Every Mechanic from Secrets of Strixhaven, Explained
There are a lot of new mechanics to cover for Secrets of Strixhaven, so use this as a study guide, because you’re going to need it if you don’t want to be incinerated by your professor.
Read moreThere are a lot of new mechanics to cover for Secrets of Strixhaven, so use this as a study guide, because you’re going to need it if you don’t want to be incinerated by your professor.
Read moreMeld is a mechanic first bought into Magic with Eldritch Moon as one of the methods to evoke the eldritch horrors that Emrakul was raining down upon Innistrad in that set. Well, it came back in The Brothersโ War, and the cards are pretty...
Read moreSome people love the challenges and the extra power companions can bring, while other players get tired of battling a Lurrus or Yorion deck again and again. Today weโre going over all there is to know about companion rules, the power level...
Read morePhyrexia: All Will Be One was an even more distorted take on Scars of Mirrodin/New Phyrexia. Phyrexians took the plane of Mirrodin after all. Oil counters were one of the key features of this set.
Read moreMenace can be a pretty intimidating mechanic, which is kind of funny considering it was introduced as the mechanic to replace intimidate (and fear before that). So what is menace?
Read moreProtection is a mechanic from MTGโs past thatโs hard to grasp, and itโs rarely used these days. But Commander players often have to deal with its evolved version: protection from everything.
Read moreTime travel is a mechanic that lets you mess with that clock, and make it run slower or faster depending what you need. It accelerates or dampers time counters.
Read moreThere are some keywords in Magic that those of us whoโve been playing for years can hardly remember ever not knowing how they work, while newer players may get confused in the details. Trample is a great example of this, and today I give you an...
Read morePhyrexians, the greatest threat to the known Multiverse, showed their claws and teeth in Phyrexia: All Will Be One, where they had lots of weapons at their disposal. One of those was toxic, which relates to infect, a previous Phyrexian-themed...
Read moreMagic can be a difficult game. Sometimes you look at your opponentโs defenses and see that thereโs no way in. If only you had a card that said, โyou win the game.โ What if I told you that those cards actually exist?
Read moreIn Commander, the cost of mulliganing a bad hand is smaller than in one-versus-one formatsโฆ but itโs still a cost, and you should treat it like one. So let’s check all the ins, outs, and corner cases of how to mulligan in Commander.
Read moreTussles tend to be untidy topics, and Magic is no exception. Even if the whole game works under very precise rules, there’s so much going on during the combat phase that deciphering how attacking works can be one of the messiest matters in...
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