
Special Move | Illustration by Victor Maury
With the release of MTG’s Teenage Mutant Ninja Turtles set, WotC is doing something it rarely does: It’s releasing a new, specific product aimed at co-op play. If I remember correctly, they did something similar in Theros back in 2013, and it was pretty cool.
With the Turtle Team-Up product, 2-4 players will represent one of the four ninja turtles against an evil Shredder’s Boss deck. It releases with the TMNT set, but should you buy it? Is it in any good? Stick with me and let’s find out!
What Is the Teenage Mutant Ninja Turtles Turtle Team-Up Product?
Teenage Mutant Ninja Turtles Turtle Team-Up is a product designed as a co-op experience. Two-to-four players can team up with a given deck that represents one of the four main ninja turtles against an automated Shredder deck. It’s a nice learning tool for MTG since you can actually help beginner players, and the decks are already pre-made. A player can choose between four pre-built mono-colored decks, so it’s like a tabletop experience. WotC said that the rules are pretty much sandbox, so you can make the game harder if you want, and you can play this challenge with any custom deck.
Let’s talk a little bit about the boss cards and the event deck’s cards. A boss card is just a passive ability that makes that deck’s creatures stronger, like giving their creatures first strike or deathtouch. Meanwhile, the event deck has event cards and creature cards. Events are simply played, like “sorceries”, or schemes from Archenemy. For example, one event card can drain the players for 3 life, while another event card destroys all turtles in play (luckily, not all cards in your deck are turtles). Finally, the creatures the bosses control are ninjas. The weaker ones, Foot Disciples, are 3/3’s, while Foot Skirmisher is a 2/1 with flying and Foot Enforcer is a 6/3 that can’t be double blocked.
Basic Rules
Each player will have a deck and draw 7 cards per usual, and you begin the game with a boss card turned face up. Players act like a team with a shared life total of 20 for two players, 30 for three players, and 40 for four players. The bosses’ team has the same amount of life, and the game comes with a dedicated boss life total tracker.
If you've played any MTG team format, like Two-Headed Giant, the rules are very similar. Players start by untapping lands, drawing a card, playing a land for the turn, and attacking the boss team, if they want to. The bosses’ creatures can’t block, so all damage passes through. As a team, you want to leave some creatures behind to block because you’ll surely be attacked by the bosses’ minions. If your team’s life total gets to 0, you lose.
The event deck has 10 ninja cards and 17 event cards, so a slightly higher probability of an event card than a ninja card. Each turn, the bosses’ team plays some cards in order. For two players, two cards from the event deck are played, For three and four players, three cards from the event deck are played. Regardless of what they play, your task as a player gets harder. After the boss team plays some cards, they’ll attack your team with every creature that’s able to attack, applying summoning sickness rules, of course. After this, it’s the players’ turn again.
The game is played in three stages. Stage One has only one boss card, while Stage Two has two bosses, and (you guessed it) Stage Three has three bosses, regardless of player count. You go from Stage One to Stage Two by taking the bosses’ team’s life to 0, and the same thing happens when you reach Stage Three. Players win after defeating Stage Three.
What Comes in a Turtle Team-Up Box?

A Turtle Team-Up Box comes with four themed hero decks, one for each of the turtles: Leonardo, Raphael, Donatello, and Michelangelo. There’s also one Shredder enemy deck which has bosses and events. In addition to the decks, there’s a punch-out counter sheet, four deck boxes, and a tutorial booklet. Furthermore, there are four Play Boosters with the kit, and the idea is that you can open them and add better cards to the turtle decks. Or, you know, just bring your own deck.
Leonardo’s Deck

Leonardo, Worldly Warrior | Illustration by Nathaniel Himawan
Creature (22)
Action News Crew
Definitely Not a Turtle
East Wind Avatar x2
EPF Point Squad x2
Featherbrained Filcher x2
High-Flying Ace x2
Jennika, Bad Apple Big Sister
Leonardo, Big Brother
Leonardo, Worldly Warrior
Lita, Little Orphan Amphibian
Mechanized Ninja Cavalry x2
Mighty Mutanimals
Splinter, Aging Champion
Splinter & Leo, Father & Son
Triceraton Regenta x3
Artifact (3)
Wooden Cane x2
Quintessential Katana
Instant (11)
Grounded for Life x2
Hamato Guardian Stance
Hamato Ninpō x3
Leo's Guidance x2
Make Your Move
The Last Ronin's Technique x2
Land (24)
Plains x24
Leonardo leads is a white deck that wants to go wide and put +1/+1 counters on creatures. A card like Leonardo, Big Brother is indicative of that since it gets +1/+0 for each creature you control. Meanwhile, The Last Ronin's Technique gives you three bodies, which helps this deck’s themes.
Raphael’s Deck

