Last updated on February 15, 2024

Mysterious Limousine - Illustration by Dan Scott

Mysterious Limousine | Illustration by Dan Scott

White has been dabbling in artifacts in its own unique fashion for a while. It has some of the best quality artifacts that can slot into a bunch of decks, but wading through all the draft chaff printed over the years can be daunting. For your consideration, let me present my top 44 picks for the best white artifacts in Magic.

This ranking reflects my opinions mixed with information on powerful deck performance from all formats where these spells are played. The top-ranking options tend to be excellent across various formats (including, but not limited to Commander) while lower-ranking options tend to find homes in fewer decks.

What Are the Best White Artifacts in MTG?

Plate Armor - Illustration by Martina Pilcerova

Plate Armor | Illustration by Martina Pilcerova

Artifacts are a permanent type in Magic that have all kinds of synergy across archetypes. To qualify as a white artifact, a card needs to meet two criteria: it's white, and it’s an artifact on at least one of its faces.

White tends to have plenty of payoffs for running equipment, a common artifact subtype. Equipment-based strategies pop up a lot when looking at how the top cards perform. White loves going wide with tokens and small creatures, or spells that reward this play style or help enable it to contribute meaningfully to many white strategies. “Enters the battlefieldtriggers also are things white tends to be great at playing with using blink and flicker effects alongside enters the battlefield doublers like Elesh Norn, Mother of Machines.

#44. Potion of Healing

Potion of Healing

Potion of Healing is a classic egg. You play it for cheap, get a card, and crack it later for life. The white mana in its cost hurts its utility in dedicated egg decks that are trying to discount all their eggs to 0 mana, but there are many decks that want as many cheap artifacts that draw a card as possible to trigger all kinds of artifact triggers.

#43. Plate Armor

Plate Armor

It may not seem overtly powerful, but I think more equipment decks can benefit from Plate Armor. Getting it to cost just 1 to equip is fairly easy, and if it ever costs 0 it acts as a defensive ward you can slide around as you need to. +3/+3 is great, and a lot of the equipment commanders want multiple attacking equipped creatures. This is a tool for those decks to make any little creature token laying around a real attacking body for cheap.

#42. Horn of Valhalla

Horn of Valhalla

Adventure cards have a special place in my heart because the mechanic is a huge flavor win and incredibly fun to play with. Horn of Valhalla isn’t as powerful as many of the other infamous adventures, but it takes a mediocre token production effect and staples it to a payoff for having a lot of tokens. Go-wide equipment decks can get a lot of mileage out of this kind of spell because it provides you with the bodies and a piece of equipment to use with them. Decks running Battle Screech should consider this kind of effect because if you can give an evasive token the power equal to your board, you’re probably going to dish out double-digit damage with it.

#41. Mysterious Limousine

Mysterious Limousine

Mysterious Limousine may be one of the most interesting Oblivion Rings printed to date. It's at its best in flicker decks like Preston, the Vanisher as a reusable flicker effect, but it also works fine in vehicle decks like Kotori, Pilot Prodigy as temporary removal for any threats you’re facing (or permanently if the threat is a token).

#40. Avacyn’s Memorial

Avacyn's Memorial

While it’s no Avacyn, Angel of Hope, Avacyn's Memorial in decks like Dihada, Binder of Wills can feel unbeatable for creature-based strategies. Normally, exile removal deals with Avacyn itself, but Swords to Plowshares and Reality Shift can’t do anything about this thing. It only protects legendary permanents, making it have fewer decks it can go in, but if you’re building a deck composed of predominately legendary stuff, the memorial can feel like a Darksteel Forge.

#39. Norn’s Wellspring

Norn's Wellspring

White keeps getting a bit better at aristocrats, and Norn's Wellspring is a prime example. This card compares to something like Tome of Legends but makes you work for the first extra card, making it a bit worse on average. In decks that are sacrificing a lot of creatures, you’re getting a scry each time for free, and for every two deaths an opportunity to draw a card each turn cycle. It won’t be a perfect fit for every deck, but Orzhov commanders can absolutely benefit from this non-creature artifact that pays you off when your creatures die while dodging creature-based board clears for just 2 mana.

