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HomeTag: MTG keyword abilities

Tag: MTG keyword abilities

MTG Cards
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Job Select in MTG: Rules, History, and Best Cards

Job Select in MTG: Rules, History, and Best Cards

Herko Kerghans June 3, 2025 MTG Cards, MTG Rules

For those Magic veterans who fondly remember living weapon and for Mirrodin!, the Final Fantasy x MTG crossover brings another auto-attach trick: job select, now with freshly minted 1/1 heroes rather than germs or rebels.

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MTG Cards
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Melee in MTG: Rules, History, and Best Cards

Melee in MTG: Rules, History, and Best Cards

Herko Kerghans May 22, 2025 MTG Cards, MTG Rules

Melee is the kind of Magic mechanic that rewards going wide and having as many enemies as possible, to kill them as fast as possible. After all, nothing wrecks wise plans like a punch in the face!

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Collecting
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Plot in MTG: Rules, History, and Best Cards

Plot in MTG: Rules, History, and Best Cards

Herko Kerghans April 24, 2025 Collecting, MTG Cards, MTG Rules

A’ight, partners… Here’s where the Outlaws of Thunder Junction’s plot thickens. Among the new mechanics that this Western-themed MTG set introduced, plot is probably the most complex: This keyword ability involves casting spells...

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Collecting
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Crew in MTG: Rules, History, and FAQ

Crew in MTG: Rules, History, and FAQ

A.L. Walser April 24, 2025 Collecting, MTG Cards, MTG Rules

The introduction of vehicles to Magic brought a science-fantasy vibe to the game just as it had in the olden days when Urza used power armor to fight the mechanical threat of Phyrexia. It created a powerful image of what the artificers of...

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Collecting
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Saddle in MTG: Rules, History, and Best Cards

Saddle in MTG: Rules, History, and Best Cards

Herko Kerghans April 17, 2025 Collecting, MTG Cards, MTG Rules

Today we gallop straight into a mechanic that the MTG designers were dying to pull off for quite some time, and the Outlaws of Thunder Junction Magic set was such a good thematic fit for it that they went, “Hey, no better time than right...

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MTG Cards
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Flurry in MTG: Rules, History, and Best Cards

Flurry in MTG: Rules, History, and Best Cards

David Royale April 9, 2025 MTG Cards, MTG Rules

Today, we’re talking about flurry—a mechanic you’ve probably already built around without even realizing it had a name. I’ll go over the best cards with the flurry mechanic, its history, and everything you need to know to start building your next...

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MTG Cards
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Harmonize in MTG: Rules, History, and Best Cards

Harmonize in MTG: Rules, History, and Best Cards

Herko Kerghans April 8, 2025 MTG Cards, MTG Rules

Harmonize is three mechanics, rolled into a single keyword. It works like flashback, but you also get some optional cost reduction, and it plays into Temur’s big-creature identity well enough.

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MTG Cards
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Renew in MTG: Rules, History, and Best Cards

Renew in MTG: Rules, History, and Best Cards

Herko Kerghans April 2, 2025 MTG Cards, MTG Rules

Necromancers are usually messing with the graveyard in nefarious ways and bringing the dead back to fight again… but not always. Their powers also allow them to use the graveyard to heal and strengthen the living, renewing their allies while...

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Collecting
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Cloak in MTG: Rules, History, and Best Cards

Cloak in MTG: Rules, History, and Best Cards

Bryan Hohns (Veveil) February 5, 2025 Collecting, MTG Cards, MTG Rules

Greetings planeswalkers! Today’s article will be a brisk synopsis of the cloak mechanic. It’s one of the brand new mechanics in Murders at Karlov Manor that helps build up the secrecy and surprise of face down cards.

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MTG Cards
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Kicker in MTG: Rules, History, and Best Cards

Kicker in MTG: Rules, History, and Best Cards

Pedro Furtado (djorso) November 19, 2024 MTG Cards, MTG Rules

Cards in MTG have an essential problem tied to the mana system. If I fill my deck with cheap cards, I won’t have power in the late game. If my card is all expensive cards, I risk not getting to the late game alive. Kicker aims to solve this...

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Collecting
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Eerie in MTG: Rules, History, and Best Cards

Eerie in MTG: Rules, History, and Best Cards

Pedro Furtado (djorso) September 23, 2024 Collecting, MTG Cards, MTG Rules

It seems like there’s something eerie going on at Duskmourn: House of Horror. Or outright terrifying! Eerie is a new ability word from Duskmourn that’s a new take on constellation, or “enchantmentfall” if you will.

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Collecting
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All 12 Outlast Cards in Magic Ranked

All 12 Outlast Cards in Magic Ranked

Steve Vrooman September 8, 2024 Collecting, Deckbuilding, MTG Cards

“Outlast has the problem where the cards look worse than they actually are,” wrote Mark Rosewater of the unpopular Khans of Tarkir mechanic. Maybe these cards are more useful than you remember?

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