Worf, Defiant Commander - Illustration by Flavio Greco Paglia

Worf, Defiant Commander | Background Illustration by Flavio Greco Paglia

A new set means new precons to tinker with… though Star Trek didn’t push the boundaries much with Klingon Fury. Like many recent Mardu precons (), it leans into token production.

Where it distinguishes itself from its peers like Hail, Caesar or Mardu Surge is with a typal subtheme rather than a sacrifice theme. Let’s see what we can do to make this aggressive precon shine.

Klingon Fury Deck Overview

Klingon Fury Commander Precon
Commander (1)

Worf, Defiant Commander

Creature (23)

Alexander, Ship's Fool
Ambassador K'Ehleyr
Blood-Sport Champion
Cha'DIch Investigator
Chancellor Gorkon
Combat Celebrant
Curzon Dax, Bound by Blood
Ferocious Colonist
Gagh Slinger
Galvanizing Tenor
Gnarling Targ
Grilka, Widowed Warrior
Imperial Hullbreachers
Indelicate Healer
Kang, Suspicious Captain
Koloth, Tribble Hunter
Kor, Cause of Vengeance
Korok, Liberated Rage
Kurn, Son of Mogh
Martok, Hero of the Empire
Professional Face-Breaker
Qo'noS Quartermaster
Voq, Torchbearer

Instant (6)

Merciful Mandate
Path to Exile
Return to Dust
Right of Vengeance
Terminate
Valorous Stance

Sorcery (11)

Disrupt Decorum
Night's Whisper
Own the Day
Painful Truths
Pest Control
Rite of Oblivion
Ruinous Ultimatum
The Promise of Kahless
Vanquish the Horde
Vindicate
World at War

Enchantment (7)

Concerted Effort
Duelist's Heritage
Glory to the Empire!
Rite of Ascension
Shared Animosity
Sins of the Father
Warleader's Call

Artifact (14)

Arcane Signet
Herald's Horn
I.K.S. Negh'Var, Imperial Flagship
K't'inga-Class Battle Cruiser
K'Vort-Class Raider
Lightning Greaves
Mind Stone
Sol Ring
Sword of Light and Shadow
Talisman of Conviction
Talisman of Hierarchy
Talisman of Indulgence
The Beacon of Kahless
The Sword of Kahless

Land (38)

Battlefield Forge
Canyon Slough
Clifftop Retreat
Command Tower
Dragonskull Summit
Eclipsed Steppe
Evolving Wilds
Exotic Orchard
Foreboding Ruins
Furycalm Snarl
Glittering Massif
Isolated Chapel
Mountain x5
Nomad Outpost
Path of Ancestry
Plains x5
Radiant Summit
Rogue's Passage
Shattered Landscape
Shineshadow Snarl
Smoldering Marsh
Swamp x5
Temple of Malice
Terramorphic Expanse
Umbral Expanse
Vault of Champions

Klingon Fury is a Mardu token deck with Worf, Defiant Commander leading the charge, and Kor, Cause of Vengeance as the backup commander. It has a brand-new mechanic exclusive to the precon, battlefront, which rewards you for attacking each of your opponents each combat.

Battlefront represents what the deck desires: It wants to be aggressive and attack often. Weaving through the deck are typal synergies for Klingons and warriors. Many of the typal cards, such as Gnarling Targ, reference both creature types, and there’s extreme overlap; most Klingons are also warriors.