#38. Ironsoul Enforcer

Ironsoul Enforcer

What I like most about Ironsoul Enforcer is how you can trigger it the turn it comes down by attacking alone with a commander. This lets it act like a reusable Refurbish to cheat in scary artifacts like Steel Hellkite and Myr Battlesphere so long as your commander came down first. The lone attack clause makes it shine brightest in Voltron artifact or equipment decks like Ayesha Tanaka, Armorer.

#37. Kemba’s Banner

Kemba's Banner

Kemba, Kha Regent is a classic mono-white equipment commander with the unique payoff of a 2/2 for each piece of equipment you’ve stacked on it. Kemba's Banner harmoniously synergizes with this game plan, giving the equipped creature +1/+1 for each creature you control while coming with 2/2 rebel body. Equipment go-wide decks are becoming more well-supported, especially in Boros with Jor Kadeen, First Goldwarden and Akiri, Fearless Voyager. Outside of that, if you want to make any of your creatures a Crusader of Odric in go-wide token decks, this banner gets you there.

#36. Idol of Endurance

Idol of Endurance

Idol of Endurance goes alongside cheap creatures that like to sacrifice themselves for value like Cathar Commando to create recursive loops. You only need to get two or three creatures out of this to justify the cast, which is easily achievable. It can also add an element of redundancy to decks like Lurrus of the Dream-Den who like cheap little things that sacrifice themselves over and over. If you’re playing cards like Benevolent Bodyguard and Shambling Ghast, you probably want to consider Idol.

#35. Holy Avenger

Holy Avenger

Aura and equipment have become a unique archetype together, typically helmed by commanders like Galea, Kindler of Hope and Danitha, New Benalia's Light. Holy Avenger is one of the biggest reasons to commit to both card types. Its equip cost is fairly high, making free equip abilities affect it positively. Its decks want to play the big splashy auras like Bear Umbra, which provides a way to cheat those into play. Its home is niche, but when it’s good, Holy Avenger can be one of the best cards in your deck.

#34. Norn’s Annex

Norn's Annex

Ghostly Prison and friends have become Commander staples for their political power. Norn's Annex fills a similar role; for 4 life and 3 generic mana, you can deploy a small safety bubble that’s just enough reason for players to turn their early attackers on your other opponents. Phyrexian white can feel easier to pay than the generic 2 its counterparts require, but some decks can’t produce white and will literally be unable to attack you with their army of 1/1s and 2/2s without dying. It's a fun little pillow fort effect for defensive decks looking to live to the late game.

#33. Field-Tested Frying Pan

Field-Tested Frying Pan

Field-Tested Frying Pan can kill players out of nowhere. At the start of your turn, you might have a measly 1/1 hobbit. It's so small you can sneak it in with an Access Tunnel. Then, before damage, you slam down a Beacon of Immortality, doubling your life and giving the hobbit +30 or more power at instant speed. If you have any massive life gain effects or even just lots of smaller incidental life gain effects, this humble kitchen utensil becomes a must-answer problem for your opponents.

#32. Conjurer’s Mantle

Conjurer's Mantle

Tribal decks tend to love attacking. Conjurer's Mantle provides a cheap way to find more creatures of your deck’s tribe over and over again. Two hits are all you need to justify this cast and equip cost. Decks like Adeline, Resplendent Cathar and Rick, Steadfast Leader absolutely love this kind of card advantage engine.

#31. Glimmer Lens

Glimmer Lens

Glimmer Lens has lots of upsides, and I think it’s often overlooked. The For Mirrodin! cards come with a body the equipment snaps onto, functionally providing you with two pieces of cardboard for one card. Should a board wipe occur, you’re not left without anything; you’ve got a Glimmer Lens to draw you cards after you’ve gotten your commander back out with any other creature. Having this little safety net on top of repeatable card draw for just two mana can even transcend the equipment decks it tends to occupy.

#30. Aerial Surveyor

Aerial Surveyor

If you’re looking for a 3-mana ramp option in white, and your commander is cheap and has two or more power, Aerial Surveyor can be perfect. A 3/4 body is no joke, and while you definitely want to get at least two lands out of it to justify its inclusion, if your deck isn’t running a lot of other ways to put extra lands in play, this card can be great.

