Last updated on April 28, 2026

Transcendent Archaic | Illustration by Chris Rahn
Jumping into a new Draft set can be daunting. What do you take for your first pick? Youโre looking at 13-14 brand new cards with a lot of text to read through, and you know youโll probably pick something that ends up bad.
Here, Iโll go over my picks for the best commons and uncommons in each color to arm you with a bit of extra information as to what you should take in your Secrets of Strixhaven drafts. As the format progresses and we learn more about it, these will absolutely change, so take these picks with a pinch of salt, but I hope that this can serve as a baseline for the set as we get started with it and you test yourself on the Secrets of Strixhaven draft simulator. SOS is a heavily multicolored set, so weโre also going to look at a few multicolor cards, too.
Commons

Pterafractyl | Illustration by Andrew Mar
White
#3. Dig Site Inventory
You can get so much value out of a single Dig Site Inventory: Itโs two targeted spells for repartee that only cost 1 each and give you a significant bonus each time. Weirdly, itโs designed for Lorehold (), but it also works very well in Silverquill (), which makes it a great common that bridges across both white archetypes.
#2. Elite Interceptor
The prepared spell on Elite Interceptor isnโt particularly impactful but it draws you a card, and thatโs the main thing that matters here. The fact is that this is a cheap creature that draws you a card, and thatโs always good to have.
#1. Eager Glyphmage
Four mana for two good bodies is a good deal. Eager Glyphmage does nothing special, but it looks like whiteโs best common for raw stats alone, and it can be good in any white deck. I donโt think thisโll be the best common in a few weeksโ time, but at least on Day 1 itโs what Iโd pick.
Blue
#3. Run Behind
Iโm honestly kind of bored of seeing this exact design in every single set. Yeah, Run Behind is very good and one of the best ways that blue can answer a creature on the board, but is there not a better design for this? Or at least a new oneโฆ.
#2. Essence Scatter
Two mana has proven to be a good cost for a simple Counterspell, and since the most important spells you want to counter are usually creatures, Essence Scatter has proven itself very effective.
#1. Deluge Virtuoso
Iโve always been a fan of Frost Lynx; itโs a card that usually plays out really well, and Deluge Virtuoso is just the next iteration of it. Itโs a good way to interact with your opponent while advancing your own board, and you can repeat it through flicker effects or Raise Deads.
Black
#3. Wander Off
You canโt get much simpler than this. Wander Off answers anything you need it to, and thatโs all you want out of a 4-mana removal spell. These spells are always good, and you always want at least one in your black decks.
#2. Cheerful Osteomancer
I really want to highlight this card for the value it provides. Like many of these cards, Cheerful Osteomancer doesnโt have any particular synergy with the two black colleges, but itโs very close to just being a Gravedigger. Itโs less efficient, but youโd expect that out of a common version, and itโs great with all of the setโs flicker mechanics too.
#1. Last Gasp
The cheaper black removal spell usually ends up stronger than the more expensive one. Last Gasp is simply cheap, efficient, and highly effective, everything you want in a removal spell. These are often the best black commons.
Red
#3. Zealous Lorecaster
This is kind of a pet card choice. At 6 mana, Zealous Lorecaster may prove to be far too expensive. That said, if this is as good as I hope itโll be, Secrets of Strixhaven is going to be an incredibly fun format to play.
#2. Goblin Glasswright
Goblin Glasswright looks like the perfect 2-drop for red decks. This set doesnโt look particularly aggressive, so a cheap creature that provides a little bit of good value for the early game is exactly how I want to start my curve.
#1. Unsubtle Mockery
Heated Debate was the best red common in Strixhaven by a pretty wide margin. Four damage for 3 mana is just a perfect rate for a red burn spell, and Unsubtle Mockery is no different.
Green
#3. Noxious Newt
Iโd certainly prefer this setโs mana dork to be able to tap for more than just green, but acceleration is going to be important enough for Quandrix () decks that it wonโt matter too much. Besides, Noxious Newt has deathtouch, which works especially well with green removal spells. Likeโฆ.
#2. Burrog Barrage
Cheap and efficient removal spells are always going to be near the tops of these lists, if not at the very top. For now, Burrog Barrage is the best green removal spell. Itโs going to be a high pick, especially in Quandrix because they arenโt backed up by blackโs excellent removal.
#1. Studious First-Year
Studious First-Year isnโt just an efficient way to ramp you: It can enable a Rampant Growth on turn 2. This fixes your colors, accelerates you, and maintains card advantage all at once. I love this card, and I hope Iโm right about it.
Multicolored
#3. Embrace the Paradox
What can I say, Iโm weak. I like to draw cards and ramp mana, which Embrace the Paradox does perfectly. Itโs expensive itself, but that just makes it a payoff for a ramp deck as well as something that advances your gameplan further.
#2. Wilt in the Heat
This is one of the SOSโs most efficient removal spells, which makes it a great payoff for Lorehold decks. Itโs unlikely that youโll run it outside of Lorehold, but that just means that a Lorehold player will have fewer people to fight over for their copies of Wilt in the Heat.
#1. Grapple with Death
Grapple with Death is a very important common. Not only is it the best gold common, but itโs one of the most efficient removal spells in the set. Being green, I think this is particularly relevant for the 5-color deck. This is the kind of card that feels like a reward for drafting that deck, as are many of the gold uncommons.
Uncommons

