Last updated on March 15, 2026

Lost Monarch of Ifnir | Illustration by Piotr Dura
It’s that time of the year again when we get to crack open fresh packs of a new Magic set, and even more excitingly, mess around with some Commander precons! The Aetherdrift Commander precons caught my eye as 3-color decks, which promised to be quite exciting.
And the Eternal Might deck, themed around Amonkhet zombies, is! The last time I upgraded a precon, I noticed that the famously weak precons were getting stronger and more streamlined, and that’s carried through here.
But there’s always room for improvement, so I have 15 killer upgrades to streamline the deck!
Eternal Might Deck Overview

Dying to Serve | Illustration by Steven Belledin
The Eternal Might precon is an Esper () zombie-typal Commander deck helmed by Temmet, Naktamun's Will, a powerful 5-mana commander that loots and has a draw-based buff for your zombies. With the backup commander Hashaton, Scarab’s Fist in mind, it becomes clear what this deck wants to do: It wants to loot and discard and buff its zombie hordes, and it’s remarkably concise when doing so. Being a typal deck works in this precon’s favor as it leaves room for less fluff.
In addition to zombies, the deck cares about discarding cards and seeing your zombies die. In traditional precon fashion, these strategies aren’t super fleshed out, and attempting to weave so many themes together ultimately waters down the deck. To correct this, I’m focusing on the discard synergies and dropping the death theme, largely because the whole discard/draw/cycle thing works very well with this commander.
- GUIDE THE DEAD TO GLORY—On the plane of Amonkhet, the dead never rest; burn through cards and grow your mummy army with this White-Blue-Black Aetherdrift Commander deck
- 2 FOIL BORDERLESS COMMANDERS—Every Aetherdrift Commander Deck includes 2 Traditional Foil Legendary Creature cards featuring Borderless art
- INTRODUCES 10 COMMANDER CARDS—Each deck introduces 10 never-before-seen Commander cards to Magic: The Gathering
- COLLECT SPECIAL TREATMENT CARDS—Each deck also comes with a 2-card Collector Booster Sample Pack containing 2 alternate-border Aetherdrift cards
- THRILLING MULTIPLAYER BATTLES—Commander is a multiplayer way to play Magic, an epic, free-for-all battle full of strategic plays and social intrigue
Upgrade Plan
I had a few goals for my 15 incoming cards: I don’t think it had enough ramp for such an expensive commander, I wanted to bolster the discard synergies, and I wanted more mass draw in the deck to really maximize the buff Temmet offers. I also slipped in an additional zombie support card or two to aid the main theme. Incidentally, Hashaton benefits from these changes as well if you want to swap commanders.
In addition to the death theme that I’m dropping, the precon just has some questionable inclusions, as precons often do. These are mostly cards that made the deck on the basis of having “zombie” somewhere in their textbox regardless of their power level. I also trimmed a few lands, which I rarely do, but this Commander deck has the card draw to drop the land total from a robust 39 to a still-healthy 37.
Cryptcaller Chariot
Out: Maskwood Nexus
Many sets have a sneaky card that works incredibly well in its precons; for Eternal Might, that’s Aetherdrift’s Cryptcaller Chariot. You won’t even care about the body on the vehicle; an artifact that makes a Zombie token when you discard a card does everything this deck wants.
It surpasses Maskwood Nexus because… Nexus is just bad. I think it’s highly overrated; almost all your creatures are already zombies, so the type-changing mode does nothing, leaving you with a clunky token. I bet a lot of typal decks would benefit from replacing Maskwood Nexus with a typal card, actually.
Dying to Serve
Cut: Zombie Master
Much like Cryptcaller Chariot, Dying to Serve earns its inclusion as a highly synergistic token generator. It’s not nearly as strong, but this effect is worth having two of.
I’m playing it over Zombie Master because it’s among your weakest zombie typal cards; swampwalk is incredibly hit or miss, and while I might be underrating regeneration, I don’t think you have enough black pips to really leverage it.
Oskar, Rubbish Reclaimer
Cut: Corpse Augur
Corpse Augur would be fantastic with Temmet, Naktamun's Will if you had a sacrifice outlet to control when it died. The base precon didn’t, and I’m not adding any, so this mostly dies in combat, which is too late to be useful with Temmet. I’m swapping it for Oskar, Rubbish Reclaimer—admittedly not a zombie, but you can overlook Oskar’s living status given how much card advantage this card adds.
Master of Death
Cut: Wizened Mentor
I love Master of Death with commanders that encourage discarding. You can recur this creature each upkeep and discard it to Temmet, effectively making it reward “draw a card, lose 1 life,” which is a far stronger effect.
While Wizened Mentor is a zombie and makes zombie tokens, I’ve played with cards that punish your opponents for using activated abilities and found them universally underwhelming, and I don’t see why this one should be any different.
Varina, Lich Queen
This deck was built to exploit Varina, Lich Queen. The mass card draw and mass discard are everything I could want for this deck, and the activated ability gives the deck a bit of grindy potential.
Priest of the Crossing looks like a promising new card, and I might be underrating the value of trading in combat and growing the rest of my team, but I’m chalking this up as a death synergy and cutting it.
Graveborn Muse
Cut: Dreadhorde Invasion
I’m astounded that Graveborn Muse didn’t make the cut; not only is it one of the most iconic zombie payoffs, but it’s an incredible card with this commander. I guess it was for an easy upgrade?
Dreadhorde Invasion’s an awkward card. It works well when you can do something with the token—typically sacrifice it—so you make another one. In the end, it’s far too slow when amassing one large zombie, and it ultimately has less impact on the game than our Muse.
Titan of Littjara
Cut: Twisted Abomination
Cutting a cycling card might seem strange with all the discard synergies, but Twisted Abomination is just really mediocre, especially since swampcycling doesn’t trigger Temmet and you never really want to cast the creature.
But you do want to cast Titan of Littjara, which is another mass-draw effect for Temmet and a lovely synergy piece.
Raffine, Scheming Seer
Cut: Plague Belcher
Raffine, Scheming Seer is essentially a second copy of Varina, Lich Queen in its function, though it lacks zombie synergies. Like Oskar, the raw synergy power makes up for it.
Plague Belcher is just mediocre in a deck that doesn’t care about zombies and lacks sacrifice synergies.
Oath of Jace
Cut: Swamp
Oath of Jace might look sketchy in a deck with a single planeswalker, but it gives your team +3/+3 with Temmet in play. This deck really wants to discard cards, so this legendary enchantment gives me just enough reason to want it, though it might be the 99th card.
Liliana’s Mastery


