The 9 Best Red Counterspells in Magic Ranked
What is the world coming to when red decks can counter their opponents’ spells? It’s not quite what it seems, but we will still take a look at these spells.
Read moreWhat is the world coming to when red decks can counter their opponents’ spells? It’s not quite what it seems, but we will still take a look at these spells.
Read moreToday I take you on a journey to explore one of my favorite mechanics in the game: morph. This mechanic is nearly 25 years old and makes for some of the most exciting gameplay Magic has to offer. I explore how the mechanic works, how it plays...
Read moreMarvel’s Spider-Man is just around the corner, I’m here to help you identify the most valuable cards from the set.
Read moreVivi’s got new competition in Standard, and it’s a rat that’s been around in the format for almost a year now.
Read moreWhile +1/+1 counters are very common in MTG and almost every set has them, there are a few sets that prefer to use the more obscure -1/-1 counterpart. These are truly opposites, like light and dark. One strengthens, while the other weakens.
Read moreAh, lands. Arguably Magic’s most important card type. They make the game go ‘round, after all. Lands are a source of mana, without which you literally wouldn’t be able to do anything. But they can also be useful in loads of other ways. I wanna...
Read moreThe key idea behind a white cantrip is that you get some value—like lifegain, protection, or a temporary boost—without losing card advantage.
Read moreWhile not common in blue, pump spells do exist in Magic: The Gathering—and they come with a unique twist. Unlike the straightforward buffs you see in red or green, blue pump spells often protect your creatures, change their form, or tilt combat...
Read moreHumans are the most prevalent creature type in MTG. They’re everywhere in the MTG Multiverse, and frequently in good numbers. There are more than 3,000 human cards printed across all colors, and here we’re going to rank the best human cards Magic...
Read moreFour mana seems to be the threshold where Wizards feels comfortable printing powerful mana or card draw engines. This isn’t to say that commanders that cost less than 4 are bad, but 4-mana commanders just have a noticeable power bump over...
Read moreIt shouldn’t be a surprise that many insect commanders in Magic interact with the graveyard in some way, whether they care about what’s in there, let you mill cards, or help you to reanimate creatures and lands.
Read moreMarvel’s Spider-Man has arrived, and today, we check out the best cards from the set that are in black’s slice of the color wheel.
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