Last updated on April 28, 2026

Transcendent Archaic - Illustration by Chris Rahn

Transcendent Archaic | Illustration by Chris Rahn

Jumping into a new Draft set can be daunting. What do you take for your first pick? Youโ€™re looking at 13-14 brand new cards with a lot of text to read through, and you know youโ€™ll probably pick something that ends up bad.

Here, Iโ€™ll go over my picks for the best commons and uncommons in each color to arm you with a bit of extra information as to what you should take in your Secrets of Strixhaven drafts. As the format progresses and we learn more about it, these will absolutely change, so take these picks with a pinch of salt, but I hope that this can serve as a baseline for the set as we get started with it and you test yourself on the Secrets of Strixhaven draft simulator. SOS is a heavily multicolored set, so weโ€™re also going to look at a few multicolor cards, too.

Commons

Pterafractyl - Illustration by Andrew Mar

Pterafractyl | Illustration by Andrew Mar

White

#3. Dig Site Inventory

You can get so much value out of a single Dig Site Inventory: Itโ€™s two targeted spells for repartee that only cost 1 each and give you a significant bonus each time. Weirdly, itโ€™s designed for Lorehold (), but it also works very well in Silverquill (), which makes it a great common that bridges across both white archetypes.

#2. Elite Interceptor

The prepared spell on Elite Interceptor isnโ€™t particularly impactful but it draws you a card, and thatโ€™s the main thing that matters here. The fact is that this is a cheap creature that draws you a card, and thatโ€™s always good to have.

#1. Eager Glyphmage

Four mana for two good bodies is a good deal. Eager Glyphmage does nothing special, but it looks like whiteโ€™s best common for raw stats alone, and it can be good in any white deck. I donโ€™t think thisโ€™ll be the best common in a few weeksโ€™ time, but at least on Day 1 itโ€™s what Iโ€™d pick.

Blue

#3. Run Behind

Iโ€™m honestly kind of bored of seeing this exact design in every single set. Yeah, Run Behind is very good and one of the best ways that blue can answer a creature on the board, but is there not a better design for this? Or at least a new oneโ€ฆ.

#2. Essence Scatter

Two mana has proven to be a good cost for a simple Counterspell, and since the most important spells you want to counter are usually creatures, Essence Scatter has proven itself very effective.

#1. Deluge Virtuoso

Iโ€™ve always been a fan of Frost Lynx; itโ€™s a card that usually plays out really well, and Deluge Virtuoso is just the next iteration of it. Itโ€™s a good way to interact with your opponent while advancing your own board, and you can repeat it through flicker effects or Raise Deads.

Black

#3. Wander Off

You canโ€™t get much simpler than this. Wander Off answers anything you need it to, and thatโ€™s all you want out of a 4-mana removal spell. These spells are always good, and you always want at least one in your black decks.

#2. Cheerful Osteomancer

I really want to highlight this card for the value it provides. Like many of these cards, Cheerful Osteomancer doesnโ€™t have any particular synergy with the two black colleges, but itโ€™s very close to just being a Gravedigger. Itโ€™s less efficient, but youโ€™d expect that out of a common version, and itโ€™s great with all of the setโ€™s flicker mechanics too.

#1. Last Gasp

The cheaper black removal spell usually ends up stronger than the more expensive one. Last Gasp is simply cheap, efficient, and highly effective, everything you want in a removal spell. These are often the best black commons.

Red

#3. Zealous Lorecaster

This is kind of a pet card choice. At 6 mana, Zealous Lorecaster may prove to be far too expensive. That said, if this is as good as I hope itโ€™ll be, Secrets of Strixhaven is going to be an incredibly fun format to play.

#2. Goblin Glasswright

Goblin Glasswright looks like the perfect 2-drop for red decks. This set doesnโ€™t look particularly aggressive, so a cheap creature that provides a little bit of good value for the early game is exactly how I want to start my curve.

#1. Unsubtle Mockery

Heated Debate was the best red common in Strixhaven by a pretty wide margin. Four damage for 3 mana is just a perfect rate for a red burn spell, and Unsubtle Mockery is no different.