#29. Bronze Guardian

Bronze Guardian

Bronze Guardian is horrifying in artifact decks. The main issue it tends to have is its lack of evasion because anyone can throw a 1/1 Goblin under its 12/12 or larger double-striking body and suffer no consequences. But if you can slip it through a Rogue's Passage, this card is a win condition for go-wide artifact decks. I’m a particularly big fan of it alongside Sophina, Spearsage Deserter. It’ll grow itself on attack and normally be gigantic thanks to the truckload of Clues Sophina creates.

#28. Prowl, Stoic Strategist

Prowl, Stoic Strategist

How you use Prowl, Stoic Strategist to its fullest is a complicated puzzle many brewers love to figure out. It acts as temporary removal for big threats and permanent removal for scary tokens. Alternatively, you could use its exile effect to rebuy enters the battlefield creatures. Its Pursuit Vehicle side has an enters the battlefield trigger on it, making it synergize great with Panharmonicon because it’ll get pumped up twice as fast while providing you another tool to get even more creatures to enter the battlefield. This flexibility makes it a great consideration for the enters the battlefield decks, but also a reasonable inclusion in decks that double up attack triggers like Isshin, Two Heavens as One.

#27. Ratchet, Field Medic

Ratchet, Field Medic

Ratchet, Field Medic has a unique build direction that can excite any lifegain connoisseur. It takes the typical life gain shell with staples like Soul's Attendant and pairs them with the Krark-Clan Ironworks sacrifice strategies for insane value. Sunbeam Spellbomb can do nasty things with both sides flipping back and forth. It’s not going to be an easy fit into the 99 of lots of decks because it enables a fairly narrow strategy. But as a commander, Ratchet has a ton of potential.

#26. Angel of the Ruins

Angel of the Ruins

Cycling has a lot of neat applications, showcased beautifully on Angel of the Ruins. Seven mana for a Force of Vigor removal equivalent is a bit costly, but you’re normally not planning on paying that cost if you include this angel in your deck. By plainscycling it, you’re putting it in the graveyard to pull it out easily with a Trash for Treasure or Refurbish, giving you a massive discount in mana. If you can ever start blinking it after it's out, you’ll quickly exile all other artifacts and enchantments from the board.

#25. Sword of the Realms

Sword of the Realms

Halvar, God of Battle is the more common of the two sides to see at a Commander table, but its back, Sword of the Realms, has a ton of power. Sacrifice decks running cards like Phyrexian Altar and Pitiless Plunderer can abuse this trigger to make disgusting loops that take over a game. Equipment decks running this for the front side often find just having a piece of equipment to be valuable, especially if it's triggering Sram, Senior Edificer or Puresteel Paladin.

#24. Lita, Mechanical Engineer

Lita, Mechanical Engineer

The Jumpstart 2022 legends share a similar fun level of design the first batch had, and Lita, Mechanical Engineer is no exception. As a commander, it provides the tools to go in on making 5/5 Zeppelins as a win condition with a more generically powerful untap effect for your artifact creatures a lot of artifact decks can use. Urtet, Remnant of Memnarch wants as many ways as it can get to untap all its myr, and Lita is another easy way to do it. As a commander or ramp-like piece in the 99, Lita has lots of potential for artifact strategies.

#23. Citizen’s Crowbar

Citizen's Crowbar

Citizen's Crowbar on the surface looks like a filler Naturalize effect, but there are secret benefits that make this card easy to include in lots of decks. It has an enters the battlefield trigger that creates a token, making decks that care about the token and/or the enters the battlefield triggers get something extra out of it. Equipment decks like Akiri, Fearless Voyager care about its card type, and every deck wants a cheap way to interact with artifacts and enchantments. If your deck cares about one or more of these elements, the crowbar is an easy staple-like card to consider.

#22. Dispeller’s Capsule

Dispeller's Capsule

Commander is the home for some of Magic’s scariest artifacts and enchantments, making Nature's Claim and Force of Vigor staples. Dispeller's Capsule costs more in total for its effect, but crucially it’s an artifact that sacrifices itself and only costs 1 mana. That makes it an easy target to fish out of the graveyard with Scrap Trawler and Myr Retriever for an easy way to consistently get back interaction for The Great Henge or Mana Reflection whenever you need it. If your deck cares about artifacts in your graveyard, this little capsule is a great consideration.