Raphael, Tag Team Tough | Illustration by Randy Vargas
Creature (21)
Casey & Raph, Hotheads
Casey Jones, Asphalt Hooligan
Casey Jones, Jury-Rig Justiciar
Definitely Not a Turtle
General Traag, Heart of Stone
Mechanized Ninja Cavalry x2
Monster Mashup x3
Mutant Town Musicians x2
Null Group Biological Assets x3
Raphael, Most Attitude
Raphael, Tag Team Tough
Raphael, Tough Turtle
Wingnut, Bat on the Belfry
Zog, Triceraton Castaway x2
Enchantment (2)
Artifact (4)
Mouser Foundry x2
Skateboard
Spicy Oatmeal Pizza
Instant (5)
Manhole Missile x3
Mouser Attack! x2
Sorcery (4)
Storm of Steel x2
Ticked Off x2
Land (24)
Mountain x24
Raphael's in charge of a red aggressive deck. You have the alliance mechanic that deals damage to players when a creature enters, and many creatures have aggressive combat keyweords like double strike or menace. Mechanized Ninja Cavalry is interesting because it gives you two artifacts and triggers alliance twice, and you can use General Traag, Heart of Stone to turn artifacts into creature removal.
Donatello’s Deck

Donatello, Rad Scientist | Illustration by Thomas Chamberlain-Keen
Creature (25)
April O'Neil, Human Element
Buzz Bots x2
Crustacean Commando x3
Definitely Not a Turtle
Donatello, Rad Scientist
Donatello, Turtle Techie
Donatello, Way with Machines
Donnie & April, Adorkable Duo
Henchbots
Mouser Mark III x2
Ray Fillet, Man Ray
Slithering Cryptid x3
Stockman, Mad Fly-entist x2
Utrom Monitor x3
Utrom Scientists x2
Enchantment (4)
Artifact (3)
Manhole Cover x2
Sewer-veillance Cam
Instant (4)
Donatello's Science Lesson x2
Mind Transfer Protocol x2
Land (24)
Island x24
Donatello has a blue artifact deck with a +1/+1 counter subtheme. For example, Mouser Mark III can’t attack unless you control an artifact, and Utrom Monitor has affinity for artifacts. This deck also produces Mutagen tokens, so sometimes you’ll want them on the battlefield for synergies.
Michelangelo’s Deck

Michelangelo, Weirdness to 11 | Illustration by Jason Kiantoro
Creature (23)
Definitely Not a Turtle
Foe-liage x2
Frog Butler x3
Michelangelo, Game Master
Michelangelo, Mutant BFF
Michelangelo, On the Scene
Mikey & Mona, Mutant Sitters
Mona Lisa, Ever Adaptable
Mona Lisa, Science Geek
Prehistoric Turtlesaurus x3
Primordial Pachyderm
Ragamuffin Raptor x2
Slithering Cryptid x2
Zoo Escapees x3
Artifact (3)
Guac & Marshmallow Pizza x2
Novel Nunchaku
Instant (2)
Tenderize x2
Sorcery (8)
Cowabunga! x3
Study the Classics x2
Turtle Tracks x3
Land (24)
Forest x24
Michelangelo fronts a green deck focused on +1/+1 counters. This set has Mutagen tokens that you can sacrifice to put +1/+1 counters on creatures, and some cards care about having their power enhanced, like Mona Lisa, Science Geek. The various Michelangelo cards enter with +1/+1 counters or interact with them.
Shredder’s Enemy Deck

