Last updated on March 22, 2024

Cabal Coffers - Illustration by Don Hazeltine

Cabal Coffers | Illustration by Don Hazeltine

When we think of ramp and mana acceleration, we usually think about green Commander decks full of elves and Cultivates. Green is certainly the “ramp color,” but it doesn’t have a monopoly on extra mana. Through the power of rituals, black can sometimes leave green’s mana production in the dust.

Today I'm counting down the best black rituals in Magic. Let’s jump in!

What Are Black Rituals in MTG?

Basal Sliver (Time Spiral) - art by Drew Tucker

Basal Sliver (Time Spiral) | Illustration by Drew Tucker

A ritual is any card that’s capable of producing more mana than it costs. They give you a temporary burst of mana that usually goes away after the turn. Rituals get their name from Alpha’s Dark Ritual, and they’re most common in black and red.

There are three characteristics I’m using to determine what counts as a ritual. The cards need to give you mana immediately, produce more mana than they cost, and have a mono-black color identity. They also can’t be banned cards (sorry Mox Jet).

I’m leaving off cards that generate mana on a delay like Blood Money and Black Market. Basically, I want my mana and I want it now. You also won’t see cards like Witch Engine or Dark Petition because they produce less mana than they cost. This list also excludes purely colorless cards like Ashnod's Altar and cards with different color identities like Burnt Offering.

#22. Carnival of Souls

Carnival of Souls

Carnival of Souls is a more dangerous version of something like Jet Medallion. It generates mana as you play creatures and whittles down your life as you do.

You need to follow up with at least three creatures before this hits ritual territory so it’s more of a setup piece than a full-fledged ritual.

#21. Basal Sliver

Basal Sliver

Basal Sliver is a Time Spiral nod to Basal Thrull and grants its sacrifice ability to all slivers. You need at least one other sliver for this to count as a ritual by my definition.

If you’re playing cards like Exsanguinate or Torment of Hailfire in your sliver deck for some reason, this is probably worth looking into.

#20. Skirge Familiar

Skirge Familiar

Skirge Familiar enables a bunch of silly combos. It combos with Feast of Sanity and Veinwitch Coven and can combo-kill the entire table. It’s weird to think of this as a ritual, but it meets the criteria.

#18. Sacrifice


Some rituals demand a Sacrifice, and that’s exactly what you get here. The higher mana value sacrifice you make the more mana it generates.

Burnt Offering is a better version that doesn’t make this list because of its red color identity.

#17. Cabal Ritual

Cabal Ritual

Cabal Ritual is a traditional ritual effect. Without threshold it gives you an extra mana to play with for the turn which is clearly worse than Dark Ritual. It also get a significant upgrade to the effect if you have seven or more cards in your graveyard.

#16. Culling the Weak

Culling the Weak

Culling the Weak can’t net you as much mana as Sacrifice, but it also works with any creature. This outperforms a Dark Ritual if you have tokens or expendable creatures to sacrifice, but it doesn’t reliably work on turn 1.

#15. Songs of the Damned

Songs of the Damned

Songs of the Damned belongs in decks that can quickly mill themselves. Songs can easily produce 10+ mana for just a single mana upfront if you can churn through your graveyard and you’re in need of extra mana.

#14. Nirkana Revenant

Nirkana Revenant

Nirkana Revenant is one of two mono-black creatures that allow your Swamps to tap for double mana. Revenant’s the worse of the two, but you’re set on mana if it sticks around.

#13. Rain of Filth

Rain of Filth

Rain of Filth is your swan song ritual. You better be sure you’re going to win if you’re sacrificing your lands for extra mana, or at least have a backup plan with something like Splendid Reclamation.

#12. Bubbling Muck

Bubbling Muck

Bubbling Muck is the black High Tide, and unlike Rain of Filth it'll net you extra mana without having to sacrifice lands. It’s symmetrical for your opponents and only affects Swamps, but it can still be responsible for a huge boost in mana.

#11. Waste Not

Waste Not

Calling Waste Not a ritual is a bit loose, I’ll admit. It fits my definition of potentially making more mana than it costs, but it’s dependent on your opponents discarding a specific type of card.

Waste Not is great for “discard tribal” decks, but the mana isn’t always guaranteed.

#10. Bone Miser

Bone Miser

Bone Miser is the reverse Waste Not. Instead of triggering off your opponents’ discards, it cares what you’re pitching. It’s easier to control than Waste Not and can easily pay for itself and then some.