Sale
Magic: The Gathering | Star Trek Commander Deck - Klingon Fury
  • FIND HONOR IN COMBAT—Outwit and outmaneuver your friends in Star Trek’s final frontier with Commander, Magic’s most popular multiplayer format
  • GLORY TO THE EMPIRE—Work with Worf to display the bravery and ferocity of the Klingons while you take simultaneous swings at the entire table. The more enemies you attack at once, the stronger your Warriors will become
  • 33 NEW COMMANDER CARDS—Each ready-to-play deck includes 33 Star Trek-themed Commander cards entirely new to Magic: The Gathering
  • FOIL BORDERLESS COMMANDER—Command your deck in style with 1 Mythic Rare Legendary card featuring Borderless art and a shiny Traditional Foil treatment
  • EPIC MULTIPLAYER GAMES—Best with 3–5 players, Commander is an action-packed, free-for-all battle full of strategic plays and social intrigue

Upgrade Plan

While the deck has a decently focused game plan, it also has some issues that need addressing. First and foremost, I’m leaning into the warrior theme, which is basically the same as leaning into the Klingon theme since the effects that enhance one often work with the other.

In the interest of keeping things aggressive, I’m also bringing in cheap creatures, preferably ones that make tokens and/or reward aggression and are warriors where possible.

Then there’s always the spot cleaning one must do with a precon; ditching the random main set common that slips in, patching up weak removal, making sure the go-wide deck protects itself from board wipes, that sort of thing.

All the cards I’m adding do one of these three things, and none of them cost more than $10.

Adeline, Resplendent Cathar

Adeline, Resplendent Cathar

Suggested Cut:

I was almost convinced by Alexander, Ship's Fool until I saw that only one opponent takes damage. I’d be the fool myself if I gave the opposition three cards to damage one of them for a random amount.

Though Adeline, Resplendent Cathar isn’t a warrior and doesn’t make warriors, it’s perfect in this token-aggro deck. Note that making tokens tapped and attacking doesn’t aid battlefront as you need to declare attackers against your opponents. But three extra bodies each combat and a massive vigilance creature works well.

Ainok Strike Leader

Ainok Strike Leader

Suggested Cut:

I have no idea why Wizards looks at Draft chaff like Cha'DIch Investigator and thinks it’s Commander-playable. Maybe they just want an easy cut.

Ainok Strike Leader is everything this deck could want: a cheap warrior that makes more warriors and protects your tokens from Commander’s omni-present board wipes.

And They Shall Know No Fear

And They Shall Know No Fear

Suggested Cut:

Why would Wizards print Pest Control in a Commander deck? This must be iconic to the Klingons or something because there’s no mechanical reason to play this.

And They Shall Know No Fear flirts with that $10 price line, but it’s generally solid as a super efficient protection spell that benefits from the increased focus on warriors.

Boros Charm

Boros Charm

Suggested Cut:

One of the most basic ideas in Magic is that a go-wide deck shouldn’t play Wrath of God (or, in this case, Vanquish the Horde) because it’s designed to answer go-wide decks, not help them.

Boros Charm is much more important. This is here primarily as a protection spell, though you should keep an eye out on the other modes as sneaky game-enders.

Brutal Hordechief

Brutal Hordechief

Suggested Cut:

Concerted Effort is pretty bad: a do-nothing enchantment that’s reliant on a wide board to function, and this deck doesn’t even have proper support.

Brutal Hordechief similarly requires more creatures, but it at least adds to battlefront. It’s similar to Impact Tremors effects in that it can win the game around blockers since your opponents take damage when you attack. If you really want to play around in this space, you might consider Ingris Stingerquill, a more efficient version of the effect just outside this guide’s budget restriction.

Gornog, the Red Reaper

Gornog, the Red Reaper

Suggested Cut:

I like Grilka, Widowed Warrior in concept, but it’s a pretty costly card to only get one threaten from, and this deck doesn’t use the Treasure particularly well.

Gornog, the Red Reaper plays almost like a battlefront card since attacking multiple opponents makes more cowards. It’s certainly a great enabler because it’s easier to attack every opponent when you nullify their best blocker.

Impact Tremors

Impact Tremors

Suggested Cut:

Duelist's Heritage works fine in Voltron decks or with battlecruisers, but it’s at its worst in a deck with small creatures.

Impact Tremors is a much stronger enchantment here; just look at all those creatures that make more creatures! The deck wisely included Warleader's Call plus a new warrior-themed effect, and I’m happy to triple up here.

