The 24 Best Mutant Commanders in Magic Ranked
Mutant as a creature type has really picked up due to a number of Universes Beyond crossovers, with over 100 qualifying legendary mutants to narrow down.
Read moreMutant as a creature type has really picked up due to a number of Universes Beyond crossovers, with over 100 qualifying legendary mutants to narrow down.
Read moreIf youโve ever touched a Magic set, youโve probably seen +1/+1 counters, as theyโre almost always there. They might not be a meaningfully supported archetype in most sets, but you still find them, often as a boon for doing something simple.
Read moreTurtles used to be a niche creature type, but Teenage Mutant Ninja Turtles broke the type wide open to include many effects and a flood of legendary creatures that often work as support pieces.
Read morePlayers need ways both to protect their graveyard and disrupt opposing ones. This niche slice of Magic interaction is handled well by graveyard shufflers, effects that shuffle a few cards from a graveyardโor the entire thingโinto a library.
Read moreWhen times get tough, we look everywhere for any signs of hope. A silver lining, a miracle from above, a glimmer of hope, perhaps. I suppose thatโs the idea behind the glimmer creatures from Duskmourn: House of Horror. These enchantment creatures...
Read moreMouse commanders are legendary creatures with the mouse creature type. While mice are not a common creature type in Magic: The Gathering, Bloomburrow has introduced two legendary mice creatures that fit into specific typal or thematic decks.
Read morePlaneswalkers were the face of Magic for quite some time. From Jace, the Mind Sculptor to Tibalt, the Fiend-Blooded, these iconic heroes and villains vary in power level and historical impact. Tutors for planeswalkers are scarce, and usually not...
Read moreGreen and blue, together called Simic after the Ravnican guild of said colors, are in an interesting space in Magic. The worst color pair for years in Limited, Simic in casual Commander is arguably the best color pair (Relax! I said...
Read moreWelcome to a most animating and enchanting experience. Today I’m looking at animating enchantments, which you can do in a few different ways but with the same results.
Read moreWhen new players begin building Commander decks, players often offer them a range of ratios to work with. You want about forty lands, ten card draw effects, ten ramp spells, etc. Ramp and card advantage always pop up in these lists for a simple...
Read moreMTG has some simple, basic rules. You start at 20 life, play one land a turn and draw one card a turn, and you can have some life, land, and card advantages based on what youโre playing. Green decks usually want to have an advantage on mana...
Read moreLure cards in Magic: The Gathering force your opponent to block your creatures, often leading to unfavorable outcomes for their own creatures. These cards can either make your opponentโs creatures block or ensure one of your creatures is blocked...
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