The 30 Best Turtles in Magic Ranked
Turtles used to be a niche creature type, but Teenage Mutant Ninja Turtles broke the type wide open to include many effects and a flood of legendary creatures that often work as support pieces.
Read moreTurtles used to be a niche creature type, but Teenage Mutant Ninja Turtles broke the type wide open to include many effects and a flood of legendary creatures that often work as support pieces.
Read morePlayers need ways both to protect their graveyard and disrupt opposing ones. This niche slice of Magic interaction is handled well by graveyard shufflers, effects that shuffle a few cards from a graveyardโor the entire thingโinto a library.
Read moreThe combat phase is one of the most complex and interesting in all of Magic. Understanding the dance of attackers and blockers is necessary, but sometimes one wonders if it could be simplified. What if you just bypass blockers altogether with...
Read moreEquipment artifacts are pervasive in Magic. Sets like The Brothers’ War have quite a few of them, while others may have just one, like Bespoke Battlegarb in Wilds of Eldraine, but it’s really hard to find a Modern expansion or...
Read moreWhen times get tough, we look everywhere for any signs of hope. A silver lining, a miracle from above, a glimmer of hope, perhaps. I suppose thatโs the idea behind the glimmer creatures from Duskmourn: House of Horror. These enchantment creatures...
Read moreMouse commanders are legendary creatures with the mouse creature type. While mice are not a common creature type in Magic: The Gathering, Bloomburrow has introduced two legendary mice creatures that fit into specific typal or thematic decks.
Read morePlaneswalkers were the face of Magic for quite some time. From Jace, the Mind Sculptor to Tibalt, the Fiend-Blooded, these iconic heroes and villains vary in power level and historical impact. Tutors for planeswalkers are scarce, and usually not...
Read moreGreen was the worst color in the game for a while in Magicโs history, something thatโs usually said of white these days. The last six to seven years saw this being steadily corrected and now green is hated because it does, well, everything...
Read moreGreen and blue, together called Simic after the Ravnican guild of said colors, are in an interesting space in Magic. The worst color pair for years in Limited, Simic in casual Commander is arguably the best color pair (Relax! I said...
Read moreWelcome to a most animating and enchanting experience. Today I’m looking at animating enchantments, which you can do in a few different ways but with the same results.
Read moreWhen new players begin building Commander decks, players often offer them a range of ratios to work with. You want about forty lands, ten card draw effects, ten ramp spells, etc. Ramp and card advantage always pop up in these lists for a simple...
Read moreMTG has some simple, basic rules. You start at 20 life, play one land a turn and draw one card a turn, and you can have some life, land, and card advantages based on what youโre playing. Green decks usually want to have an advantage on mana...
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