Loyal Apprentice

Loyal Apprentice

Suggested Cut:

Chancellor Gorkon is… a card. The removal’s nice, but this deck is extremely low on sacrifice outlets, and you don’t want to sacrifice a 5-mana creature anyway.

Loyal Apprentice doesn’t work in the warrior space, but it’s an amazing token generator. A hasty thopter in combat is basically a free point to battlefront, and the Apprentice itself can attack when you cast it.

Mindblade Render

Mindblade Render

Suggested Cut:

I.K.S. Negh'Var, Imperial Flagship is the first but not last spacecraft on the chopping block; I don’t like any of them as slow cards that run counter to the deck’s aggressive game plan. In particular, this one just doesn’t provide a meaningful effect. Three mana to give my team vigilance, and I lose 10 damage worth of attackers to get a 6/6?

Mindblade Render turns your aggression in card draw, and it costs less mana. It just plays into what the deck wants better.

Reconnaissance

Reconnaissance

Suggested Cut:

Galvanizing Tenor uses battlefront, but I don’t care about the ability. Your opponents can just block with the goaded creatures, so you aren’t getting what you’d want.

Reconnaissance enables battlefront without risking your board. Let’s say you have Worf, Defiant Commander and two other creatures, but no profitable attacks. You can attack with three creatures, then yoink them from combat so you’re still generating an advantage.

Samut, Hazoret’s Champion

Samut, Hazoret's Champion

Suggested Cut:

Voq, Torchbearer can do interesting things as a Body Double variant, but it doesn’t do them in an aggro deck with no graveyard synergies.

Simple as Samut, Hazoret's Champion is, it does everything this deck wants: It lowers the curve, attacks early, is a warrior, and improves your overall aggression.

Searslicer Goblin

Searslicer Goblin

Suggested Cut:

I don’t dislike Ambassador K'Ehleyr as a card, but I want to run as many cheap warriors as I can, and this isn’t a warrior.

But Searslicer Goblin is a warrior, and spits out (sadly non-warrior) tokens for battlefront, Impact Tremors, and everything else.

Sheoldred’s Edict

Sheoldred's Edict

Suggested Cut:

I generally avoid cutting removal from precons because they run so little of it, but Return to Dust just sucks. It’s so slow by modern standards.

Sheoldred's Edict, on the other hand, is super cheap and gets around the traditional weakness of edicts by making opponents sacrifice nontoken creatures, and it even answers planeswalkers in a pinch.

Soul Shatter

Soul Shatter

Suggested Cut:

K't'inga-Class Battle Cruiser is a slightly better spacecraft since flying is a useful ability, but I still find the deck removal-light.

Soul Shatter slaps all your opponents and always kills something scary; the largest creature your opponents control won’t always be the most threatening, but it’s rarely the least.

Taunt from the Rampart

Taunt from the Rampart

Suggested Cut:

Taunt from the Rampart is just Disrupt Decorum but good. See, when you cast Disrupt Decorum, you’re punished for attacking because your opponents can block with the goaded creatures to deprive you of the goad value, and it means the third player in turn order basically does nothing since they have two combats to block. But TftR lets you attack and prevents your opponents from colluding to weaken your finisher.

Windcrag Siege

Windcrag Siege

Suggested Cut:

I might be underrating K'Vort-Class Raider; it does become a creature faster than the other spacecraft.

But I love Windcrag Siege here as a hasty token producer, plus it could double attack triggers if you draw it on a full board.

Zurgo Stormrender

Zurgo Stormrender

Suggested Cut:

I totally understand leaving The Sword of Kahless in for flavor reasons, but I’m unimpressed mechanically. Six mana before the first attack trigger is so much, especially considering how easy this is to disrupt.

While this deck lacks the dedicated sacrifice themes of Mardu Surge, I still like Zurgo Stormrender as a support piece. The deck makes lots of tokens and they will die; whether that’s in combat or to a board wipe, Zurgo ensures you get as much from every token as possible.