Arnyn, Deathbloom Botanist | Illustration by Anna Steinbauer
White
#3. Group Project
Never underestimate a free flashback cost. Battle Screech was an incredibly powerful card back in the day, and while Group Project is nowhere near its level, there are some definite similarities that you canโt ignore.
#2. Soaring Stoneglider
While itโs nice to be able to play such an efficient creature on curve, itโs the fact that Soaring Stoneglider can trigger all the Lorehold abilities while not sacrificing tempo to do so that Iโm really hyped for.
#1. Ennis, Debate Moderator
Throughout the main set review, I noted how many creatures were good to flicker and that there were a few ways to do that. Ennis, Debate Moderator is the best enabler, so itโs a very interesting pick in the set. Donโt sleep on Daydream either; this looks like a very value-driven set.
Blue
#3. Encouraging Aviator
Thereโs something to be said for all the prepared creatures that can reprepare themselves. Remember, each time you prepare Encouraging Aviator, you donโt just gain the ability to give something flying. You also get a free spell cast, which is definitely an upside worth paying attention to, particularly with opus abilities.
#2. Orysa, Tide Choreographer
Mulldrifter never randomly cost 2 mana, just saying. Iโm very excited to be able to cast Orysa, Tide Choreographer, even without flying. While I have no idea how often weโll be able to cast it for 2 mana, Iโd still be happy to cast it for 5.
#1. Matterbending Mage
Man-o'-War is pretty much always a good card. The tempo you get from playing Matterbending Mage is incredible, even if youโre just stalling your opponent while you set up your own game plan. Not to mention itโs incredibly good as a flicker target.
Black
#3. Poisonerโs Apprentice
This is maybe going to be too hard to enable, but a 3-drop that outright removes a creature when it enters is absurdly strong. At least if Iโm drafting Witherbloom (), Poisoner's Apprentice is an incredible payoff when you enable infusion regularly, and itโs cheap enough to play alongside something that does so.
#2. Lecturing Scornmage
Lecturing Scornmage is a very dangerous card. Much like Favored Hoplite or Heartfire Hero, this is a must-kill creature that comes down as early as turn 1. A good Silverquill deck can get this incredibly big in just a few short turns, so youโd better be prepared to answer it.
#1. Foolish Fate
Foolish Fate is just an all-around great card. Donโt sleep on its infusion ability, because hitting for 3 extra damage is a huge chunk. In fact, itโs enough that I could see this being played in Standard.
Red
#3. Tablet of Discovery
I want to be able to accelerate my mana, and Worn Powerstone is one of the gameโs best-ever mana rocks. Tablet of Discovery is remarkably similar, yet it also sometimes draws you a card on the turn you play it. Itโs just incredible.
#2. Garrison Excavator
I love cool build-around uncommons that have a good trigger whenever you do a thing youโre already encouraged to do. Garrison Excavator is perfect for that. 2/2 tokens are a very good reward, and having something leave the graveyard is what weโre trying to do in Lorehold anyway.
#1. Impractical Joke
Thereโs a reason that Lightning Bolt and Chain Lightning are basically the best burn spells in Magicโs history. Three damage for 1 mana is an absurdly good rate, even if it can only damage creatures. Impractical Joke is an incredible burn spell that should even see some Standard play.
Green
#3. Pestbrood Sloth
Pestbrood Sloth is a great card just based on raw stats alone. What makes it deserving of a spot on this list is that a 4/4 reacher is already worth 4 mana, so when it dies and leaves behind two Pest tokens, thatโs an incredibly high value upside to get on top of it. While the Pests are designed for Witherbloom, this is just good enough for any green deck.
#2. Snarl Song
I had to highlight this card once more because itโs a truly absurd payoff for a 5-color deck. Six mana for a pair of 5/5s plus 5 life is just an unreal amount of value for an uncommon. Snarl Song really makes me want to play five colors in this set. It looks like a lot of fun!
#1. Environmental Scientist
This card is just incredible. I always love to see a new Civic Wayfinder, and this might just be the best one ever made. At 2 mana, only Sylvan Ranger holds a candle to it and you donโt even need to compromise on stats. Taking an early Environmental Scientist feels like such a relief, especially if you end up wanting to find a third, fourth, or even fifth color.
Multicolored
For this section, as each college has seven gold uncommons, Iโve picked out what I believe is the best one for each.
Witherbloom: Lluwen, Exchange Student
There arenโt all that many ways to create Pest tokens, but Lluwen, Exchange Student can make a ton of them, so I guess thatโs fair. With enough mana available, probably after you untap with it, you can turn every creature in your graveyard into a new Pest token, which is an obscene late game payoff.
Silverquill: Silverquill Charm
Silverquill Charm is my pick for the best charm in this new cycle. Itโs just so flexible, and all three modes look like theyโll be relevant at some point in a game.
Lorehold: Colossus of the Blood Age
Colossus of the Blood Age stands out to me as such a powerful card in a vacuum despite the fact that it doesnโt particularly synergize with the Lorehold mechanic. I think this will especially shine as a curve-topper for the 5-color deck, but itโs so good on its own that any deck that can feasibly cast it should want it.
Prismari: Stress Dream
Itโs been a while since weโve seen a removal spell this good. Destroy a creature and draw a card isnโt something we see very often. In the past, weโve had cards like Ribbons of Night or Annihilate, both of which were absolutely incredible. Stress Dream is extremely powerful, easily splashable, and also a great payoff for 5-color decks.
Quandrix: Tam, Observant Sequencer
This is easily my favorite, and not just because Quandrix is my school. Tam, Observant Sequencer just canโt be left to its own devices because itโll just draw you several extra cards over the matter of a few turns. Whatโs especially good is how Tam helps you not to flood out quite so hard, as extra land drops just get turned into free value.
Wrap Up

Lluwen, Exchange Student | Illustration by Alix Branwyn
So, thatโs Secrets of Strixhaven. What are some of your favorite cards in the set? Let us know on our socials!
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If you're interested in going deeper on the format, brush up with our card-by-card Limited guide for SOS, and check out The Daily Upkeep's video version below:
Until next time, take care of yourselves!
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