker is now big enough to handle whatโ€™s coming, hit a particular threshold for an effect, etc. But if I have to give a -1/-1 counter to something, whether I did it to myself or someone else gave it to me, I have to choose between preserving numbers of creatures or specific ones. And the choices are much more complex depending on what my deck is trying to do and what I have in my hand. I like that. Thatโ€™s why Iโ€™m playing the most complicated game in the first place!

If thatโ€™s you, too, come on and take a look at the best -1/-1 counters commanders!

What Are -1/-1 Counter Commanders in MTG?

Massacre Girl, Known Killer - Illustration by Billy Christian

Massacre Girl, Known Killer | Illustration by Billy Christian

-1/-1 commanders are EDH commanders that specifically include text referencing -1/-1 counters, or ones that synergize heavily with cards that use them. That broad definition is helpful when we get to the list, as it shows off some of the interactions and mechanics across the field of -1/-1 counters, which should provoke some deckbuilding ideas for folks.

#16. Atraxa, Praetorโ€™s Voice

Atraxa, Praetors' Voice

Look, I just wanted to put perhaps the best commander of them all at the bottom of the list. Atraxa, Praetors' Voice synergizes quite well with -1/-1 counters, but it synergizes so much better with like eight other kinds of decks and will put a massive target on you from the get go, even when you try to tell them. Let it go, Junior. Let it go.

#15. Toxrill, the Corrosive

Toxrill, the Corrosive

Toxrill, the Corrosive doesnโ€™t synergize exactly, but you can see the appeal. Playing a card far more hated than it is good as a commander makes for some rough games, but some days are sliminโ€™ days, and if thatโ€™s today, roll with it, buddy.

#14. Maha, Its Feathers Night

Maha, Its Feathers Night

Maha, Its Feathers Night is in a similar space to our previous entry, Gary the Snail. This is a tick higher on the list because itโ€™s less of a table angerer, although not by a whole lot. And there is a fun suspense, waiting for doom to swoop in from the skies, at least the first time you see it.

In all of these mono-black decks, there just arenโ€™t enough good -1/-1 cards on theme without delving into infinite draining combos, and that isnโ€™t really the heart of these kinds of decks.

#13. Tayam, Luminous Enigma

Tayam, Luminous Enigma

Although there are various counter types to play with Tayam, Luminous Enigma, -1/-1s are an interesting, if not fully optimized choice. This card doesnโ€™t belong this far down, but is here for its value in the -1/-1 area. An idea to watch going forward, perhaps.

#12. Skeleton Ship

Skeleton Ship

Peak boomer flex, showing up to Commander Night with this ancient weapon. But playing this for the -1/-1 is just sad. It does provide access to blue to play a more controlling deck and use a few good cards that fit, like Glen Elendra Guardian, but otherwise you will make someone who is expecting the more interesting deck at the table groan.

The Proper Boomer Way to play the deck is as a Skeleton Ship, meaning a ship full of skeletons. Clattering Augur, Skeleton Crew, and a few other heartless hearties board the Tibia Trawler, the Femur Ferry, the Staples Sloop, to make the part of the Pirates of the Caribbean ride after you drop to the bottom come alive.

So the -1/-1 counter focus is just sadness for this 3-hour tour.

#11. Celes, Rune Knight

Celes, Rune Knight

There arenโ€™t many persist commanders, and I think Celes, Rune Knight is one of the more interesting new options in that space. The primer here is that +1/+1 and -1/-1 counter anti-matter each other out of existence, so Celes allows a persist creature like Putrid Goblin or Murderous Redcap to reanimate endless. This is really a Goblin Bombardment deck that has fun with persist. Sounds interesting!

#10. Eirdu, Carrier of Dawn / Isilu, Carrier of Twilight

This is a really fun design for a card, but I see this as an aristocrats commander that supports persist. Missing the red from Celes is an issue, but shifting between convoke and persist seems pretty flexible and interesting. Itโ€™s hard to see this competing with old reliable Teysa Karlov, but thereโ€™s a case to be made for the explosiveness of Eirdu, Carrier of Dawn / Isilu, Carrier of Twilight on the front side, dropping the harder-to-manage 3- and 4-drops a deck like this needs, like Pitiless Plunderer, Elenda, the Dusk Rose, Luminous Broodmoth, Syr Konrad, the Grim, and others, including Teysa.

And then being able to flip the card to get the persist. I think this will be better but more skill intensive than people think. That said, not exactly in the center of what I would define as the -1/-1 counters design space.

#9. Yawgmoth, Thran Physician

Yawgmoth, Thran Physician

This is really a great aristocrats commander that loves playing all the Blood Artist combos, leaning into infinite stuff with Nest of Scarabs. You canโ€™t argue with the power, but Iโ€™m gonna leave Yawgmoth, Thran Physician down here because this isnโ€™t quite on theme, usually, even in Yawg decks that play a decent amount of -1/-1 cards.

