Last updated on June 7, 2026

The Scarlet Witch | Illustration by Julia Vasilyeva

Is there anything this set doesn't have? Marvel Super Heroes is quickly approaching, and in the midst of all the spoiler madness, a new secret lair was revealed, Spinner Rack Specials, featuring all new cards in old school comic book style art, including a new arcane spell, a subtype that we haven't seen in a Standard legal set in over twenty years!ย 

Hex Magic

Hex Magic is not a card that we've seen officially spoiled yet, however it's safe to assume that this card is NOT exclusive to the secret lair. On his blog, Mark Rosewater hinted at a card in the set having a subtype last seen in a Standard legal set over twenty years ago; this seems like the card he was talking about.

As for why it has the arcane subtype, it seems to be strictly for flavor reasons. The arcane subtype doesn't carry any rules text along with it on its own, but rather it works with an old mechanic called splice onto arcane, as seen on such cards as Desperate Ritual and Through the Breach. It allows for cards with the splice ability to add their text to a spell with the arcane subtype.ย 

Not many of these cards exist, and of the ones that do, very few see any play, and of those, most are played for reasons other than their splice ability. So the arcane subtype on this card will likely be more like flavor text than anything else, but it's cool that it's there, and it shows that Wizards of the Coast is more willing to include obscure mechanics if it means a flavor win for the players.

Subtypes aside, the effect of the card itself is quite interesting and potentially powerful in Commander. This kind of effect will shine in any deck that cares about playing cards from exile, such as Prosper, Tome-Bound, as well as decks that care about drawing cards such as The Locust God. Overall, this is a very exciting card, and will likely be the key factor driving up demand for this secret lair.

Undead Hand Ninja

Undead Hand Ninja is the kind of card that you read once and move on, and then you do a double take and read it again, and then ask yourself if this card has ever been printed before. It seems a bit unassuming, but this card is the real deal. These kinds of gravebreak effects have been finding their way into sets more and more often as of late, and they've also been getting more and more efficient as the designers learn where the power level of this type of effect really is.

A 2/1 deathtouch for two mana with some relevant creature types is nothing to sneeze at. But it's that other ability that we're all here for. Whenever one or more creature cards leave your graveyard you get to drain your opponents. We've seen this effect before on Soul Enervation. One difference is the fact that this is a creature instead of an enchantment. If your deck cares about creatures leaving the graveyard, then it helps if you play more creatures.

The big difference though is the cost. Two mana is half as much as four. That means it's just that much easier to play this and then trigger its ability in the same turn. Hopefully we see more effects like these going forward, because they result in fun gameplay and deckbuilding variation for graveyard strategies that otherwise tend to blend together.

The Rest

The rest of the supporting cast in this secret lair are a bit less exciting but still worth mentioning.ย 

Tippy-Toe, Terrific Partner is certainly adorable, but it reads like a card we've seen a hundred times before. That being said, it is indeed probably quite terrific in any Commander deck that cares about food, squirrels, tokens, lifegain, and/or having mid-power level fun.

Hammerhead, Maggia Boss is just Bartolomรฉ del Presidio but easier to cast and with a bigger forehead. Certainly this is good if you need another sacrifice outlet, but I wouldn't exactly call it exciting.

Baxter Building is a really good card if you need to cast [/card]Omnath, Locus of Creation[/card] but all you have in play are four Swamps. Other than that, it's a bit inefficient, although I'm sure this card has a home somewhere in a deck that wants the ability to splash but doesn't prioritize it. This could also have a home in Ulalek, Fused Atrocity if you really need it to be clobberin' time.

Obviously, this secret lair is awesome. The art style is thematic, the cards are new and exciting, and isn't that what it's all about? I think so. Hopefully it has some monetary resale value, but not so much that it gets bought up and marked up by villainous resellers, as has been the case with other secret lair products recently. Until then, what's your favorite card of the bunch, and which of your Commander decks are you going to put these cards in?

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