Players Baffled Entire Creature Type Was Absent from Aetherdrift
Fans of Avishkar (formerly Kaladesh) were disappointed to note a surprising absence in Aetherdrift: Dwarves.
Read moreFans of Avishkar (formerly Kaladesh) were disappointed to note a surprising absence in Aetherdrift: Dwarves.
Read moreIt’s time for a fresh set, new mechanics, and a massive dump of legendary creatures jostling for a spot in our command zone. Aetherdrift has spawned a host of death race-themed commanders, with a particular focus on a cycle of 10 gold...
Read moreGreetings planeswalkers! This is a short companion guide to our much larger Aetherdrift Limited Set Review. I’ll be giving my picks for the four best commons and uncommons in Aetherdrift’s main set for each color.
Read moreAetherdrift is upon us, and it’s time once again to go over the set’s goodies and busts for Limited players. This is Magic’s first “racing set,” and it incorporates a lot of tropes from that genre into its card design.
Read moreIt’s hard to imagine a Goblin with a better Standard pedigree than Goblin Rabblemaster. Does the latest variant, Howlsquad Heavy, live up the Rabblemaster name?
Read moreSpell Pierce is back in Aetherdrift after the world’s shortest hiatus, and noncreature spells are quaking in their boots. But will it actually have a significant impact on Standard, or is it yet another Draft chaff printing of the 1-mana...
Read moreTokens allow another method of “fancification” and creative expression. There are a lot of different sources for tokens that go far beyond Wizards’ official ones.
Read moreA 6-mana artifact, in 2020s Magic? No way, right? Well maybe, just maybe, Radiant Lotus has what it takes to properly justify its nomenclature.
Read moreMagic’s story spans almost 30 real-life years, though it’s closer to 10,000 years in-universe (if you start from the very first sets and novels). What I’m trying to say is that it’s really long. No massive storyline that spans multiple worlds is...
Read moreIn Magic, horrors are embodiments of fear that take form as grotesque, terror-inducing creatures. There’s a thin line between horrors and nightmares, and though they’re aesthetically interchangeable in most settings, they’re still distinct enough...
Read moreMuch to the chagrin of Commander players everywhere, infinite mana combos are plentiful, and in many cases, easy to pull off. They usually involve two or three moving pieces, but often result in an immediate victory.
Read moreHave you ever wondered what it’d be like to just open a card and not know what the heck you were even looking at? Aetherdrift has you covered!
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