The 50 Best Colorless Removal Cards in Magic Ranked
Every deck needs answers to your opponents’ threats. Whether all at once or one at a time, you need options to get rid of what’s in the way of your ultimate goal to win the game.
Read moreEvery deck needs answers to your opponents’ threats. Whether all at once or one at a time, you need options to get rid of what’s in the way of your ultimate goal to win the game.
Read moreMountainwalk, like most landwalk abilities, isn’t as popular as it once was. This is likely thanks to the risk of including a card that may end up being useless if your opponent isn’t playing a specific color. While it may be a little more useful...
Read moreIf you’ve never Mindslaver’d someone, you’re missing out. Nothing turns you into the archenemy of the Commander pod quicker than taking control of an opponent and using their own spells against them, or willing their creatures into bad trades...
Read moreWhat can these Dragonlords do for your builds? What formats do they thrive in, and what builds do they fit into perfectly? Do I always talk in questions? No, but it’s a great way to set up a segue to the rest of the list.
Read moreAs someone who’s been playing Magic for years, I know just how important it is to have a reliable arsenal of spells. Especially when it comes to dealing with pesky creatures that stand in the way of victory or annoying permanents that are...
Read moreToday I’m looking at escalate, one of the least unique kicker mechanics out there. I’ll be using my L1 judge knowledge to explain how escalate works, where it came from, and how likely it is to show back up in Magic.
Read moreThe Eldrazi have always been the MTG equivalent of a strange alien threat, and although they have some pretty memorable mechanics like annihilator, nothing quite evokes the horror of their strangeness like emerge does.
Read moreGoblins are an ever-popular tribe in MTG. There’s lots of reasons for that: the flavor, the speed, the humor. But one of the reasons goblin decks have been so successful over the years is that there’s a decent set of lords to pump the team.
Read moreCommonly confused with the newer permanent type, a creature with Plainswalk isn’t the same as a planeswalker! It’s not used much these days (in fact it’s not been used very much at all), but it’s part of Magic’s history, so I thought we should...
Read moreGames like Magic are full of tension and conflict. You might have a plan for how the game will go, but your opponents also get a say. Their interventions are to be expected, but some game actions are less appreciated than others.
Read moreMaybe one of the biggest barriers for newer Magic players is the game’s many keyword abilities. While experienced players likely remember what most of these abilities do, newer players may see a term that isn’t as popular as it once was and...
Read moreAll Will Be One is the first premiere set in a while that encouraged players to brew in the ETB counters space. Oil counters specifically are a mechanic that encourages brewing across that space, and the return of proliferate really puts a fine...
Read more