
Kwia Vigorbloom | Illustration by Ryan Pancoast
We’re well into the Commander-centric era of Magic design, so every set is bursting with commanders. Reality Fracture puts a spin on this by reimagining many characters with new color and mechanical identities. For example, what if Thalia was a mono-blue saint instead of Traft?
This set reimagines classic characters, it gives us a new Jace commander, and so much more. Let’s find the perfect leader for your next brew.
How Many Commanders Are There in Reality Fracture?

Geist of Saint Thalia | Illustration by Luisa J. Preissler
Reality Fracture has 87 commanders across the main set (code FRA) and the Commander precon (code FRC), all legendary creatures plus one planeswalker. Of these, there are only three reprints: Akroma, Angel of Fury in the precon, plus Tetsuko Umezawa, Fugitive and Yargle, Glutton of Urborg in the main set.
This is actually a little more than The Hobbit, which only had 79 commanders (with 16 reprints, mostly on the bonus sheet) and Secrets of Strixhaven’s 71 commanders (with 35 reprints, primarily in the five precons).
FRA’s high numbers are due to its set gimmick: Echoed pairs of legendary creatures (and some planeswalkers at mythic) appear in each pack. These dominantly uncommons depict a character twice over: One card represents them as they are in the Multiverse, and the other shows how Jace’s Echoverse reimagined them. For example, Tinybones, Pocket Nuisance contrasts with Titanbones, Towering Heart. There are many legends in Reality Fracture because of this, but many didn’t make the list since they’re focused on Limited.
#20. Jiang Yanggu, Never Alone
Jiang Yanggu, Never Alone looks most interesting with cards like Springleaf Parade and Jaheira, Friend of the Forest that allow tokens to tap for mana so that Yanggu’s token untap ability makes a lot of mana. Throw in some flash enablers like Radagast of Rhosgobel or Yeva, Nature's Herald, and it’s like Prophet of Kruphix was never banned!
#19. Jhoira, Weatherlight Corsair
While Jhoira, Weatherlight Corsair is costly, free spells are always nice. The push of Universes Beyond has swelled the number of legendary creatures in decks so you’re likely to hit something decent. And hey, even if it’s just a Talisman of Signet, that’s an extra mana to help recast Jhoira later.
#18. Uldaros Theorix
Uldaros Theorix’s enters ability being tied to casting it is a major downside since it means you can’t just go nuts with Displacer Kitten… though maybe that’s for the better. Still, blue has access to plenty of self-bounce with cards like Boomerang Basics and Snap and black has more than enough mill or even tutors like Entomb to set it up. This might be too fair to be anything special, but we’ll see.
#17. Fblthp, Impossibly Lost
Fblthp, Impossibly Lost isn’t impossibly unbeatable but it has a fairly appealing text box. Most Coastal Piracy effects cost 4 mana, so Fblthp comes down awfully early, even if you’re capped at two cards a turn. Play a Stormtamer Siren, then this, and you’ll have drawn a ton of cards by turn 3 or 4.
#16. Avacyn, Angel of Horror
Avacyn, Angel of Horror’s cost keeps it from going too high, but I haven’t seen such a sick mono-black commander in a while. Avacyn recurring itself helps with the cost, but I’m mostly thinking about all the gross ETB abilities you can recycle with this. Archon of Cruelty, Gray Merchant of Asphodel, an Accursed Marauder that comes back every end step… oh, and this might be the best commander for The Sibsig Ceremony.
#15. Loot, the Nexus
Nobody’s calling Loot, the Nexus flashy, but I appreciate the consistency it gives a ramp deck. Currently, no 1-mana dork has 2 power, so if you play all the options, you can drop that turn 1, Loot turn 2, then have 6 mana turn 3. Even if you can’t pull off the mana dork and have to use a Wild Growth or something, you’ll have a consistent enough curve that you can always enact your game plan.
#14. Nissa, Leyline Tamer
I’m on the fence about Nissa, Leyline Tamer. Seven mana is so much, but free creatures on a landfall trigger, even capped at once a turn, sounds amazing. I’m not convinced this is better in the command zone than the 99 of a deck that can cheat it into play, but it’s pretty sweet either way.
#13. Geist of Saint Thalia
The blanket cost reduction on Geist of Saint Thalia is messed up. Mana rocks like Mind Stone become mana-neutral, 1-drop artifacts go nuts with Displacer Kitten or Paradoxical Outcome, and practically every Sensei's Divining Top combo needs a colorless cost reducer. This card is an amazing build-around, and it’s so cheap to start with.
