Last updated on April 6, 2021

Aethur Hub | Illustration by Sam Burley

Aether Hub | Illustration by Sam Burley

Coming on the heels of Amonkhet Remastered, we have another MTGA-only “remix” set from Wizards of the Coast. The last one offered an interesting and unique draft environment, distinct from either of the two sets that determined its card pool. Additionally it offered an influx of new and exciting cards into the Historic format.

Hopefully this set will work out just as nicely!

Basic Information

Important Dates

Pioneer Masters was actually pushed back for this set—maybe even swapped on the development schedule. Apparently for Historic considerations.

We learned a lot from Amonkhet Remastered that we want to build on sooner rather than later.
We have a better idea of the power level of Historic in a post-Jumpstart, Amonkhet Remastered, and Mythic Invitational world, and we felt this was a good time to reintroduce Kaladesh and Aether Revolt to MTG Arena.
. . . It’s still a step toward Pioneer!

Kaladesh Remastered will indeed be adding a lot of new and exciting cards for Historic. Here’s just one example to whet your appetite:

Fatal Push

New Cards

So far we’ve only seen two new cards—that weren’t included in the mainline releases—being added to Kaladesh Remastered. Two is kind of a strange number (and suspiciously low), but here they are:

Pendulum of Patterns appears to be an interesting card that was added from the Aether Revolt Planeswalker Decks to help out the draft format, having a similar role to the Puzzleknots.

Sculpting Steel, on the other hand, is quite a different matter and clearly looks to be a seed for Historic.

The Invention/Masterpiece border is intriguing — hopefully we will get an explanation for it.

Missing Cards

Of course, I know y’all have to be mad about something as Magic players, so this set’s “cause celebre” is the notable absence of some of the most overpowered cards from Kaladesh block past.

Felidar Guardian

Felidar Guardian

Felidar Guardian is missing, so there will be no copycat combo in Historic.

Smuggler’s Copter

Smuggler's Copter

Smuggler’s Copter is a “why wouldn’t I include it?” undercosted threat that slots nicely into (too?) many aggro decks.

Walking Ballista

Walking Ballista

And finally, Walking Ballista is a combo-enabler and mana sink extraordinaire that goes infinite with Heliod, Sun-Crowned.

Overall, it looks like Wizards is trying to create a distinctly different identity for Historic by omitting these Pioneer staples.

Renegade Freighter

Renegade Freighter

In contrast to the constructed cards above, here’s one that I doubt anyone is complaining about: Renegade Freighter. This overpowered colorless common was created to showcase the sexy new vehicle mechanic in a powerfully obvious (as in, pound-you-over-the-head obvious) way.

It created a miserable dynamic in the Kaladesh draft format, being a too-powerful must-pick common that was impossible to beat when your opponent was on the play. I say good riddance!

Mechanics

Energy

Rogue Refiner

Rogue Refiner | Illustration by Victor Adame Minguez

Probably the most memorable of all the Kaladesh brokenness, energy decks dominated Standard after the set’s release.

Energy gives you an alternate resource (represented by that energy symbol) that you track just like you would keep track of your life total.

You can then spend energy to get extra effects on spells or creatures.

Vehicles / Crew

Skysovereign, Consul Flagship

Skysovereign, Consul Flagship | Illustration by Jung Park

When Kaladesh was released, Wizards mentioned that they had wanted to capture the flavor of “a creature getting inside a vehicle” for a long time, and they had finally come up with this implementation.

The vehicle starts as an inert artifact that cannot attack or block (despite the power and toughness listed on the card) unless it’s crewed.

To “crew” a vehicle, you tap creatures with combined power greater than or equal to the crew number. The vehicle is then “animated” and can attack and block like a creature.

Keep in mind that you can crew a vehicle using a creature with summoning sickness. Also, if the vehicle dies, the creature(s) crewing it do not die.

Fabricate

Angel of Invention

Angel of Invention | Illustration by Volkan Baga

Fabricate is a cool mechanic, especially for limited, because it gives you some interesting optionality.

To fabricate, you get to put some number of +1/+1 counters on a creature or create that number of 1/1 artifact Servo tokens.

So for Angel of Invention below, it either comes into play with two +1/+1 counters, or you get to make two Servos that will get pumped by its anthem effect.

Revolt

Renegade Rallier

Renegade Rallier | Illustration by Kieran Yanner

The flagship mechanic of Aether Revolt, revolt simply means “if a permanent you control left the battlefield this turn, do X.”

Sometimes that’s bringing a creature back into play like with Renegade Rallier, sometimes it’s making a token, and other times it’s enhancing the effect of a spell like Fatal Push.

Revolt can apply both on your turn and your opponent’s turn and works particularly well with fetch lands.

Improvise

If the artifact theme wasn’t clear enough to you, here’s one that screams “put more artifacts in your deck.” With improvise, you can tap artifacts you have in play to reduce the casting cost of spells by for each artifact you tap.

Sweatworks Brawler

Complete Spoiler/Card List

The entire card list was spoiled by Wizards on November 2, 2020. Here’s the full card image gallery:

White

Blue

Black

Red

Green

Multicolor

Artifact

Lands

Products Available

Other than drafts, sealed, and purchases of packs in the MTGA store, you’ll also be able to buy a bundle in the store that gives you a discount on certain items and some exclusive swag.

For $29.99 USD, Wizards is selling:

With a brand new draft format, exciting new cards for Historic, and the seeds sown for Pioneer, Kaladesh Remastered looks to be a welcome follow-up to Zendikar Rising that should tide us over until the release of the next mainline set, Kaldheim.

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