Join Forces in MTG: Rules, History, and Best Cards
Join forces is the MTG equivalent of those group projects in school where one person did absolutely nothing but still got the A+ thanks to everyone elseโs hard work.
Read moreJoin forces is the MTG equivalent of those group projects in school where one person did absolutely nothing but still got the A+ thanks to everyone elseโs hard work.
Read moreTheros introduced us to a brand-new world based on ancient Greek mythology when it was released in 2013. Monstrosity was WotCโs mechanic to highlight some of these monsters, and thatโs what Iโll be talking about today.
Read moreAbilities are essential to keeping MTG interesting. If all creatures were vanilla, the gameplay would be much less dynamic (despite what the control players tell you). There are more and more creatures with abilities in modern sets, and WotC is...
Read moreDash is a fun mechanic for more than one reason. It can either help you stay on curve or mitigate negative effects on creatures that have it.
Read moreโFor me, itโs a graveyard set, that was the pitch,โ remembers Randy Buehler of Odyssey, the first big set he led development on. The less well-loved and now mostly mothballed “threshold” mechanic also hailed from that set.
Read moreWith Neon Dynasty making its rounds as the hit new set itโs about time we revisit a mechanic from the original Kamigawa sets: bushido.
Read moreWhen I was first learning to play Magic last millennium, the first โcomboโ I figured out was to drop a Lure onto the Craw Giant I pulled from one of my Chronicles boosters. This interaction, which relied on the rampage ability, was the beginning...
Read moreStorm demands a deck completely built around itself, dominates the strategies of all players in the match, and has a massive reward for playing it properly. It works like no other mechanic in the game.
Read moreA once recurring mechanic, intimidate now stands in the long line of defunct mechanics that restrict how a player can block attacking creatures. So are you feeling intimidated yet? If not, letโs delve into what intimidate is and how it works in...
Read moreA lot of the basic mechanics that we learn in Magic as new players are foundational to the game itself. Only one expansion has ever decided to replace flying: Portal: Three Kingdoms. Today Iโm going to look at the mechanic that took its place, if...
Read moreEveryone acknowledges the ubiquity of the +1/+1 counter. But what about its evil cousin, the -1/-1 counter? Throughout the years one mechanic or another has focused on creating -1/-1 counters, and wither may be the iconic -1/-1 ability.
Read moreConvoke was one of the most well-known alternate ways to pay for cards in Magic for years, but it only counts creatures. What about artifacts? Let me introduce you to improvise.
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