Green

#3. Noxious Newt

Iโ€™d certainly prefer this setโ€™s mana dork to be able to tap for more than just green, but acceleration is going to be important enough for Quandrix () decks that it wonโ€™t matter too much. Besides, Noxious Newt has deathtouch, which works especially well with green removal spells. Likeโ€ฆ.

#2. Burrog Barrage

Cheap and efficient removal spells are always going to be near the tops of these lists, if not at the very top. For now, Burrog Barrage is the best green removal spell. Itโ€™s going to be a high pick, especially in Quandrix because they arenโ€™t backed up by blackโ€™s excellent removal.

#1. Studious First-Year

Studious First-Year isnโ€™t just an efficient way to ramp you: It can enable a Rampant Growth on turn 2. This fixes your colors, accelerates you, and maintains card advantage all at once. I love this card, and I hope Iโ€™m right about it.

Multicolored

#3. Embrace the Paradox

What can I say, Iโ€™m weak. I like to draw cards and ramp mana, which Embrace the Paradox does perfectly. Itโ€™s expensive itself, but that just makes it a payoff for a ramp deck as well as something that advances your gameplan further.

#2. Wilt in the Heat

This is one of the SOSโ€™s most efficient removal spells, which makes it a great payoff for Lorehold decks. Itโ€™s unlikely that youโ€™ll run it outside of Lorehold, but that just means that a Lorehold player will have fewer people to fight over for their copies of Wilt in the Heat.

#1. Grapple with Death

Grapple with Death is a very important common. Not only is it the best gold common, but itโ€™s one of the most efficient removal spells in the set. Being green, I think this is particularly relevant for the 5-color deck. This is the kind of card that feels like a reward for drafting that deck, as are many of the gold uncommons.

Uncommons

Arnyn, Deathbloom Botanist - Illustration by Anna Steinbauer

Arnyn, Deathbloom Botanist | Illustration by Anna Steinbauer

White

#3. Group Project

Never underestimate a free flashback cost. Battle Screech was an incredibly powerful card back in the day, and while Group Project is nowhere near its level, there are some definite similarities that you canโ€™t ignore.

#2. Soaring Stoneglider

While itโ€™s nice to be able to play such an efficient creature on curve, itโ€™s the fact that Soaring Stoneglider can trigger all the Lorehold abilities while not sacrificing tempo to do so that Iโ€™m really hyped for.

#1. Ennis, Debate Moderator

Throughout the main set review, I noted how many creatures were good to flicker and that there were a few ways to do that. Ennis, Debate Moderator is the best enabler, so itโ€™s a very interesting pick in the set. Donโ€™t sleep on Daydream either; this looks like a very value-driven set.

Blue

#3. Encouraging Aviator

Thereโ€™s something to be said for all the prepared creatures that can reprepare themselves. Remember, each time you prepare Encouraging Aviator, you donโ€™t just gain the ability to give something flying. You also get a free spell cast, which is definitely an upside worth paying attention to, particularly with opus abilities.

#2. Orysa, Tide Choreographer

Mulldrifter never randomly cost 2 mana, just saying. Iโ€™m very excited to be able to cast Orysa, Tide Choreographer, even without flying. While I have no idea how often weโ€™ll be able to cast it for 2 mana, Iโ€™d still be happy to cast it for 5.

#1. Matterbending Mage

Man-o'-War is pretty much always a good card. The tempo you get from playing Matterbending Mage is incredible, even if youโ€™re just stalling your opponent while you set up your own game plan. Not to mention itโ€™s incredibly good as a flicker target.

Black

#3. Poisonerโ€™s Apprentice

This is maybe going to be too hard to enable, but a 3-drop that outright removes a creature when it enters is absurdly strong. At least if Iโ€™m drafting Witherbloom (), Poisoner's Apprentice is an incredible payoff when you enable infusion regularly, and itโ€™s cheap enough to play alongside something that does so.

#2. Lecturing Scornmage

Lecturing Scornmage is a very dangerous card. Much like Favored Hoplite or Heartfire Hero, this is a must-kill creature that comes down as early as turn 1. A good Silverquill deck can get this incredibly big in just a few short turns, so youโ€™d better be prepared to answer it.

