Encore in MTG: Rules, History, and Best Cards
Encore, put simply, is a sorcery speed activated ability on a creature that exiles it from your graveyard to create a token copy of the creature for each opponent you have
Read moreEncore, put simply, is a sorcery speed activated ability on a creature that exiles it from your graveyard to create a token copy of the creature for each opponent you have
Read more“For me, it’s a graveyard set, that was the pitch,” remembers Randy Buehler of Odyssey, the first big set he led development on. The less well-loved and now mostly mothballed “threshold” mechanic also hailed from that set.
Read moreDespite old unsets having apparently sold poorly, players (and MaRo) never gave up. Eventually we got Unstable, a very successful set in sales, Draft experience, and critical reviews.
Read moreWith Neon Dynasty making its rounds as the hit new set it’s about time we revisit a mechanic from the original Kamigawa sets: bushido.
Read moreThe story and lore of Magic has been told in many different ways throughout the years. Sagas are the perfect way to explain the lore of the game in my opinion. Today I’m going to talk about the history of Kamigawa, both the events of the original...
Read moreThe term “mana abilities” is something that you see pop up on card text every so often in Magic. And you may not necessarily know what this means if nobody told you.
Read moreThere have been some good crabs in Magic. What would Dimir Rogues have been without the groan-inducing 1-drop of Ruin Crab on turn 1?
Read moreToday we’re going to cover one of the most unique creature types in Magic’s history, with only five creatures to date and a slew of unexplored lore: the Nephilim. Let’s get started!
Read moreWhen I was first learning to play Magic last millennium, the first “combo” I figured out was to drop a Lure onto the Craw Giant I pulled from one of my Chronicles boosters. This interaction, which relied on the rampage ability, was the beginning...
Read moreDuring the times of the Norse, warriors would boast of their great achievements as they sat by campfires over food. To incorporate that same flavor into Kaldheim, we have the boast mechanic.
Read moreI didn’t really play Draft during Conspiracy’s format, but I still regret not playing a Conspiracy Draft when I had the chance. One of the things that fuels that regret so much are conspiracy cards.
Read moreStorm demands a deck completely built around itself, dominates the strategies of all players in the match, and has a massive reward for playing it properly. It works like no other mechanic in the game.
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