#21. Filigree Vector

Filigree Vector

Filigree Vector contributes lots of different effects to a wide variety of archetypes. It fits in general +1/+1 counter decks as a 4-mana way to put counters everywhere that can eat your mana rocks for extra instant speed proliferate power. It fits in artifact aristocrats decks weaponizing effects like Scrap Trawler and Throne of Geth. Superfriends love having as many ways as possible to tick up loyalty, and this converts mana rocks later into potential ultimates while pumping up the tokens they make to block better. You can even dig deep and go into the charge counters archetype with stuff like Power Conduit! This little 4-mana 1/1 just does a lot of stuff that many decks can find incidentally are great for it.

#20. Scourglass

Scourglass

One-sided board wipes can lock a game down for you. Scourglass in artifact decks can be backbreaking for your opponents. Things like Shimmer Myr can grant it flash, making it able to come down and surprise the table on the end step before you untap and detonate it. Should it ever go off, you can take out most other players’ relevant cards while leaving your stuff untouched. Without flash, it becomes a bit tricker to get value from it, so I’d mainly consider it decks like Raff Capashen, Ship's Mage where you can sneak it in.

#19. Cataclysmic Gearhulk

Cataclysmic Gearhulk

I like board clears that I can use for other things too; Cataclysmic Gearhulk is that kind of effect. It punishes decks that run a high density of one non-land permanent type and is usually taking the scariest boards and making them far more mandible. You can further use this enters the battlefield trigger over and over with flicker effects or sacrifice it to its own trigger and bring it back later to clean things up again. If you’re playing a list that wins through combo or a single large threat, wants to flicker things over and over, or just runs a fairly even count of the various permanent types, this Gearhulk can be a great fit.

#18. Maul of the Skyclaves

Maul of the Skyclaves

I find snap-on equipment underrated in Commander, but Maul of the Skyclaves has a respectable showing in the other Constructed formats. While its home is still mainly restricted to decks that can cheat on its equip cost, giving something +2/+2 and flying in decks trying to kill with creature damage is a huge boon. Bruenor Battlehammer with flying sounds terrifying. Want to get really spicy with it? Stick it onto a creature with infect (say, Phyrexian Vatmother), give it double strike with Duelist's Heritage, and remove an opponent from the game!

#17. Spear of Heliod

Spear of Heliod

Anthems aren’t necessarily the strongest effects in Commander, but anthems attached to relevant card types with more text can be quite strong. Spear of Heliod goes in enchantress go-wide decks as a protection piece and as a team pump that makes your Pegasus tokens your Archon of Sun's Grace into 50% bigger threats. Artifact decks often want to pump out dozens of thopters; doubling their power is great, and this does that while adding to your artifact count. Decks playing at flash speed like Heliod, the Radiant Dawn can make the activated ability enough of a barrier that people won’t attack you without ever even needing to activate it. Then, you can use the mana on other spells you’d rather cast anyway!

#16. Glass Casket

Glass Casket

The more powerful your playgroup, the better cheap, efficient interaction is. Glass Casket is the kind of spell you’ll want to answer commanders like Tymna the Weaver or problematic creatures like Bloom Tender. EDH is getting faster; Glass Casket sees fringe play still in Eternal formats for its ability to cheaply critical targets with an exile effect on an artifact for the bonus synergies that come with that card type.

#15. Parhelion II

Parhelion II

Greasefang, Okiba Boss has become a Pioneer mainstay thanks to its ability to slam giant vehicles onto the table and attack with them cheaply. Parhelion II is one such massive vehicle that has a giant impact when it gets a single attack in. 8 mana is a lot for what it does, but in the decks that can cheat it into play, making two 4/4 fliers alongside your 5/5 first strike flying vigilant anvil quickly brings a game to a close.

#14. The Book of Exalted Deeds

The Book of Exalted Deeds

Angels have grown ever more popular as better and better commanders are released for the type. Giada, Font of Hope and Lyra Dawnbringer both give you a commander you can stick a Platinum Angel effect to with The Book of Exalted Deeds. Both tend to have ample tools to trigger the life gain payoff for a free 3/3 on each of your end steps, as angels and life gain tend to go hand in hand. I don’t even think you need a ton of angels to justify playing the book in life gain-heavy decks like Lathiel, the Bounteous Dawn because a free 3/3 every turn can be enough of a payoff to run it.

