Last updated on July 23, 2026

Rampage of the Valkyries | Illustration by Billy Christian
Enchantress decks that run lots of enchantments to draw cards and spew more enchantments donโt tend to support Orzhov () all that well. Itโs the black thatโs usually missing.
Orzhov enchantments are often role-players in other specific decks. Thatโs where a list like todayโs comes in handy, because these cards may have slipped past your notice before now. But today is the day to find a hidden gem for your black and white deck!
What Are Orzhov Enchantments in MTG?

Ethereal Absolution | Illustration by Eric Deschamps
Orzhov enchantments are cards with the type โenchantmentโ that include black and white or Orzhov hybrid mana in their costs. These include some traditional enchantments, some cards that flip into enchantments, auras, and a few enchantment creatures.
Honorable Mentions
I won't be mixing in MTG's Alchemy cards with the rest, partly because most people don't play formats where they matter, and second because they're generally overpowered. We'll still give a quick shout to Glorifying Verse, Mischievous Lookout, Porcine Portent, and Golden Sidekick, since they're pretty fun to play in digital-only formats.
#25. Hidden Stockpile
Although Hidden Stockpile isnโt a free sacrifice outlet for your aristocrats shenanigans, itโs a cheap and reliable one, it lets you scry, and like Oni-Cult Anvil, it makes replacement artifact creature tokens, which makes a lot of useful triggers as it moves through the cycle.
#24. Oath of Kaya
Oath of Kaya is as real as Orzhov superfriends, though it's a fine include in multicolor planeswalker decks, and its not a half-bad blink target as a Lightning Helix on a permanent.
#23. Campaign of Vengeance
There's a place for this in Isshin, Two Heavens as One and Commissar Severina Raine, but even then, 5 mana's a lot for Campaign of Vengeance.
#22. Feast of the Victorious Dead
Feast of the Victorious Dead seems better than Hidden Stockpile in sac decks. The lifegain trigger is sick with Vito, Thorn of the Dusk Rose style payoffs, and dishing out +1/+1 counters isnโt nothing. All for 2 mana.
#21. Underworld Coinsmith
This human cleric's lifegain trigger is always welcome in enchantment decks, and Underworld Coinsmith is handy anytime you have lying around.
#20. Knightsโ Charge
Knights' Charge is one of the better enchantments in an Orzhov knights deck that uses these colors, but itโs pointless in every other deck. Those are hard to rank!
#19. Firjaโs Retribution
Firja's Retribution is one of the better cards for an angels commander that uses these colors, but it's the same story as Knights' Charge. This one at least has a self-contained throughline from chapter 1 to chapter 3.
#18. Lunar Convocation
Lunar Convocation can be tough to use, since you need to lose and gain life in the same turn. The Greed ability has half of that covered, but you'll still need a lifelinker or other consistent source of lifegain to get your bat token each turn. Get it going and it'll play like a Bitterblossom with multiple upsides.
#17. Debtors' Knell
Debtors' Knell is a clunky but viable enchantment, hurt immensely by the existence of Virtue of Persistence, which takes the same concept and staples an early-game removal spell to it. You could totally play this for redundancy, or if you cared specifically about the hybrid cost for some reason, but Virtue's got it beat.
#16. Profane Procession / Tomb of the Dusk Rose
You donโt have to tell me that an 8-mana removal spell is bad, especially in Commander. And you also donโt have to tell me that spending 10 mana to do it twice more isnโt much better. But I canโt stop playing Profane Procession/Tomb of the Dusk Rose! Itโs a six-for-one!
#15. Necromancerโs Covenant
Six mana gets you a powerful but hard-to-cast graveyard hate effect for your Varina, Lich Queen deck. But that mana is real, so Necromancer's Covenant doesn't always make the cut despite having a real effect on the game.
#14. The City on the Edge of Forever
There's some cute storytelling going on with Star Trekโs The City on the Edge of Forever. Perhaps the meanest way to use this is with Mycosynth Lattice to phase out everyones' lands, but you can play a โprotect the queenโ mini-game with the human token to keep a good chunk of the board tucked away for a bit.
#13. Doom Foretold
Doom Foretold is another mini-game enchantment that asks how you plan on staying ahead of your opponents. You can't sacrifice tokens to keep this around the way you can with Smokestack, but that also means the opponent has fewer outs as well.
#12. The Kenriths' Royal Funeral
This is probably a 4-mana draw-two or -three on, say, turn 5 in most legends decks, and maybe you get more in the late game. Cutting 2 off the cost of legends doesn't seem like quite enough to take a turn off for, which means you need to be churning legends into your graveyard to make The Kenriths' Royal Funeral work.
#11. Vault 11: Voter's Dilemma
