Station in MTG: Rules, History, and Best Cards
The station mechanic from Edge of Eternities adapts many of the ideas seen on vehicles and broadens them to function in a familiar yet rather unique way.
Read moreThe station mechanic from Edge of Eternities adapts many of the ideas seen on vehicles and broadens them to function in a familiar yet rather unique way.
Read more]The Universes Beyond crossovers have brought many interesting mechanics to Magic. These mechanics are designed to capture the flavor of whatever property MTG is crossing over with.
Read moreLifelink is an incredible evergreen keyword that radically changes combat math, especially when connected to a combat trick. But weโre interested in creatures with lifelink today, the ones thatโll gain us some life while chipping away at our...
Read moreMelee is the kind of Magic mechanic that rewards going wide and having as many enemies as possible, to kill them as fast as possible. After all, nothing wrecks wise plans like a punch in the face!
Read moreA’ight, partnersโฆ Here’s where the Outlaws of Thunder Junction’s plot thickens. Among the new mechanics that this Western-themed MTG set introduced, plot is probably the most complex: This keyword ability involves casting spells...
Read moreThe introduction of vehicles to Magic brought a science-fantasy vibe to the game just as it had in the olden days when Urza used power armor to fight the mechanical threat of Phyrexia. It created a powerful image of what the artificers of...
Read moreToday we gallop straight into a mechanic that the MTG designers were dying to pull off for quite some time, and the Outlaws of Thunder Junction Magic set was such a good thematic fit for it that they went, “Hey, no better time than right...
Read moreToday, weโre talking about flurryโa mechanic youโve probably already built around without even realizing it had a name. Iโll go over the best cards with the flurry mechanic, its history, and everything you need to know to start building your next...
Read moreNecromancers are usually messing with the graveyard in nefarious ways and bringing the dead back to fight againโฆ but not always. Their powers also allow them to use the graveyard to heal and strengthen the living, renewing their allies while...
Read moreCards in MTG have an essential problem tied to the mana system. If I fill my deck with cheap cards, I wonโt have power in the late game. If my card is all expensive cards, I risk not getting to the late game alive. Kicker aims to solve this...
Read moreIt seems like thereโs something eerie going on at Duskmourn: House of Horror. Or outright terrifying! Eerie is a new ability word from Duskmourn thatโs a new take on constellation, or โenchantmentfallโ if you will.
Read moreโOutlast has the problem where the cards look worse than they actually are,โ wrote Mark Rosewater of the unpopular Khans of Tarkir mechanic. Maybe these cards are more useful than you remember?
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