Last updated on January 30, 2024

Tetzin, Gnome Champion | Illustration by Kekai Kotak
Magicโs pushed the design space around double-faced cards into fresh mechanics with The Lost Caverns of Ixalan, and the new Tetzin, Gnome Champion breaks the ceiling on what transform cards can do. With a hyper specific mechanic that cares about only double-faced artifact cards, Tetzin makes for a fun deck building challenge thatโs guaranteed to create some new play patterns weโve never seen before.
How can you make Tetzin, Gnome Champion into your very own? Letโs dive right into the newest artifact commander and find out!
The Deck

Mycosynth Lattice | Illustration by Anthony S. Waters
Commander (1)
Planeswalker (1)
Creature (20)
Artificer's Assistant
Market Gnome
Drafna, Founder of Lat-Nam
Jacob Hauken, Inspector
Ludevic's Test Subject
Foreboding Statue
Scrap Trawler
Thran Spider
Unctus, Grand Metatect
Urza, Lord Protector
Urza, Powerstone Prodigy
Elesh Norn
Jhoira, Weatherlight Captain
Solemn Simulacrum
Urza, Prince of Kroog
Vedalken Humiliator
Geology Enthusiast
Jin-Gitaxias
Jor Kadeen, the Prevailer
Ojer Taq, Deepest Foundation
Instant (3)
Dispatch
Counterspell
Return to Dust
Sorcery (5)
Reckless Handling
Fabricate
Campus Renovation
Repair and Recharge
Organic Extinction
Enchantment (6)
Training Grounds
Mirrodin Besieged
Tempered Steel
Anointed Procession
Mechanized Production
Storm the Vault
Artifact (29)
Tormod's Crypt
Welding Jar
Dire Flail
Sol Ring
Arcane Signet
Azor's Gateway
Clay-Fired Bricks
Dowsing Dagger
Dowsing Device
Fabrication Foundry
Illusionist's Bracers
Lightning Greaves
Liquimetal Coating
Liquimetal Torque
Spring-Loaded Sawblades
Thaumatic Compass
Treasure Map
Braided Net
Brass's Tunnel-Grinder
Eye of Ojer Taq
Matzalantli, the Great Door
The Everflowing Well
Encroaching Mycosynth
Slagstone Refinery
Thousand Moons Smithy
Master's Guide-Mural
The Mightstone and Weakstone
Unstable Glyphbridge
Mycosynth Lattice
Land (35)
Ancient Den
Azorius Chancery
Battlefield Forge
Boros Garrison
Buried Ruin
Command Tower
Darksteel Citadel
Deserted Beach
Evolving Wilds
Island x9
Izzet Boilerworks
Mountain x5
Plains x5
Razortide Bridge
Rustvale Bridge
Seat of the Synod
Shivan Reef
Silverbluff Bridge
Terramorphic Expanse
While there are more than enough double-faced artifacts in The Lost Caverns of Ixalan to fill out a Tetzin, Gnome Champion deck, thatโd be too easy. Instead, this Tetzin, Gnome Champion deck revolves around transforming those double-faced artifacts as well as non-artifact transformers. Cards like Jin-Gitaxias, Ojer Taq, Deepest Foundation and the Phyrexian Incubator tokens can all benefit greatly from a โtransformation mattersโ playstyle. Youโll have to work a little harder to make sure those nonartifacts can be targeted by The Golden-Gear Colossus, but that shouldnโt be a problem with the suite of โartifact-ifyโ cards youโre running.
The Commander
Tetzin, Gnome Champion is a double-faced legendary creature with two triggered effects youโre basing your deck around. The first, on the front side, helps you to dig through your library to find the artifact cards you need at any given moment. The Golden-Gear Colossus becomes your win condition when youโre suddenly transforming cards back and forth, keeping threats like Jin-Gitaxias and Ojer Taq, Deepest Foundation in play and generating value off of transformers like Ludevic's Test Subject.
Transformers
The Lost Caverns of Ixalan brings with it a trove of new double-faced artifacts ripe for synergizing with Tetzin, Gnome Champion. Most transform using the new โcraft withโฆโ mechanic, usually an expensive precursor to transforming artifacts. Luckily, the exiled targets can be from nearly anywhere! Well, they can be from your graveyard or the battlefield, which are easy enough places to stick some rocks.
Some of your most important LCI artifacts are Clay-Fired Bricks (important 2-mana ramp in white), Master's Guide-Mural (for replacing your dinky 1/1 Gnome tokens with 4/4 Golems), and Thousand Moons Smithy, the backside of which pumps out as many exponentially-growing X/X Gnome tokens as you could possibly need. Unstable Glyphbridge pulls double-duty as a pseudo-boardwipe plus a painful stax effect.