#13. Halo Fountain

Halo Fountain

Emmara, Soul of the Accord and Katilda, Dawnhart Prime are two commanders that can take Halo Fountain and utterly break it. With untap effects like Drumbellower and tools to let your creatures tap for mana like Earthcraft, you can easily set up wins. Fifteen creatures may seem like a lot, but if you’ve ever resolved a Seedborn Muse in an Emmara deck, you’ll know that’s barely not a hard bar to hit for victory.

You don’t even need to reach that point to play the fountain, though; sometimes you just want a way to untap some pingers or other powerful tap abilities, and this does that while drawing you cards and making you more creatures.

#12. Wedding Ring

Wedding Ring

Wedding Ring, with no other supporting cards, gives you access to equal card draw to the player drawing the most cards at the table for just four mana. Mono-white can already make crazy value from this. On top of that, this thing is outrageous in decks that like to mess around with enters the battlefield triggers. In decks like Brago, King Eternal, you can set up the entire table with rings that draw you a minimum of three cards per rotation of the table while only netting your opponents 1 card each.

#11. Cloudsteel Kirin

Cloudsteel Kirin

Sometimes you just need a Platinum Angel to live through a Torment of Hailfire or Thassa's Oracle, but you don’t have the mana to get it out. Cloudsteel Kirin is the perfect solution. So long as you can keep whatever it’s attached to alive, which can be easy with commanders like Avacyn, Angel of Hope, you literally can’t lose. If you’re in an equipment deck, this carries equipment well with a 3/2 flying body while also having a flashy, expensive equip cost you can cheat on with Puresteel Paladin or Brass Squire style effects. It doesn’t go in every white deck, but if your game plan involves keeping one or two particular creatures alive, this Kirin makes beating you a nightmare for your opponents.

#10. Valkmira, Protector’s Shield

Valkmira, Protector's Shield

Reidane, God of the Worthy is a great stax piece on its own in Commander. Its backside is way under cast for what it does. Both effects are incredible in most games; it defeats Impact Tremors and 1 power attackers on its own while protecting you and your other stuff by making them just a bit more expensive to target, often pushing interaction to hit other threats on the battlefield. The fact that it’s also a great legendary creature you can flexibly cast instead when you’d rather have that side makes it a great inclusion to me in many, many decks.

#9. Robe of Stars

Robe of Stars

Protection spells are critical to keeping your stuff around. Robe of Stars is cheap to equip and gives you a way to ensure whatever it's attached to is going to stay on the battlefield. Phasing is one of the few effects in the game that dodges edicts, bounce, and -X/-X effects, all without dropping off any other attached equipment or enchantments. When you’re stacking a pile of equipment onto a Sram, Senior Edificer, having some amount of insurance that a lone Beast Within isn’t going to ruin your day is amazing.

#8. Wand of the Worldsoul

Wand of the Worldsoul

White has never been the best at getting access to lots of extra mana. Wand of the Worldsoul is here to help with that. While 3-mana rocks are a bit pricey, this one has the massive upside of giving spells you cast repeatedly convoke.  That can equate to tons of mana; suddenly, your three 1/1 tokens are now all Elvish Mystics for a single spell cast each turn. Transforming white’s wide boards of creatures into mana is something it desperately wants to do, making this slow mana accelerant a consideration for most white strategies.

#7. Staff of the Storyteller

Staff of the Storyteller

Staff of the Storyteller is another card printed in a Commander product that’s making waves in the Eternal formats. In Commander, I find this effect is similar to Tome of Legends in that it’s an effective way to get cheap card advantage in decks that fulfill its condition. Token creation is a classic white ability. With untap effects like Unwinding Clock alongside Thopter and Servo creators, Staff can draw multiple cards each rotation of the table for cheap. Card advantage is critical, and this tool is a massive boon to white token decks that can get it down early.