#12. The Ur-Sphinx
Eminence makes a triumphant return on The Ur-Sphinx, an Ur-Dragon riff that gives sphinxes their first real commander—Sharuum the Hegemon has the right colors but wrong text, and Unesh, Criosphinx Sovereign misses the more interesting ones. This aggressive theft commander is super cool, even if the type is too niche to take Commander by storm.
#11. Tam, the Possibility
Oo-wee, we got a 5-color slop commander in an in-universe set for once!
Tam, the Possibility has a cool activated ability and I imagine it won’t take much to make it say “ultimate the planeswalkers you control.” I’m suspicious of a creature-based planeswalker commander since superfriends normally want lots of board wipes, and The Prismatic Bridge is right there, but I don’t think this is unplayable.
#10. Karn, Gilded Guardian
Karn, Gilded Guardian offers a simple payoff for 5-color artifacts: card draw! You’ll want to play this then do some nonsense with Displacer Kitten, probably. It’s also worth noting that Karn’s mana value is 10 because it has five 2/x hybrid pips, so you can Eldritch Evolution it into pretty much any Eldrazi or other creature.
#9. Denzilore Fatehold
My initial opinion of Denzilore Fatehold was fairly low, then I actually read the card and realized it cost 4 mana, not 7. Flash gives you lots of flexibility on when Fatehold comes down, and this is cheap enough to cast and follow up easily with a variety of cantrips like Consider and Preordain for immediate impact. I can see a board of flying creatures snowballing out of control with this.
#8. Ingris Stingerquill
Aggro decks in Commander always need ways to spread the damage around. Ingris Stingerquill makes every attack hit every opponent for at least a little damage, but red excels at making that lots of damage with cards like Torbran, Thane of Red Fell. Also, since the attacking creature deals the damage, not Ingris, you can utilize mechanics like lifelink and infect to great effect.
#7. Kwia Vigorbloom
Kwia Vigorbloom is quickly picking steam as a combo commander. It, Emiel the Blessed, and any of the million Soul Sisters variants goes infinite, and you can use Oltec Matterweaver and Whitemane Lion once the Lotus is in play. Since those cards are used in non-Kwia related combos, it’s easy to build a powerful deck that utilizes Kwia but isn’t reliant on it.
#6. Lyra, Tolarian Archangel
Lyra, Tolarian Archangel is quite easy to enable regularly. Cards like Scroll Rack, Jace, the Mind Sculptor, and Mask of Memory make sure Lyra triggers on each of your own end steps, and you can reach for cards like Brainstorm for extra tokens on opposing turns. This has great potential for 3 mana.
#4. Aerid Konstrari
Though I hesitate to call Aerid Konstrari overpowered, I immensely dislike that it makes Heartwood tokens when it enters or dies. This commander basically gets to ignore the command tax for existing, and even if exiled, it stills pays for half of it. Of course, that’s to the boon of the Konstrari player. As nice as the potential artifact synergies are, I wonder if this deck isn’t best served leaning into ramp and battlecruisers.
#3. Vraska, Soul of Stone
A Monastery Mentor that makes artifact tokens that are also Treasures is a fantastic pitch for a commander, so I expect Vraska, Soul of Stone to do great things. While making tokens for casting non-creature spells is hardly new ground in Jeskai (), none of the other options make artifact tokens, which opens the door to unique synergies with cards like Urza, Lord High Artificer and Reckless Fireweaver.
#2. Niv-Mizzet, Ghost Counsel
Though it’s the tenth Niv-Mizzet in three years, I can’t pretend Niv-Mizzet, Ghost Counsel isn’t sick. I imagine a Soul Warden that lets me draw a card whenever a creature enters, a Sheoldred, the Apocalypse drawing my deck, a Peace of Mind turning lands into Ancestral Recall, and I can’t stop smiling.
#1. Jace, Multiverse Architect
Putting a precon commander at the top feels odd, but Jace, Multiverse Architect hits the sweet spot between cool and powerful. Its downside is how narrow it is: No matter what, this plays out as a polymorph commander. But the option to flip into planeswalkers or creatures plus the diverse colors gives players room to brew.
Commanding Conclusion

Aerid Konstrari | Illustration by Chris Rahn
Reality Fracture has amazing commanders, even if the echoed pairs gimmick inflated their numbers. I’ve already brewed around a few (how could I pass up on mono-blue angels?) and plan to tinker with a few more to revel in Jace’s failed vision for the Multiverse.
Have you built any of these commanders? Did I miss anything you think has potential? Let me know in the comments below or on the Draftsim Discord! For more FRA, check out our YouTube channel, The Daily Upkeep!
Stay safe, and thanks for reading!
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