Cut: Never // Return
I’m all for removal, but Never // Return is just abysmal; it’s your classic case of “this card has the word I care about, so it must be good!” No. No, it isn’t.
But Liliana's Mastery is genuinely impactful as an anthem that comes with two bodies, which is particularly enticing with all your draw spells based off attacking creatures.
Shepherd of Rot
Cut: Fleshbag Marauder
Shepherd of Rot might be symmetrical, but your zombies will beat down fast enough that your life total won’t be the one in jeopardy, and having some reach is always nice in grindy games.
Fleshbag Marauder is just another casualty of the unsupported sacrifice theme; it’s wonderful when surrounded by Blood Artist and other sacrifice payoffs, but too few of them remain to justify this since edict effects are hit-or-miss as removal spells.
Zul Ashur, Lich Lord
Cut: Plains
This deck has more than enough draw to make sure it hits its land drops, so I don’t mind trimming a land or two. Zul Ashur, Lich Lord’s simply a powerful zombie card. It works well with your discard synergies and helps rebuild post-wrath.
Talisman of Progress
Tutoring up God-Pharaoh's Gift is cute, and you get some incidental lifegain and loots, but Gate to the Afterlife ultimately feels more thematic than necessary; it does lots of small things, but I don’t think they’re worth the card.
Talisman of Progress smooths your draws and helps get you to the bigger, more impactful spells sooner, so I’m happy to include it.
Azorius Signet
Cut: Commander's Sphere
I think Commander's Sphere is just… bad, even in a deck that uses it to buff the team. It might be an unpopular opinion, but it always feels slow and clunky, and I think we can do better with another 2-mana rock.
Winds of Abandon


