Last updated on June 26, 2025

Vivi Ornitier - Illustration by Toshiyuki Itahana

Vivi Ornitier | Illustration by Toshiyuki Itahana

The Vivi discourse will continue until morale improves.

Another day, another combination of cards that makes you wonder how Vivi Ornitier got through testing. The good news is that the second part of today's combo isn't quite streamlined enough to make this some overnight tournament-buster, though it might make for a fun and quirky trial run on the Arena ladder.

Four Colors, Two Cards

Stock Up - Illustration by Izzy

Stock Up | Illustration by Izzy

Mimeoplasm, Revered One kind of fell by the wayside after Aetherdrift died down. It was part of the Muraganda setting that players visited in that set, but it ultimately felt out of place in the vehicle death race themed set, and nothing about the card gels with anything else going on in Aetherdrift. Well, two sets later and Vivi Ornitier is working his black mage magic to bring the legendary ooze back into the fold. Casually, at least.

Here's how our combo works:

  • Get Vivi Ornitier in your graveyard. Discard outlets work, but Vivi's also a removal magnet as it stands.
  • Cast Mimeoplasm, Revered One for minimum X=1, preferably X=2 or more.
  • Use Mimeoplasm's activated ability to turn it into a copy of Vivi.
  • Activate Vivi's mana ability. Since Mimeoplasm entered with at least three +1/+1 counters, you can generate 3 mana in any combination of blue and/or red.
  • Viviplasm generates 3 mana. Use 2 of it to activate Mimeoplasm's effect again, choosing Vivi once more. Nothing will change, but this will be treated as a new version of Vivi, so you can activate the mana ability once again.
  • Rinse and repeat, banking 1 blue or red mana with each iteration.

The end result here is infinite blue and red mana, and once you have infinite mana, it's pretty easy to win a game of Magic. Note that you do not have to โ€œswitchโ€ Mimeoplasm to a different creature before copying Vivi again. You can just choose Vivi and re-activate the mana ability each time.

While you can try to wait a turn to pull off the combo, it's ideal to get to 6 or 7 mana first before attempting to combo off. If you run out Mimeoplasm on 4 mana and exile Vivi, your opponents will have a window to kill the ooze before it gets back to your turn. Remember, you need an additional 2 mana to use Mimeoplasm's ability, so it's 6 mana minimum to start the chain, and 7 mana if you want to tuck a second creature under the โ€˜Plasm.

Infinite Manaโ€ฆ Now What?

Realm-Scorcher Hellkite - Illustration by Billy Christian

Realm-Scorcher Hellkite | Illustration by Billy Christian

Infinite mana's nice and all, but you need somewhere to sink all that mana for it to matter. Speaking of forgotten mythics, Realm-Scorcher Hellkiteโ€˜s being used as one of the go-to mana sinks for this combo.

Realm-Scorcher Hellkite

Ideally, you'll bin Vivi and the dragon before casting Mimeoplasm for X=2, exiling both creatures from your graveyard. From there, you pull off the infinite mana trick, then revert Mimeoplasm into a Mimeodragon, which converts all the mana into pings, resulting in infinite damage, 1 point at a time. Technically any creature with a repeatable ping ability works, but combos like this take a while to play through on Arena, so you'll want the cheapest activation you can find.

Source: MTG Creative Combos

YouTube channel MTG Creative Combos posted some gameplay of the deck a little over a week ago, and you can see it in action (and how much clicking it involves) in the video above. This version isn't using the Wilds of Eldraine dragon, and instead has a single copy of Choco-Comet as a wincon. That single fireball is all the deck needs, though. Since the rest of the deck is full of card draw from spells like Winternight Stories and Stock Up, your infinite mana lets you just keep ripping through your deck until you find the right card to wrap things up.

Also keep in mind that Vivi's pinging all the while. An alternate wincon could just be casting 20 spells after you've generated an arbitrary amount of mana, which isn't hard to do when all your card draw spells draw you into more card draw spells.

Is It Competitive?

The Stone Brain - Illustration by Irina Nordsol

The Stone Brain | Illustration by Irina Nordsol

No, not really. This deck is all-in on a single 2-card combo and features almost no other ways to win the game. While all the cantrips and card selection spells make it very consistent, it's not very resilient. A well-timed removal spell against Mimeoplasm's first activation, or a timely counterspell while it's still on the stack stop the deck in its tracks. Graveyard hateโ€˜s also effective at removing key pieces, and lobotomy effects like The Stone Brain can leave the deck dead on arrival.

So no, you don't need to start sideboarding with Mimeoplasm, Revered One in mind, and Vivi shouldn't change much since you should've been sideboarding against that little menace already anyway. No way this combo has any long-term success unless people discover some tech to speed it up or better protect the combo, though it'll be fun if you can catch someone off-guard in the occasional Arena match.

Follow Draftsim for awesome articles and set updates:

2 Comments

  • Obesesummer June 27, 2025 2:02 am

    If it becomes a copy of Vivi then its two legendary cards of the same name so one must be destroyed?

    • Timothy Zaccagnino
      Timothy Zaccagnino June 27, 2025 11:55 pm

      It doesn’t make a second copy, it just becomes that card, so there’s still only one Vivi in play.

Add Comment

Your email address will not be published. Required fields are marked *