#9. Lord of the Forsaken

Lord of the Forsaken

Turning life into mana is incredibly powerful in general, let alone in a format where you start with 40 life. Thankfully Lord of the Forsaken can only do this with spells in the graveyard. If that’s what you plan to do, Lord definitely generates more than the six mana initially spent to cast it.

#8. Lake of the Dead

Lake of the Dead

The only thing holding Lake of the Dead back is a Swamp to sacrifice and a nearly $100 price tag in paper. This land technically sets you back on mana until you start tapping it for quadruple black mana.

#7. Ruthless Technomancer

Ruthless Technomancer

You need to sacrifice a creature with mana value five or greater before Ruthless Technomancer nets mana. It’s worth mentioning that mana from Treasure tokens is usually better than adding temporary mana that goes away during the next phase.

Technomancer gives you a nice stockpile of Treasure while creating easy infinite loops with everyone’s best friend, Dockside Extortionist.

#6. Dark Ritual

Dark Ritual

We finally made it to the OG ritual itself. I usually warn players against running Dark Ritual in their Commander decks without a reason, but this can get things started in a hurry given the right setup and opening hands.

Sometimes you turbo out a turn 1 Braids, Arisen Nightmare or Necropotence. Other times you draw this on turn 10 when you already have enough mana. It’s a risky trade-off of being one of your best cards early and one of your worst in the late-game.

#5. Grim Hireling

Grim Hireling

I’m confident that Grim Hireling is at least ritual-adjacent. It'll bury your opponents in Treasure if you can peck in any amount of damage against them.

It’s possible to play Hireling, hit all three opponents that same turn, and produce six mana on the spot, which recoups more than the cost of the Hireling itself.

#4. Phyrexian Tower

Phyrexian Tower

Phyrexian Tower is well-documented as one of the best sacrifice outlets in Magic, but it takes a high spot on this list as well. You can turn creatures into extra mana on a whim while hiding that ability on a land that’s unlikely to be tampered with.

#3. Cabal Stronghold

Cabal Stronghold

You need at least five Swamps on the battlefield before Cabal Stronghold starts producing extra mana, and it just increases from there. It only works with basic Swamps, so you need to build your deck with that in mind.

#2. Crypt Ghast

Crypt Ghast

Crypt Ghast’s mana production spirals out of control if it lands earlier in the game. It’s the same effect as Nirkana Revenant, comes down at an earlier point in the game, and even has a better mana sink with extort.

#1. Cabal Coffers

Cabal Coffers

There was no doubt in my mind that Cabal Coffers would top a list of black rituals. It’s one of the most threatening lands in Magic rivaling cards like Gaea's Cradle and Serra's Sanctum.

You only need four Swamps before this puts you up on mana. It counts non-basics, meaning you can combine it with Urborg, Tomb of Yawgmoth to go completely wild.

Best Black Ritual Payoffs

X Spells

Debt to the Deathless Agadeem's Awakening Dread Summons

X spells and abilities make for some of the best mana sinks. They’re a great way to make sure none of your excess ritual mana goes to waste, so you can squeeze every last point of life loss out of your Debt to the Deathless, or reanimate the most creatures with Agadeem's Awakening. Dread Summons is mayhem on another milling level, and increasing X gives you the best chance at the most zombies.


Dark Ritual Cabal Ritual Tendrils of Agony

Storm is a mechanic that demands you cast a lot of spells in a single turn, and you’ll need a bunch of mana to cast that many spells. Rituals and storm cards go hand-in-hand and usually form the backbone of storm decks in cube.

The simpler spells like Dark Ritual and Cabal Ritual can ramp you to your more important spells while upping the storm count while Tendrils of Agony can finish the job.

Wrap Up

Grim Hireling (D&D Forgotten Realms Commander Decks) - Illustration by Tomas Duchek

Grim Hireling | Illustration by Tomas Duchek

That should cover all of the black ritual effects in Magic, or at least the cards that fit the definition I’ve used here. Some players consider cards like Dark Petition and Priest of Gix to be rituals as well, but I tend to think you need to come out ahead on mana for a real ritual effect.

Let me know what you think. What counts as a ritual to you, and what are your favorite ones? Let me know in the comments below or over on the Draftsim Twitter.

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