#6. Lion Sash

Lion Sash

While white had no shortage of graveyard hate prior to its printing, Lion Sash is one of the best versions of graveyard hate for many different white archetypes. Equipment decks like Kemba, Kha Regent often struggle to have both equipment and creatures to equip. The sash is both, on top of being an important form of interaction to deny scary reanimation and flashback effects from taking over the game. It's cheap, can quickly grow into a reasonable threat on its own, gives you a place to put any extra white mana you’ve got laying around, and fits into a wide range of archetypes from +1/+1 counter decks to artifact matters decks.

#5. Archaeomancer’s Map

Archaeomancer's Map

Cultivate has deep roots in Commander as a staple green deck use to get some extra mana and keep a healthy amount of cards in hand. White’s version is Archaeomancer's Map. This card shines brightest in pods playing ample green, specifically landfall decks, because it can keep dumping Plains from your hand into play as they put land after land onto the table. Even against little to no other land-based decks, you can typically expect to get at least one Plains onto the table from this. At that point, it’s a Kodama's Reach that sticks around on the battlefield you can flicker for more Plains down the road or sacrifice for value. All of that makes it a staple for the format for any white deck that isn’t otherwise land ramping.

#4. Skrelv, Defector Mite

Skrelv, Defector Mite

Mother of Runes has been a Commander staple for a while; Skrelv, Defector Mite has a similar effect while also being a legendary artifact creature for all the possible synergies out there. It sneaks lethal threats through, keeps your commander safe, and in some proliferate strategies can be a win condition in the long game with the toxic it grants alongside the evasion.

#3. Portable Hole

Portable Hole

Cheap interaction is growing in importance in EDH; Portable Hole is an underrated gem that deserves more love. In artifact-heavy lists like Teshar, Ancestor's Apostle, it’s a slam dunk, but even outside artifact decks, having a cheap tool to deal with Sol Rings and Mana Crypts can prevent people from popping off early and running away with the game. With flicker effects like Yorion, Sky Nomad, you can even reset it as needed to mow down scary tokens or get annoying problems like Drannith Magistrate off the table.

#2. Ethersworn Canonist

Ethersworn Canonist

Ethersworn Canonist finds a home mainly in sideboards in Constructed formats like Legacy and Modern to prevent decks from storming off or slamming a ton of bodies on the board at once. In Commander, it can be as effective as that (if not more), denying multiple players the ability to make splashy, multi-spell turns in the mid to late game if they aren’t running a massive quantity of artifacts. In your deck, you can account for this by running mostly artifacts to get around this Rule of Law for non-artifacts.

This card isn’t for every playgroup, and is definately something to talk about during a Rule 0 chat, but it has a game-warping effect every enemy player is going to look to interact with.

#1. Esper Sentinel

Esper Sentinel

There’s a reason Esper Sentinel shows up at the top of white’s staples on EDHRec; it’s ludicrous. Players are packing decks full of cheap instants, sorceries, and artifacts to smooth out the early game with extra mana and cards. Esper Sentinel taxes them to slow them down at minimum, and at its best, fills your hand with gas to have explosive early turns as players cast Arcane Signets and Rampant Growths. It’s such a powerful effect formats like Legacy and Modern see it pop up all over the place. White also benefits from small bodies, artifacts, and taxes, all of which synergize with this little 1-mana creature. It even has a relevant creature type to a popular white tribe, humans, making every aspect of the card push it just a bit closer to getting into every deck that plays white.

Wrap Up

Halo Fountain - Illustration by Anastasia Balakchina

Halo Fountain | Illustration by Anastasia Balakchina

Whether you’re looking to build around Halo Fountain’s splashy win condition or just want a tune-up for your Commander deck with some cheaper interaction like Portable Hole and Lion Sash, this list has something for you. White has a lot of great options for all of its core archetypes with powerful interaction for cheap alongside stax pieces to make everyone play fair.

Personally, I’m most excited to brew more with Wand of the Worldsoul which I’m convinced is one of the best 3 mana rocks printed to date. I just want to make a bunch of tokens, then use them to make more tokens with a convoked turn 5 Storm Herd. I want to live that dream, and many more like it are possible with the artifacts cultivated here.

Thanks for checking out Draftsim; stay up to date with all things Magic by following Draftsim on Twitter, or join the Discord to chat about your favorite topics with fellow minded magic folks!

Have a great day, and good luck brewing with these excellent artifacts!

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