Ascend in MTG: Rules, History, and Best Cards
Magic is full of mechanics. Some are evergreen due to their popularity, and some are cool but aren’t supported thoroughly, like ascend.
Read moreMagic is full of mechanics. Some are evergreen due to their popularity, and some are cool but aren’t supported thoroughly, like ascend.
Read moreOne of the strongest mechanics is constellation, a simple ability that provides tons of value whenever enchantments come into play. It’s a great mechanic for anybody who loves enchantments and value, but how does it work, and what are the best...
Read more+1/+1 counters are an essential part of Magic. One of my favorite things to do in Magic is to put some dice on some cards, and the modular mechanic is a great start for any of these decks.
Read moreJoin forces is the MTG equivalent of those group projects in school where one person did absolutely nothing but still got the A+ thanks to everyone else’s hard work.
Read moreMTG usually needs mechanics that smooth the game, either providing more opportunities for you to play the lands when you need to or to find that spell you need, the mana you need, etc. Connive also serves this purpose in Streets of New...
Read moreThe idea that an event is destined to happen and the struggle to avoid or accept it plays into the narratives of a lot of my favorite heroes, which is why I was delighted to see these concepts implemented in Kaldheim with the foretell...
Read moreTheros introduced us to a brand-new world based on ancient Greek mythology when it was released in 2013. Monstrosity was WotC’s mechanic to highlight some of these monsters, and that’s what I’ll be talking about today.
Read moreAlmost every Magic player can agree that Ravnica has consistently been a clear display of successful design. Today I’ll be talking about a mechanic that saw its origin as a guild mechanic for the Selesnya Conclave: convoke.
Read morePhyrexian mana looks at this concept and turns the heat up to 11 by letting you pay life instead of mana to cast a spell. Interested? Let’s take a deeper dive into everything about it!
Read moreFrom milling to commander damage, alternate win conditions have existed in Magic for a long time now. One of the most famous alternate win condition is poisoning your opponent. But what is poison, and how does it work? Let’s talk about that.
Read more2022’s Warhammer 40k Commander pre-cons were some of the most powerful out-of-the-box decks we’ve ever seen. They created a few new mechanics, including ravenous and today’s focus, squad.
Read moreAbilities are essential to keeping MTG interesting. If all creatures were vanilla, the gameplay would be much less dynamic (despite what the control players tell you). There are more and more creatures with abilities in modern sets, and WotC is...
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