The 32 Most Expensive and Must-Have Cards in Marvel’s Spider-Man
Marvelโs Spider-Man is just around the corner, Iโm here to help you identify the most valuable cards from the set.
Read moreMarvelโs Spider-Man is just around the corner, Iโm here to help you identify the most valuable cards from the set.
Read moreYour Friendly Neighborhood Spider-Man is swinging in for Prerelease this weekend. This punchy guide will teach you everything you need for Spidey success, including the setโs mechanics, archetypes, themes, and top cards.
Read moreWhile +1/+1 counters are very common in MTG and almost every set has them, there are a few sets that prefer to use the more obscure -1/-1 counterpart. These are truly opposites, like light and dark. One strengthens, while the other weakens.
Read moreThe Secret Lair website gave us a very brief peek at what might be ones of their best collaborations yet. An MTG x Play-Doh crossover might be happening, and the brief peek we got at it looks awesome!
Read moreAh, lands. Arguably Magicโs most important card type. They make the game go โround, after all. Lands are a source of mana, without which you literally wouldnโt be able to do anything. But they can also be useful in loads of other ways. I wanna...
Read moreThe key idea behind a white cantrip is that you get some valueโlike lifegain, protection, or a temporary boostโwithout losing card advantage.
Read moreMagic’s Head Designer Mark Rosewater confirmed yesterday that Slivers are coming back.
Read moreWhile not common in blue, pump spells do exist in Magic: The Gatheringโand they come with a unique twist. Unlike the straightforward buffs you see in red or green, blue pump spells often protect your creatures, change their form, or tilt combat...
Read moreHumans are the most prevalent creature type in MTG. Theyโre everywhere in the MTG Multiverse, and frequently in good numbers. There are more than 3,000 human cards printed across all colors, and here weโre going to rank the best human cards Magic...
Read moreEverybody knows dual lands are helpful. They help you balance out your land count and fix your mana to be more consistent. It can be hard to strike a good balance with just basic lands, and you can sometimes find yourself not getting enough mana...
Read moreFour mana seems to be the threshold where Wizards feels comfortable printing powerful mana or card draw engines. This isn’t to say that commanders that cost less than 4 are bad, but 4-mana commanders just have a noticeable power bump over...
Read moreIt shouldnโt be a surprise that many insect commanders in Magic interact with the graveyard in some way, whether they care about whatโs in there, let you mill cards, or help you to reanimate creatures and lands.
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