Cut: Dusk // Dawn
Dusk // Dawn can be a powerful asymmetric wrath, but it’s just not in this deck. Most zombie tokens are 2/2s, but considering that Temmet’s buff includes the first card you draw each turn, your team’s often large enough to get caught by this. It’s a fine card to discard, but Winds of Abandon is a truly asymmetrical wrath with modal utility, so I like it here.
The Final Deck and New Cards
Commander (1)
Planeswalker (1)
Creatures (36)
Hashaton, Scarab's Fist
Prophet of the Scarab
Rhet-Tomb Mystic
Lost Monarch of Ifnir
Shepherd of Rot
Master of Death
Cryptbreaker
Graveborn Muse
Raffine, Scheming Seer
Varina, Lich Queen
Zul Ashur, Lich Lord
Titan of Littjara
Oskar, Rubbish Reclaimer
Grave Titan
Gravecrawler
Midnight Reaper
Murderous Rider
Angel of Sanctions
God-Eternal Oketra
Timeless Dragon
Champion of Wits
Forgotten Creation
Vizier of Many Faces
Archfiend of Ifnir
Cemetery Reaper
Rot Hulk
The Scarab God
Corpse Knight
Binding Mummy
Eternal Skylord
Gempalm Polluter
Lord of the Accursed
Undead Augur
Gleaming Overseer
Lazotep Chancellor
Wayward Servant
Instant (4)
Commence the Endgame
Pull from Tomorrow
Swords to Plowshares
Despark
Sorcery (3)
Damn
Winds of Abandon
Dread Summons
Enchantment (6)
On Wings of Gold
Renewed Solidarity
Dying to Serve
Liliana's Mastery
Cast Out
Oath of Jace
Artifact (12)
Cryptcaller Chariot
Crowded Crypt
God-Pharaoh's Gift
Arcane Signet
Sol Ring
Bontu's Monument
Azorius Signet
Dimir Signet
Orzhov Signet
Talisman of Dominance
Talisman of Hierarchy
Talisman of Progress
Land (37)
Accursed Duneyard
Adarkar Wastes
Caves of Koilos
Drowned Catacomb
Exotic Orchard
Fetid Pools
Glacial Fortress
Irrigated Farmland
Isolated Chapel
Prairie Stream
Sunken Hollow
Temple of Deceit
Temple of Silence
Underground River
Unholy Grotto
Command Tower
Path of Ancestry
Arcane Sanctum
Ash Barrens
Desert of the Glorified
Desert of the Mindful
Desert of the True
Evolving Wilds
Orzhov Basilica
Terramorphic Expanse
Plains x4
Island x4
Swamp x4
Here’s a complete updated decklist for your pleasure, plus a separate decklist for just the upgrades. If you want to pick up the upgrade package, or the entire decklist, you can use the shopping cart button!
Victory Lap

Rot Hulk | Illustration by Grzegorz Rutkowski
And that’s the upgrade guide! I decided to lean heavily into mass draw and discard to maximize the potential of your new zombie overlord while adding in a typal card or two and some mana rocks to generally smooth things out. If this wasn’t to your taste, you could do a lot by strengthening the sacrifice theme with cards like Wilhelt, the Rotcleaver and Grimgrin, Corpse-Born providing additional sacrifice outlets to power some of the cards I removed.
How would you have upgraded the deck? Are you interested in Eternal Might, or did the Living Energy precon catch your eye first? Let me know in the comments below or on the Draftsim Discord!
Thanks for reading!
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