Join Forces in MTG: Rules, History, and Best Cards
Join forces is the MTG equivalent of those group projects in school where one person did absolutely nothing but still got the A+ thanks to everyone else’s hard work.
Read moreJoin forces is the MTG equivalent of those group projects in school where one person did absolutely nothing but still got the A+ thanks to everyone else’s hard work.
Read moreBlue: the color of instants and ingenuity. It has some of the greatest artifact synergies in the game based on its love of knowledge and desire to conquer enemies with intellect in the form of complex, powerful, magical machines.
Read moreDiscarding your own cards in MTG is usually a bad idea because it’s card disadvantage. Making your adversaries discard is awesome, but what if they don’t have any cards in hand? There are cards however that change this dynamic, either giving you...
Read moreWhile blue is Magic’s strongest color, the historic champion of card types is almost always artifacts. There’s a reason the Power Nine is mostly artifacts, with a few blue spells thrown in. Artifacts are often the source of mana advantages and...
Read moreDon’t be alarmed. I might look like Timothy, Draftsim writer, father of one, Mt. Dew enthusiast, but I’m not in control right now. My mind is being manipulated by forces unseen. I intended to write about the best trilobites in Magic, but I’m...
Read morePicking the right land base can be one of the trickiest and most expensive parts of building a Magic deck. Today I’m going to walk you through some of the better land options for your Gruul decks.
Read moreHaving an efficient and supportive mana base is crucial to any deck, and it can be the quickest way to lose a game. That’s why today I’m coming at you with a complete breakdown of the Orzhov dual lands.
Read moreRegardless of the strategy, format, and color combinations, having efficient mana fixing is beyond important for any deck. That’s why today I’ll be coming at you with a breakdown on the top 30 lands in the Azorius colors, including why they’re...
Read moreOf all the mechanics, themes, and strategies in the game of Magic, drawing cards is the most potent of all. Magic is a game of resources, and there’s no better way to win a game than by just having more cards than your opponent.
Read moreLiving weapon is one of those mechanics in Magic that, despite having only a handful of cards that use it, is well known to pretty much all players.
Read moreHello, planeswalkers! Do you like drawing cards? Do you like getting benefits and advantages from triggering effects? Of course, you do! So let’s look at the triggering effects you can get from drawing your second card each turn.
Read moreScry is a keyword mechanic in MTG that has been around for almost 20 years. Only recently, and only with little more than a dozen cards, there’s finally a specific payoff to scrying aside from the general card selection inherent in the...
Read more