Youโve got several non-artifact transformers youโre looking to transform with Tetzinโs backside ability. Both Elesh Norn and Jin-Gitaxias make great targets for your Liquimetal Torque, letting you flip straight to their saga sides or back into creatures if you need to skip their board wipes. Turning Ojer Taq, Deepest Foundationโs backside into an artifact lets you skip the conditional ability to flip it back into a creature with that token-tripler effect, too. Jacob Hauken, Inspectorโs backside, Hauken's Insight, is one of your best by far. You can skip right to its Omniscience side with Tetzin transformed on the field.
Artifact-ify!
Artifact-ing your permanents isnโt as hard as it sounds. Thereโs been quite a few new artifactifying effects printed since Mycosynth Lattice was our only choice. Liquimetal Torque is my new favorite way to do this, and itโs also a 2-drop mana rock to boot! The deck also runs Liquimetal Coating alongside the Torque as there are occasional situations when youโll need to be able to turn Ojer Taq, Deepest Foundation back from a land into a creature.
Encroaching Mycosynth is your second copy of Mycosynth Lattice; since itโs guaranteed to draw fire from those Vandalblasts, having another copy to fetch up with Fabricate is almost essential to your game plan.
Unctus, Grand Metatect is the best artifactifier. A repeatable artifacting ability that costs basically nothing in a 40-life format? Yes, please! On top of this, Unctus makes your entire board looters and gives them an anthem! If only you could activate that ability at instant speed, thisโd be the perfect tech for this deck.
Drowning the World in Gnomes
At first glance, it might not seem like Tetzin, Gnome Champion creates many tokens. Two 1/1s per transformation or attack really isnโt that much after your 7-mana investment, so youโll need to make the most of each of those token artifact creatures. Because of this, the deck has a handful of anthem effects to turn each of those Gnomes into a force to be reckoned with.
Classic artifact creature anthems are here, including Jor Kadeen, the Prevailer and Tempered Steel. The backside of Clay-Fired Bricks becomes a Glorious Anthem after it resolves, and the second stage of Elesh Nornโs saga side can routinely end games with a large enough field. Besides these, thereโs also The Brothersโ War Urza, Prince of Kroog.
You can speed along your army assembly with Anointed Procession and Ojer Taq, Deepest Foundation, plus cards like Saheeli, Sublime Artificer and Mirrodin Besieged can pump out some extra artifact creatures for use in your craft costs.
Once youโve assembled your army of Gnomes and Golems, itโs time to start laying down some combat damage. Help your creatures sneak past blockers with Vedalken Humiliator, crushing your opponentsโ measly 1/1 creatures underneath your gnomish mechanical boots.
Unlimited Power(stones)
Despite the consistency of The Golden-Gear Colossus, youโll inevitably end up having to pay that craft cost either on your own commander to transform it or one of your many transformers in a pinch. Luckily, Magic just released a set built around powering your artifactโs abilities in the form of Powerstone tokens. Much of the traditional ramp has been replaced with Powerstone-generating cards to capitalize on the high number of artifacts youโre running and the steep activated ability costs.
Running out an Urza, Powerstone Prodigy makes for a great early game play. Youโll have no trouble getting those artifacts back from the graveyard with Repair and Recharge, Campus Renovation, the all-new Fabrication Foundry, and the staple Scrap Trawler.
Use those powerstone tokens to activate the expensive abilities on Urza, Lord Protector and Urza, Prince of Kroog. Training Grounds helps you along and hits the activation costs to transform cards like Elesh Norn, too.
The Mana Base
Artifact decks tend to run a lot of mana rocks, but here Iโve eschewed traditional ramp in favor of cards you can transform. This might not be the best plan, but it makes me happy to pull my cards out of their sleeves and flip them around as much as possible, so Iโm committing to the bit.
The only traditional mana rocks here are Arcane Signet and Sol Ring since you literally canโt leave home without them unless you want the Commander Rules Committee visiting you in the middle of the night with a sock full of pennies.
Instead, this deck runs Foreboding Statue, a 3-mana rock thatโll eventually flip into a 5/5. Thaumatic Compass fetches up the basics we need, and Dowsing Dagger and Azor's Gateway are great ramp lands as soon as you can flip them. Treasure Map is a fair investment for its cost, and eventually itโll pay off if youโre looking to ritual on the following turn. Finally, Eye of Ojer Taq really pays off once you can flip it into a free spell each turn.
This deck sits at 35 lands. One each of the on-color artifact lands help you reach metalcraft for Jor Kadeen, the Prevailer and Dispatch, and Buried Ruin makes for some extra recursion insurance.
The Strategy
This Tetzin, Gnome Champion wins by playing a ton of double-faced artifacts and then transforming them without wasting time or mana on their craft costs.
Early game for this artifact deck might look different from what youโre used to. There are only a handful of mana rocks, and most are 3 mana. Keep a hand with access to all your colors so Tetzin can hit the field as soon as possible and you can start generating value off its mill ability.
As soon as Tetzin, Gnome Champion hits the field, start dropping those DFC artifacts. You want to transform Tetzin as soon as possible, so dropping your cheap artifacts as fodder for its craft cost makes the most sense. Donโt be afraid to pitch your Welding Jar and Tormod's Crypt early on. If it doesnโt look like youโll be able to transform Tetzin after sticking it, itโs probably best to avoid casting it until youโve set up effectively.