#8. Volrath, the Shapestealer

Volrath, the Shapestealer

Aside from the basic trick with Volrath, the Shapestealer, ya know, stealing some shapes, I donโ€™t know how youโ€™d expect to win in this space with this card over any other option.

#7. Xira, the Golden Sting

Xira, the Golden Sting

The appeal of Xira, the Golden Sting depends on the appeal of being able to play two powerful -1/-1 commanders in the same Jund deck, The Scorpion God and Hapatra, Vizier of Poisons. All three cards are interested in explosive card draw from making and sacrificing tokens to your counter-granting abilities, like a giant Skullclamp cannon. So, cards like Nest of Scarabs and Blowfly Infestation are the sorts of things you want for the engine. There arenโ€™t a ton of red cards in the deck, but those that are there, like Mahadi, Emporium Master and Everlasting Torment, are nice pieces of the puzzle.

Iโ€™m a big fan of multicolor commanders with an all-star cast of similar commanders in the deck, especially for casual play. It gives resilience against removal-heavy decks and is just less stressful than wondering whether or not you can afford to run out your commander for the sixth time.

#6. High Perfect Morcant

High Perfect Morcant

I love the flavor of High Perfect Morcant and how the mechanics of this card meld with the cultural sensibilities of Lorwyn elves. That said, this commander generally comes down and wipes the board as you tap your elves. But Iโ€™m not sure that particular effect is the crowning commander power you are looking for in an elfball deck. I see High Perfect Morcant as one of the 99 in a Lathril, Blade of the Elves deck more than anything. I also donโ€™t see how many other -1/-1 counter cards youโ€™d be sliding into a Morcant deck, so this seems a tangential card to this design space.

#5. Hapatra, Vizier of Poisons

Hapatra, Vizier of Poisons

This is traditionally at the top because of a cEDH version that gets to a combo win quickly while disrupting opponents. But Iโ€™m not sure Iโ€™d consider it a top tier choice anymore, and I would be playing other sorts of decks if I was plunging into cEDH. Hapatra, Vizier of Poisons needs a life drain combo to win, and a commander with card draw, for most people, will be a much better choice. If you arenโ€™t building this for combo, I donโ€™t really believe in the casual version of this deck.

#4. Massacre Girl, Known Killer

Massacre Girl, Known Killer

The best of the mono-black commanders for -1/-1 counters, Massacre Girl, Known Killer gives you card draw, which is vital. You can lean into the black infinite drain stuff for sure, but thereโ€™s also a lot of fun in playing Clackbridge Troll-style cards where you give enemies tokens and then use them to move through your deck. Perhaps I just like being able to play Maha and other cool black cards that have few other homes, like Ascendant Evincar and Kaervek, the Spiteful. Boomer-style cards, now that I write that out, with a vibe that was a big part of black 25 years ago but has since, um, withered.

#3. The Scorpion God

The Scorpion God

Itโ€™s always about the card draw! The Scorpion God also allows you to fret less about commander tax, which is always fun. Massacre Girl, Known Killer has been more popular than the god for a while, but there are good -1/-1 red cards, and Lorwyn Eclipsed is brought us new toys worth considering, like Village Pillagers, Soul Immolation, and Shadow Urchin.

#2. The Reaper, King No More

The Reaper, King No More

Take the ideas from the Xira deck and turn them up to 11 for The Reaper, King No More, which can also quite easily steal creatures from opponents! Instant speed removal, like Scar to be purely on point, allows you to increase the theft if you can keep the Reaper on the field. So this would play as a pretty removal-heavy commander, dropping into the 99 of most of the top commanders on this list, and I think this is quickly one of my favorites here! Is it the purely most powerful? I donโ€™t know, time will tell. But I think this is what Iโ€™d sleeve up first.

#1. Auntie Ool, Cursewretch

Auntie Ool, Cursewretch

The most flexible commander we have, Auntie Ool, Cursewretch is preconned with an infinite combo, so be ready for the table to have thoughts! I love the idea of being able to play easily in both the card draw and life loss spaces. Perhaps Iโ€™m just too interested in a fair life drain deck with no infinites? But I prize flexibility, adaptability, and making meaningful choices in Commander. If Iโ€™m spending three hours at the table, I want to feel like I am actually piloting something and need to be there. And Auntie here gives me that. I think I can generate a 99 that can be ready for anything in this deck!

Commanding Conclusion

Isilu, Carrier of Twilight - Illustration by Lucas Graciano

Isilu, Carrier of Twilight | Illustration by Lucas Graciano

Perhaps the top five here is a hot take, but I think Lorwyn Eclipsed is a welcome addition to the -1/-1 counters universe, and I think the cards are going to upend the ecosystem for this archetype.

I am excited about that! Are you? Let us know in the comments or on Discord, and Iโ€™ll see you at the Commander tables!

Happy brewing!

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