This is a nice flavor win for Vault 11 in Fallout: New Vegas. Does three tokens and then the chance to destroy creatures work? Vault 11: Voter's Dilemma is a bit too janky for the usually high-powered Tivit, Seller of Secrets, which would make interesting use of this card. The table typically gangs up and kills something scary, as no one is incentivized to spread the votes equally, which is carnage. Thatโs okay. The real fun is blinking this enchantment.
#10. Dramatic Finale
Flavor fail! If Dramatic Finale had flash, it would be a flavor win and a much better card. As it is, 4 mana for this is a tough ask. It's fairly obvious that you want to run this in a tokens deck, though you could slot it into aristocrats, where it'll give you a second piece of fodder for each nontoken creature you sacrifice.
#9. Invasion of Tolvada / The Broken Sky
Five-mana reanimation is pretty standard, if underwhelming. Transforming Invasion of Tolvada into The Broken Sky seems worth it if youโre spewing tokens, especially fliers. So, King of the Oathbreakers?
#8. Glasswing Grace
Glasswing Grace is an excellent option for aura and modified decks because it's at the very worst just Age-Graced Chapel, a tapland that provides two colors of mana. This would be unplayable without the backside, and jumps up to actively great with the land on the back.
#7. Spirit-Sister's Call
This is a potentially powerful card that folks just can't seem to figure out how to build around. Artifact tokens? Enchantment tokens like role tokens? Creature tokens? Thereโs huge value here, but Spirit-Sister's Call takes a certain kind of dedication to a theme, at which point there might be better options. It's a promising piece of repeatable recursion though.
#6. Etchings of the Chosen
A 3-mana anthem is likely no longer good enough. But being able to sac a minion to save a commander or key creature is nice. Indestructible ainโt what it used to be either, but it still matters in combat. Etchings of the Chosen seems fine for a typal deck in these colors, which basically means vampires, humans, or knights.
#5. Barrensteppe Siege
Barrensteppe Siege is part counter distributor, part repeatable edict, but never both at the same time. This can serve as pretty effective board control with the Mardu mode without being quite as oppressive as Grave Pact, and the Abzan mode has some pretty obvious homes as well. Tough to find a deck that's interested in both of these though.
#4. Life Insurance
Extort is a pesky mechanic that can be a useful part of various combos in EDH. At 5 mana, Life Insurance is pretty expensive compared to the GOAT, Blind Obedience, but that Treasure token really does help out, especially with various life gain and drain infinite combos, specifically the kinds that need to pay to get something like a Reassembling Skeleton back out of the graveyard. I can easily see something getting printed that busts this card in half!
#3. Athreos, Shroud-Veiled
An interesting, if unpopular Orzhov commander, Athreos, Shroud-Veiled excels with tiny nuisance creatures that die into value. Six mana is quite a lot for this, but you get plenty on an indestructible body for that.
#2. Athreos, God of Passage
Athreos, God of Passage can be oppressive in the same kind of decks as the Shroud-Veiled variant, but at 3 mana it just does a whole lot more. The most obnoxious use is as an Orzhov commander of a Shadowborn Apostle list. You can imagine how that goes. In addition to finding your Razaketh, the Foulblooded, you can always grab an Edgewalker in these colors for max annoyance.
#1. Ethereal Absolution
Ethereal Absolution is half of an Elesh Norn, Grand Cenobite for one less mana, which is still pretty effective. Add on-demand graveyard hate that pumps out flying tokens and you've got a powerful and incredibly underrated enchantment.
Best Orzhov Enchantments Payoffs
Many of these Orzhov enchantments are very specific build-arounds, but there are a few general payoffs.
A few cards here really support specific decks, like angels or knights or legends or even enchantment creatures. That makes it easy to slip this in highly synergistic decks instead of random midrange piles.
Beyond typal payoffs, there are also generic enchantment payoffs in both of these colors, whether that's Mesa Enchantress in white or Ashiok's Reaper in black.
If you want an Orzhov commander that plays in the enchantment space, try out Daxos the Returned, Killian, Decisive Mentor, or Victor, Valgavoth's Seneschal.
Wrap Up

Doom Foretold | Illustration by Daniel Ljunggren
This list has plenty of underutilized gems for decks that extend the Orzhov colors and especially 3-color commanders touching white and black. A lot of these cards didnโt see heavy play in their Standard environments and may be a bit forgotten.
The good news is that a lot of these Orzhov enchantments are reasonably budget-friendly on the secondary market in case you found something awesome. Did you? Let us know in the comments below or over on the Draftsim Discord. And check out The Daily Upkeep newsletter to stay up to date on all the latest MTG news.
Thanks, and happy brewing!
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