The Final Deck and New Cards

Commander (1)

Worf, Defiant Commander

Creature (25)

Adeline, Resplendent Cathar
Ainok Strike Leader
Blood-Sport Champion
Brutal Hordechief
Combat Celebrant
Curzon Dax, Bound by Blood
Ferocious Colonist
Gagh Slinger
Gnarling Targ
Gornog, the Red Reaper
Imperial Hullbreachers
Indelicate Healer
Kang, Suspicious Captain
Koloth, Tribble Hunter
Kor, Cause of Vengeance
Korok, Liberated Rage
Kurn, Son of Mogh
Loyal Apprentice
Martok, Hero of the Empire
Mindblade Render
Professional Face-Breaker
Qo'noS Quartermaster
Samut, Hazoret's Champion
Searslicer Goblin
Zurgo Stormrender

Instant (9)

And They Shall Know No Fear
Boros Charm
Merciful Mandate
Path to Exile
Right of Vengeance
Sheoldred's Edict
Soul Shatter
Terminate
Valorous Stance

Sorcery (9)

Night's Whisper
Own the Day
Painful Truths
Rite of Oblivion
Ruinous Ultimatum
Taunt from the Rampart
The Promise of Kahless
Vindicate
World at War

Enchantment (8)

Glory to the Empire!
Impact Tremors
Reconnaissance
Rite of Ascension
Shared Animosity
Sins of the Father
Warleader's Call
Windcrag Siege

Artifact (10)

Arcane Signet
Herald's Horn
Lightning Greaves
Mind Stone
Sol Ring
Sword of Light and Shadow
Talisman of Conviction
Talisman of Hierarchy
Talisman of Indulgence
The Beacon of Kahless

Land (38)

Battlefield Forge
Canyon Slough
Clifftop Retreat
Command Tower
Dragonskull Summit
Eclipsed Steppe
Evolving Wilds
Exotic Orchard
Foreboding Ruins
Furycalm Snarl
Glittering Massif
Isolated Chapel
Mountain x5
Nomad Outpost
Path of Ancestry
Plains x5
Radiant Summit
Rogue's Passage
Shattered Landscape
Shineshadow Snarl
Smoldering Marsh
Swamp x5
Temple of Malice
Terramorphic Expanse
Umbral Expanse
Vault of Champions

Here’s the final deck, and the new cards in a decklist below! If you want to pick them up for yourself, use the shopping cart button.

Commanding Conclusion

Shared Animosity - Illustration by Ariel Orea

Shared Animosity | Illustration by Ariel Orea

Klingon Fury is a decently solid deck with a good identity; it’s always nice to upgrade a precon by strengthening what it does rather than doing damage control on messy themes. That said, I do hope Wizards’ next Mardu precon innovates beyond tokens. The wedge does much more.

Sale
Magic: The Gathering | Star Trek Commander Deck - Klingon Fury
  • FIND HONOR IN COMBAT—Outwit and outmaneuver your friends in Star Trek’s final frontier with Commander, Magic’s most popular multiplayer format
  • GLORY TO THE EMPIRE—Work with Worf to display the bravery and ferocity of the Klingons while you take simultaneous swings at the entire table. The more enemies you attack at once, the stronger your Warriors will become
  • 33 NEW COMMANDER CARDS—Each ready-to-play deck includes 33 Star Trek-themed Commander cards entirely new to Magic: The Gathering
  • FOIL BORDERLESS COMMANDER—Command your deck in style with 1 Mythic Rare Legendary card featuring Borderless art and a shiny Traditional Foil treatment
  • EPIC MULTIPLAYER GAMES—Best with 3–5 players, Commander is an action-packed, free-for-all battle full of strategic plays and social intrigue

How would you upgrade Klingon Fury? Which Star Trek precon do you have your eye on? Let me know in the Draftsim Discord or in the comments below! If you want more TRK coverage, check out Draftsim’s YouTube channel and newsletter, The Daily Upkeep!

Stay safe, and thanks for reading!

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