#1. Foolish Fate

Foolish Fate is just an all-around great card. Donโ€™t sleep on its infusion ability, because hitting for 3 extra damage is a huge chunk. In fact, itโ€™s enough that I could see this being played in Standard.

Red

#3. Tablet of Discovery

I want to be able to accelerate my mana, and Worn Powerstone is one of the gameโ€™s best-ever mana rocks. Tablet of Discovery is remarkably similar, yet it also sometimes draws you a card on the turn you play it. Itโ€™s just incredible.

#2. Garrison Excavator

I love cool build-around uncommons that have a good trigger whenever you do a thing youโ€™re already encouraged to do. Garrison Excavator is perfect for that. 2/2 tokens are a very good reward, and having something leave the graveyard is what weโ€™re trying to do in Lorehold anyway.

#1. Impractical Joke

Thereโ€™s a reason that Lightning Bolt and Chain Lightning are basically the best burn spells in Magicโ€™s history. Three damage for 1 mana is an absurdly good rate, even if it can only damage creatures. Impractical Joke is an incredible burn spell that should even see some Standard play.

Green

#3. Pestbrood Sloth

Pestbrood Sloth is a great card just based on raw stats alone. What makes it deserving of a spot on this list is that a 4/4 reacher is already worth 4 mana, so when it dies and leaves behind two Pest tokens, thatโ€™s an incredibly high value upside to get on top of it. While the Pests are designed for Witherbloom, this is just good enough for any green deck.

#2. Snarl Song

I had to highlight this card once more because itโ€™s a truly absurd payoff for a 5-color deck. Six mana for a pair of 5/5s plus 5 life is just an unreal amount of value for an uncommon. Snarl Song really makes me want to play five colors in this set. It looks like a lot of fun!

#1. Environmental Scientist

This card is just incredible. I always love to see a new Civic Wayfinder, and this might just be the best one ever made. At 2 mana, only Sylvan Ranger holds a candle to it and you donโ€™t even need to compromise on stats. Taking an early Environmental Scientist feels like such a relief, especially if you end up wanting to find a third, fourth, or even fifth color.

Multicolored

For this section, as each college has seven gold uncommons, Iโ€™ve picked out what I believe is the best one for each.

Witherbloom: Lluwen, Exchange Student

There arenโ€™t all that many ways to create Pest tokens, but Lluwen, Exchange Student can make a ton of them, so I guess thatโ€™s fair. With enough mana available, probably after you untap with it, you can turn every creature in your graveyard into a new Pest token, which is an obscene late game payoff.

Silverquill: Silverquill Charm

Silverquill Charm is my pick for the best charm in this new cycle. Itโ€™s just so flexible, and all three modes look like theyโ€™ll be relevant at some point in a game.

Lorehold: Colossus of the Blood Age

Colossus of the Blood Age stands out to me as such a powerful card in a vacuum despite the fact that it doesnโ€™t particularly synergize with the Lorehold mechanic. I think this will especially shine as a curve-topper for the 5-color deck, but itโ€™s so good on its own that any deck that can feasibly cast it should want it.

Prismari: Stress Dream

Itโ€™s been a while since weโ€™ve seen a removal spell this good. Destroy a creature and draw a card isnโ€™t something we see very often. In the past, weโ€™ve had cards like Ribbons of Night or Annihilate, both of which were absolutely incredible. Stress Dream is extremely powerful, easily splashable, and also a great payoff for 5-color decks.

Quandrix: Tam, Observant Sequencer

This is easily my favorite, and not just because Quandrix is my school. Tam, Observant Sequencer just canโ€™t be left to its own devices because itโ€™ll just draw you several extra cards over the matter of a few turns. Whatโ€™s especially good is how Tam helps you not to flood out quite so hard, as extra land drops just get turned into free value.

Wrap Up

Lluwen, Exchange Student - Illustration by Alix Branwyn

Lluwen, Exchange Student | Illustration by Alix Branwyn

So, thatโ€™s Secrets of Strixhaven. What are some of your favorite cards in the set? Let us know on our socials!

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If you're interested in going deeper on the format, brush up with our card-by-card Limited guide for SOS, and check out The Daily Upkeep's video version below:

Until next time, take care of yourselves!

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