Absurd New Common Enables Wild Gamebreaking Infinite Combos
This sneakily powerful new 1-drop artifact enables several different instant win combos in Commander and beyond.
Read moreThis sneakily powerful new 1-drop artifact enables several different instant win combos in Commander and beyond.
Read morePlayers need ways both to protect their graveyard and disrupt opposing ones. This niche slice of Magic interaction is handled well by graveyard shufflers, effects that shuffle a few cards from a graveyard—or the entire thing—into a library.
Read moreThe combat phase is one of the most complex and interesting in all of Magic. Understanding the dance of attackers and blockers is necessary, but sometimes one wonders if it could be simplified. What if you just bypass blockers altogether with...
Read moreEquipment artifacts are pervasive in Magic. Sets like The Brothers’ War have quite a few of them, while others may have just one, like Bespoke Battlegarb in Wilds of Eldraine, but it’s really hard to find a Modern expansion or...
Read moreWhen times get tough, we look everywhere for any signs of hope. A silver lining, a miracle from above, a glimmer of hope, perhaps. I suppose that’s the idea behind the glimmer creatures from Duskmourn: House of Horror. These enchantment creatures...
Read moreMouse commanders are legendary creatures with the mouse creature type. While mice are not a common creature type in Magic: The Gathering, Bloomburrow has introduced two legendary mice creatures that fit into specific typal or thematic decks.
Read morePlaneswalkers were the face of Magic for quite some time. From Jace, the Mind Sculptor to Tibalt, the Fiend-Blooded, these iconic heroes and villains vary in power level and historical impact. Tutors for planeswalkers are scarce, and usually not...
Read moreGreen was the worst color in the game for a while in Magic’s history, something that’s usually said of white these days. The last six to seven years saw this being steadily corrected and now green is hated because it does, well, everything...
Read moreGreen and blue, together called Simic after the Ravnican guild of said colors, are in an interesting space in Magic. The worst color pair for years in Limited, Simic in casual Commander is arguably the best color pair (Relax! I said...
Read moreThere are four differences between Premier and Traditional draft in MTG Arena: reward structure, match structure, the hand-smoothing algorithm, and most important of all, the different matchmaking systems.
Read moreWelcome to a most animating and enchanting experience. Today I’m looking at animating enchantments, which you can do in a few different ways but with the same results.
Read moreWhen new players begin building Commander decks, players often offer them a range of ratios to work with. You want about forty lands, ten card draw effects, ten ramp spells, etc. Ramp and card advantage always pop up in these lists for a simple...
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