Last updated on October 13, 2026

Zagoth Triome | Illustration by Robbie Trevino
The key to building a great Magic deck is good mana fixing. There have been plenty of decks in Magic’s history that have had all of the pieces they need but failed because of inadequate ways to fix their mana.
There have been dozens of dual land cycles printed over the decades, but ways of fixing for three colors at the same time are few and far between. It’s time to show you all tri-lands that have ever been printed in Magic. You’ll probably be more familiar with some than others, and for good reason.
What Are Tri-Lands in MTG?

Mystic Monastery | Illustration by Florian de Gesincourt
Tri-lands are lands that are designed to produce three different colors of mana, either by directly tapping for three different colors, or by searching your library for one of three specific basic land types. They don’t necessarily all have three colors in their color identity, though many do. They’re 3-color analogs to 2-color dual lands, and tri-lands almost always have restrictions like coming in tapped or having some cost associated with their mana generation.
Honorable Mention: The Fetch Lands
Ok, so the fetch lands are not technically tri-lands, but I don’t think it would be fair for them to not get at least a mention. The ability of a land like Flooded Strand to fetch for dual lands that have basic land types has provided the backbone of competitive 3-color mana bases across multiple formats for years.
All Tri-Land Cycles
Homelands Filter Lands
Homelands is widely regarded as one of the worst Magic sets of all time. It fell flat in many ways, and these “lands” might give you a hint as to why that might be.
Can you imagine having to tap three of your lands just to be able to produce one of your three colors? Neither can I. These were bad in 1995 and they’re even worse now. Even Unknown Shores does a better job than these.
Invasion Saclands
Fast forward five years to 2000 where we have Invasion: Magic’s first ever multicolor-matters set. The Invasion block is well remembered as a fun and powerful Limited format, but the mana fixing left a little to be desired. The lack of quality dual and tri-lands is something that made Harrow one of the best commons in the format.
But it’s not all bad for these lands, as their rarity ended up becoming their greatest asset. These lands were staples in Pauper mana bases until every storm spell ended up getting hit with the ban hammer.
Planeshift Lairs
Invasion had three triple-colored legendary dragons, so the next set in the block contained tri-lands with the “lair” subtype, which would tap for mana of each of their primeval dragons’ colors.
These look cool at first glance, but play out exceptionally poorly. They put you down a land drop since they make you pick up a land to play them, but still only provide 1 mana per turn.
Shards & Khans Tri-Lands
- Arcane Sanctum
- Crumbling Necropolis
- Jungle Shrine
- Savage Lands
- Seaside Citadel
- Frontier Bivouac
- Mystic Monastery
- Nomad Outpost
- Opulent Palace
- Sandsteppe Citadel
The simplest tri-lands of all are the ones that originated in Shards of Alara, with the cycle being completed in Khans of Tarkir. These are all tap lands that produce three different colors and have no additional text. Nothing that causes them to come in untapped, and no restrictions on their color generation. They’re the perfect budget tri-lands, and a staple of 3+ color Commander precon mana bases.
Panoramas
Panoramas are a cycle of lands from Shards of Alara that enter untapped, tap for colorless mana, and can also be sacrificed for 1 mana to search up one of three basics and put it onto the battlefield tapped. They’re incredibly slow mana fixing since they only fetch tapped lands, and they cost mana to use, making them effectively 2 mana to tap and sacrifice them. They’re useful in 3+ color decks that like to sacrifice and recur lands, but they’ve mostly been power crept as far as tri-lands go.
Ikoria Triomes
Finally! The Triomes are just incredible; the magnum opus of tri-lands as lands that have all three basic land types that can also be cycled in the late game. They enter tapped, which is to be expected, but they do so much that it’s definitely worth it. Having basic land types makes them searchable with the fetch lands in Modern and Legacy and also makes them a great pairing with the check lands in Pioneer and Historic.