โSetting upโ in this deck looks like dropping Saheeli, Sublime Artificer, Slagstone Refinery, and Training Grounds before casting Tetzin, possibly equipping it with Illusionist's Bracers to dig, flip, and generate Gnomes twice as fast. If youโve drawn into some of your non-artifact transformers, itโs worth it to Reckless Handling or Fabricate up your Mycosynth Lattice or a Liquimetal Coating to ensure you can execute the flip-combo.
Tetzin ends the game by either going wide or going tall. With Ojer Taq, Deepest Foundation and Anointed Procession, your army of 1/1s can grow exponentially before capping them off with Jor Kadeen, the Prevailer and Tempered Steel. Alternatively, just let the vigilant trampler side of Tetzin wail on your opponents with Dire Flail.
There are two alternative win conditions present here, as well. The first is Mirrodin Besiegedโs โPhyrexianโ mode, which should be easy enough to execute given youโll be milling and discarding so many artifacts in an average game. The second involves Mechanized Production. Often, youโll just โend upโ with eight Powerstones lying around and win on the beginning of your upkeep without realizing.
Combos and Interactions
This Tetzin, Gnome Champion deck doesnโt include any infinite combos (to my knowledge), but it does have some fun interactions I want to call out.
The first is the way Tetzin interacts with nonartifact double faced cards. You want to flip Elesh Norn back and forth without wasting mana on its activated ability, so changing it into an artifact with Liquimetal Torque, Liquimetal Coating, Mycosynth Lattice or Encroaching Mycosynth opens up a lot of options for Tetzin. Suddenly the โdrawbackโ of the new Ixalan gods is easily solved by tapping the Coating and attacking with Tetzinโs backside.
Besides that, donโt forget that either Lattice card makes every card in your library an artifact. They can be tutored up with Reckless Handling and Fabricate with either of those cards on the field.
Rule 0 Violations Check
There shouldnโt be any Rule 0 violations in this deck. I think youโll be fine to show up to any old FNM with this pile of jank and feel confident that no one will throw a fit.
Budget Options
Expensive
The price ceiling on artifact decks can be insane, but there are a few bougie upgrades you can give this deck. Thereโs always room for a Darksteel Forge and a Sensei's Divining Top, plus you can counteract your reliance on flipping mana rocks by replacing your Sol Ring with a Mana Crypt.
Cheap
Unfortunately, the most expensive cards in this deck are some of its most essential. Cutting the $30 (currently) Ojer Taq, Deepest Foundation and the $45 Anointed Procession really slows down your Gnome production, but they can be replaced with some general artifact creature generators like Thopter Spy Network and Thopter Foundry.
Other Builds
Tetzin, Gnome Champion is clearly designed to be built around a double-sided artifacts-matter deck, but there are a few other directions you could go with it. One of my favorite things to do with new commanders is to try to force a creature type themed deck with them, and in this case a gnome deck could be a goofy alternative to the typical artifact build. Throw in the staple creature type-matters cards like Coat of Arms and Door of Destinies, and make up for the small number of gnome cards with an Arcane Adaptation.
Commanding Conclusion

Azor's Gateway | Illustration by Yeong Hao Han
Tetzin, Gnome Champion dares to ask the question, โWhat if you had to take your cards out of your sleeves 100 times during a game?โ Say goodbye to those pristine top edges on your flip cards, because this Tetzin deck will have you wearing out sleeves like nobodyโs business.
What do you think? Is Tetzin, Gnome Champion destined for the jank pile, or are there some powerful combos involving flipping a permanent early? Are there any other playable gnomes in Magic? And what are the best sleeves for easily removing and flipping a Magic card over and over? Let me know in the comments, or over on Draftsimโs TwXtter.
Thanks for reading, Iโll see you on the flip side!
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7 Comments
Sadly for the budget players, Thopter foundry is Esper in Color Identity and therefore cannot be included.
Oops! Good catch. I think I must have been thinking of Retrofitter Foundry.
Good article! Tetzin is actually very good in cEDH. Chrome Host Seedshark and Displacer Kitten are both very good. Interestingly, only tdfcs that the deck plays is Saheeliโs Lattice. This is my list: https://www.moxfield.com/decks/x432OgmAxkiS7ZrikAM2KA
According to the convert rule . . . would transformers work in a tetzin deck?
Yup! As long as it’s an artifact and it’s a double-faced card Tetzin can flip it, doesn’t matter what kind of normal transform rules the card has.
Tank you Ford the deck ! I don’t understand the purpose of illusionist bracers with Tetzin? It can copy the craft mechanic ?
Ah, in my gnome-based ecstasy I overlooked that Illusionist’s Bracers is for activated abilities and not the triggered ability on the backside of Tetzin. Instead, try Strionic Resonator to copy that triggered ability.
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