Shredder, Foot Clan Overlord | Illustration by Nathaniel Himawan
Creature (10)
Foot Disciple x5
Foot Enforcer x2
Foot Skirmisher x3
Events (17)
Event: Baxter's Experiments
Event: Bebop's Rampage
Event: Chrome Dome's Overload
Event: Leatherhead's Smackdown
Event: Karai's Planning
Event: Krang's Stratagem
Event: Rat King's Revolution
Event: Rocksteady's Beatdown
Event: Savanti Romero's Curse
Event: Shredder's Challenge
Event: Slash's Smash
Event: Villain Infiltration x2
Event: Villain Mayhem! x3
Event: Villain Scheme!
Boss (11)
Baxter, Exzzperimental Zzientist
Bebop, Porcine Punk
Chrome Dome, Cyber-Ninja
Karai, Shadow Warrior
Krang, Dimension X Overlord
Leatherhead, Sewer Gator
Rat King, the Chaosbringer
Rocksteady, Rowdy Rhino
Savanti Romero, Temporal Rogue
Shredder, Foot Clan Overlord
Slash, the Dark Mirror
The enemy deck has event cards, creature cards, and boss cards. Depending on the number of players, there are always some boss cards on the table face-up. Each turn, the bosses’ team plays some cards from the event deck, which can be event cards or creatures.
What Are Boss Cards?
Boss cards add abilities to the creatures that are controlled by the same team. For example, if there are Foot Disciples in play, Baxter, Exzzperimental Zzientist gives them flying. Slash, the Dark Mirror gives first strike to attacking creatures the bosses control, and so on. Similar to Archenemy scheme cards, you can’t use boss cards in any format but this one.
Gallery and Bulleted List of all Boss Cards
- Baxter, Exzzperimental Zzientist
- Bebop, Porcine Punk
- Chrome Dome, Cyber-Ninja
- Karai, Shadow Warrior
- Krang, Dimension X Overlord
- Leatherhead, Sewer Gator
- Rat King, the Chaosbringer
- Rocksteady, Rowdy Rhino
- Savanti Romero, Temporal Rogue
- Shredder, Foot Clan Overlord
- Slash, the Dark Mirror
What Are Event Cards?
Event cards are very similar to the schemes in the Archenemy format. They describe a condition that will make the players’ lives harder. For example, Event: Chrome Dome's Overload will make each player sacrifice a tapped creature they control, while Event: Bebop's Rampage will deal 2 damage to each creature the players control. Event cards aren't legal in any other format.
Gallery and Bulleted List of all Event Cards
- Event: Baxter's Experiments
- Event: Bebop's Rampage
- Event: Chrome Dome's Overload
- Event: Leatherhead's Smackdown
- Event: Karai's Planning
- Event: Krang's Stratagem
- Event: Rat King's Revolution
- Event: Rocksteady's Beatdown
- Event: Savanti Romero's Curse
- Event: Shredder's Challenge
- Event: Slash's Smash
- Event: Villain Infiltration
- Event: Villain Mayhem!
- Event: Villain Scheme!
Does Turtle Team-Up Have Any Exclusive Cards?
Although the turtle decks have plenty of Standard-legal cards, each deck has eight new-to-Magic cards across all rarities. All decks share Definitely Not a Turtle as a new card, so besides this one, we have 7×4=28 new cards. These are regular MTG cards that you can play in Eternal formats, including Commander.
Gallery and Full List




- Definitely Not a Turtle
- Hamato Ninpō
- Leonardo, Worldly Warrior
- Leo's Guidance
- Splinter & Leo, Father & Son
- Splinter, Aging Champion
- Triceraton Regenta
- Wooden Cane
- April O'Neil, Human Element
- Containment Protocol
- Donatello, Rad Scientist
- Donatello's Science Lesson
- Donnie & April, Adorkable Duo
- Utrom Monitor
- Casey & Raph, Hotheads
- Casey Jones, Asphalt Hooligan
- Monster Mashup
- Raphael, Tag Team Tough
- Raph's Bravado
- Storm of Steel
- Ticked Off
- Foe-liage
- Michelangelo, On the Scene
- Mikey & Mona, Mutant Sitters
- Mona Lisa, Ever Adaptable
- Prehistoric Turtlesaurus
- Study the Classics
- Turtle Tracks
- Manhole Cover
How Much Does Turtle Team-Up Cost?
The MSRP for this product is $49.99, and I’ve seen it being sold on Amazon for around $45.
When Does Turtle Team-Up Release?
Turtle Team-Up releases on March 6, 2026.
Turtle Team-Up vs. TMNT Pizza Bundle
These two are totally different products. Turtle Team-Up is a co-op experience for 2-4 players with cards that work exclusively for that mode. TMNT Pizza Bundle is another special TMNT-themed product WotC offers with this set.
The Pizza Bundle is much closer to a traditional booster bundle. A TMNT Pizza Bundle is basically a pizza delivery box with MTG product inside. The main contents for this box are nine TMNT Play Boosters and 1 Collector Booster. You’re also getting a pizza-styled d20 inside, with 25 pizza-themed lands and two reprint promos. There are six possible reprints, and you can get staple cards like Supreme Verdict and Food Chain, each with some kind of reference to pizza. In comparison to Turtle Team-Up, here we have much more MTG product. But this bundle is also much more expensive, with an MSRP of 99.99, and I’ve seen retailers selling it in the $120-140 range.
Is the TMNT Turtle Team-Up Worth It?
A TMNT Play Booster has an MRSP of 6.99, and we’re getting four, so about $28.00 of value in the Play Boosters alone. Aside from that, we’re getting a nice out-of-the-box play experience, so it’s definitely worth it if you’re interested in that. If the co-op experience hasn’t grabbed your attention, then TMNT Turtle Team-Up probably isn’t a worthwhile purchase.
Wrap Up

Super Combo | Illustration by Caroline Gariba
It’s always nice when WotC decides to do something different and appeal to casual players. TMNT’s Turtle Team-Up is an excellent learning tool and a way to introduce new players to the game. Whether you have a little kid around and want to jump-start their card-slinging career, or have some friends that don’t play MTG or haven’t in a long time, it’s a nice product that I’d recommend. It’s also thematic, too, as the Turtles are literally teaming up to beat classic villains and foot ninjas. I don’t recommend it for veterans, though, unless you and your playgroup enjoy those kinds of niche, different experiences.
What do you think about this product, guys? Are you eager to “Team-Up” against Shredder’s foes? Let me know in the comments section below, or let’s discuss it over Draftsim Discord. Thanks for reading, and have a nice TMNT prerelease.
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