These are some of the best tri-lands for the wedge color-trios: Abzan, Temur, Sultai, Mardu, and Jeskai. They’ve also been used for fixing in a plethora of Pioneer and Modern decks including Jeskai control, Niv to Light, Domain, and 4-color Omnath decks. And on top of all of these great points, you also get to play with gorgeous borderless versions if you so wish.
Streets of New Capenna “Triomes”
- Raffine's Tower – Esper triland
- Xander's Lounge – Grixis triland
- Ziatora's Proving Ground – Jund triland
- Jetmir's Garden – Naya triland
- Spara's Headquarters – Bant triland
With the release of Streets of New Capenna WotC gave us the other five tri-lands to complete the cycle with those released in Ikoria: Lair of Behemoths. These Streets of New Capenna Triomes include color combinations that represent each of the shards, and they’re top-tier lands in each color trio: Esper (), Grixis (), Jund (), Naya (), and Bant ().
The only real difference from the Ikoria cycle is that they’re not explicitly called Triomes by name, and instead are tied to the crime families of New Capenna.
New Capenna “Family Lands”
Like Shards of Alara many years before it, Streets of New Capenna also includes a smaller cycle of 3-color fixers to complement the better Triome cycle. These “family lands” or “hideouts” always enter tapped and sacrifice immediately upon entering to fetch up one of three basics. They all gain a life as part of their ability, too. They operate a lot like an Evolving Wilds for a specific 3-color combination, and they have utility beyond mana fixing for landfall decks.
Modern Horizons 3 Landscapes
- Bountiful Landscape
- Contaminated Landscape
- Deceptive Landscape
- Foreboding Landscape
- Perilous Landscape
- Seething Landscape
- Shattered Landscape
- Sheltering Landscape
- Tranquil Landscape
- Twisted Landscape
The landscapes from Modern Horizons 3 are basically better Panoramas. They enter untapped and tap for colorless right away, but their ability to sacrifice and find one of three different basics costs no additional mana to activate. They also have cycling for 3 mana, one of each of the respective colors of lands they can fetch, which is a clever bit of card design that makes it clear which colors they’re associated with at a glance. These are right next to the Shards/Khans cycles as the best tri-lands below rare.
Miscellaneous Others
- Crypt of the Eternals
- Murmuring Bosk
- Oscorp Industries
- Paliano, the High City
- Tournament Grounds
- Urban Retreat
These tri-lands don’t exist as part of a cycle, and instead represent one-off designs that match something going on in the set they’re a part of.
Paliano, the High City is an outlier here, since it’s only relevant while drafting, and it has no effect in Constructed formats like Commander.
Oscorp Industries is also unique as the only land with mayhem, which allows to you play it from your graveyard the same turn you discard it.
Murmuring Bosk was the first tri-land to be printed outside of a full 3-color cycle. It is technically part of a larger grouping of lands that interacted with specific creature types in Lorwyn/Morningtide, though it’s the only tri-land of the bunch. It’s also a non-basic forest, so it’s fetchable like a Triome would be.
Where Can You Find Tri-Lands?
Non-rare tri-lands are common reprints in Commander precons and other supplementary products, so they tend to show up often, and are otherwise cheap if you just want to buy them elsewhere.
Rare tri-lands are a different story. The Ikoria/New Capenna Triomes have only ever been printed in their native sets and are premier lands in Commander and formats like Modern. Titanbreach might bring back the Ikoria Triomes in 2027, but that’s merely speculation.
Oscorp Industries is also interesting because, unlike Urban Retreat from the same set, it has a Spider-Man-coded name and can’t exist as-is outside of a Universes Beyond set. This card was reskinned as “Exclusive Nightclub” in the MTG Arena Through the Omenpaths rework of Marvel’s Spider-Man, so it’s possible we see that reskin reprinted in the future.
Wrap Up

Seething Landscape | Illustration by Piotr Dura
I’m a Magic player who absolutely loves my multicolored decks. If it’s possible to play all five in Limited, I try to find a way to make it happen. Mana fixing is an extremely important element in doing that, so I love my tri-lands.
Are you excited to see more of these in the future, or do you reckon Magic has enough of them already? When do you think we’ll be seeing the Triomes reprinted again? Let us know in the comments below or in the Draftsim Discord. And check out The Daily Upkeep newsletter to stay up to date on all the latest MTG news.
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