The 35 Best 2-Mana Commanders in Magic Ranked
Letโs talk 2-drops. Commanders you can reliably get out early are great, and if they have some power in 2-color synergies, so much the better.
Read moreLetโs talk 2-drops. Commanders you can reliably get out early are great, and if they have some power in 2-color synergies, so much the better.
Read moreLegendary tokens come in many forms. Some act as win conditions, while others function as a second body that enters with or replaces another creature. Legendary tokens make some cards into essentially two permanents for the price of one, which...
Read moreLots of MTG decks have a very heavy sacrifice component, where youโre actually sacrificing your own permanents for value. Youโll want a mix of cards that allow you to sacrifice, cards that want to be sacrificed, and today’s subjects: the...
Read moreAs painful as screw and flood are in MTG, there are cards you can run to let you bypass these minor upsets by manipulating the cards you draw. So today, weโre going over Magic’s best card selection cards.
Read moreBooster boxes are good for lots of occasions, whether youโre a long-time player planning a Draft night with friends or a newer player looking to build your collection. As Magic continues to get more expensive, itโs smart to do some research to...
Read moreMagic has so, so many great cards. But there’s a dark side to Magic full of awful, putrid, rotten card designs. Ready to see how the worst cards in the game rank?
Read moreBurn is a decidedly red effect, with red cards like Lightning Bolt and Fireball defining redโs identity in Magicโs very first set, Alpha. Burn spells arenโt just for burn decks, and many burn cards find their home outside of them.
Read moreAnybody whoโs been on the business end of a Thoughtseize or Liliana of the Veil understands how powerful discard effects can be. Commanders built around these effects can be some of the most obnoxious in the game.
Read moreMost Golgari planeswalkers follow the classic black planeswalker pattern of having creature removal and condiitonal draw as their main abilities, with a nod towards their green identity in other forms.
Read moreToday, we’re diving into the wild world of cards that love to break the rules, sticking their tongues out at the restrictions that bind them. You know, those sneaky little rascals that refuse to play by the usual deck-building conventions...
Read moreItโs great to see Wizards make a move to try and help out stores and also give players what they want. With more chances to get rare cards in draftable boosters, some wonder if itโs still worth buying the more expensive Collector boosters. I...
Read moreStorm is a notoriously broken mechanic, but one that keeps peeking its way into card designs lately. Which storm cards are just fine, and which are utterly broken?
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