Last updated on April 29, 2024

Radstorm - Illustration by Salvatorre Zee Yazzie

Radstorm | Illustration by Salvatorre Zee Yazzie

Ah yes, the dystopian world of Fallout, full of ferocious mutants, nuclear radiation, and robot companions. I’ll be honest, I don’t know too much about the Fallout universe other than people love New Vegas and loathed Fallout 76 on release. I mean, I know the Pip-Boy watch when I see it, and who doesn’t recognize the image of the Vault Boy? At any rate, we’ll see how immersed I get in post-nuclear America after reviewing these decklists.

Speaking of, it’s all about Commander precons today! The Fallout line-up is here as the latest Universes Beyond crossover, and, like the Doctor Who set, it’s all contained within a handful of Commander decks. As usual, I have the ins and outs for each deck, complete with reprint evaluation, individual deck strategies, and even some new card hype.

Emerge from your vaults, my friends, it’s Fallout time!

Sale
Magic: The Gathering Fallout Commander Deck Bundle – Includes All 4 Decks (1 Hail Caesar, 1 Scrappy Survivors, 1 Science!, and 1 Mutant Menace)
  • THE VAULTS ARE OPEN—Journey through the wastes with four 100-card decks, each introducing never-before-seen Magic cards featuring fan-favorite characters, thematic game mechanics, and art that explores the post-nuclear world of the Fallout series
  • GET ALL 4 FALLOUT COMMANDER DECKS—This bundle includes all 4 Magic: The Gathering Fallout Commander Decks, with 1 Hail Caesar deck, 1 Scrappy Survivors deck, 1 Science! deck, and 1 Mutant Menace deck
  • BATTLE YOUR FELLOW WASTELANDERS—Battle your friends in epic 3–5 player MTG games full of strategic plays and social intrigue; ready-to-play right out of the box, these preconstructed decks let you jump straight into the action
  • COLLECT SPECIAL FALLOUT CARD TREATMENTS—Each deck comes with a Collector Booster Sample pack containing 2 special alt-frame cards, including 1 Rare or Mythic Rare card
  • EVERYTHING YOU NEED TO PLAY AND MORE—Each deck also comes with 10 double-sided tokens, 1 life tracker, 1 strategy guide, and 1 deck box (can hold 100 sleeved cards)

What Are the Fallout Commander Decks?

Nuclear Fallout - Illustration by Jason Rainville

Nuclear Fallout | Illustration by Jason Rainville

Best Value
-
Best for cEDH
Most Fun
Magic: The Gathering Fallout Commander Deck – Mutant Menace (100-Card Deck, 2-Card Collector Booster Sample Pack + Accessories)
Magic: The Gathering Fallout Commander Deck - Scrappy Survivors (100-Card Deck, 2-Card Collector Booster Sample Pack + Accessories)
Magic: The Gathering Fallout Commander Deck - Hail, Caesar (100-Card Deck, 2-Card Collector Booster Sample Pack + Accessories)
Magic: The Gathering Fallout Commander Deck - Science! (100-Card Deck, 2-Card Collector Booster Sample Pack + Accessories)
Magic: The Gathering Fallout Commander Deck – Mutant Menace (100-Card Deck, 2-Card Collector Booster Sample Pack + Accessories)
Magic: The Gathering Fallout Commander Deck - Scrappy Survivors (100-Card Deck, 2-Card Collector Booster Sample Pack + Accessories)
Magic: The Gathering Fallout Commander Deck - Hail, Caesar (100-Card Deck, 2-Card Collector Booster Sample Pack + Accessories)
Magic: The Gathering Fallout Commander Deck - Science! (100-Card Deck, 2-Card Collector Booster Sample Pack + Accessories)
$69.00
$58.93
$54.95
$38.99
Amazon Prime
Amazon Prime
-
Amazon Prime
Best Value
Magic: The Gathering Fallout Commander Deck – Mutant Menace (100-Card Deck, 2-Card Collector Booster Sample Pack + Accessories)
Magic: The Gathering Fallout Commander Deck – Mutant Menace (100-Card Deck, 2-Card Collector Booster Sample Pack + Accessories)
$69.00
Amazon Prime
-
Magic: The Gathering Fallout Commander Deck - Scrappy Survivors (100-Card Deck, 2-Card Collector Booster Sample Pack + Accessories)
Magic: The Gathering Fallout Commander Deck - Scrappy Survivors (100-Card Deck, 2-Card Collector Booster Sample Pack + Accessories)
$58.93
Amazon Prime
Best for cEDH
Magic: The Gathering Fallout Commander Deck - Hail, Caesar (100-Card Deck, 2-Card Collector Booster Sample Pack + Accessories)
Magic: The Gathering Fallout Commander Deck - Hail, Caesar (100-Card Deck, 2-Card Collector Booster Sample Pack + Accessories)
$54.95
-
Most Fun
Magic: The Gathering Fallout Commander Deck - Science! (100-Card Deck, 2-Card Collector Booster Sample Pack + Accessories)
Magic: The Gathering Fallout Commander Deck - Science! (100-Card Deck, 2-Card Collector Booster Sample Pack + Accessories)
$38.99
Amazon Prime

The Fallout Commander decks are a collection of four Universes Beyond Commander precons designed to bring the world of Fallout into Magic. They’re structured similarly to the Doctor Who precons with a larger number of new cards per deck than typical precons, plus reskinned art for every reprint that fits the post-apocalyptic setting of the Fallout series.

Each PIP precon (yes, the set code is PIP) includes the following:

  • 100 total cards
  • Between 37-41 new-to-Magic cards, depending on the deck
  • 2 traditional foils – A display commander and an alternate commander
  • A 2-card Collector Booster Sample Pack including two special treatment cards from PIP
  • 1 non-tournament legal, thick card stock Foil-Etched Display Commander
  • 10 Double-sided tokens
  • 1 Life wheel and Deck Box
  • A strategy insert and reference card
  • Isometric perspective full-art basic lands, with two versions of each basic across the different decks.

Let’s make a couple observations before we get into individual decks. First off, the set has several mini-cycles across the decks, kind of how the various Doctors were clustered together in different Doctor Who decks.

One cycle to note is the Bobbleheads. There are seven total Bobblehead artifacts across these four decks, all of which have effects that scale with the number of Bobbleheads you control. Each deck has no more than two Bobbleheads, with no overlap, so you’ll need to do some digging to assemble all of these in the same deck.

Second, there’s a half-cycle of filter lands scattered across the decks. These are the alternate half of the original Odyssey filter land cycle, and it’s the first time these particular color pairs have been printed. They’re not excellent by any stretch, but notable for completing a decades-old land cycle.

And one final note here: These decks are complex. I know part of the appeal of Universes Beyond products is to pull people who engage with other popular IPs into Magic, but the Fallout decks aren't beginner friendly. They’re not as nebulous as the Doctor Who decks, but they include tons of cards with incredibly wordy textboxes and complex effects. There's also tons of art depicting random humanoid creatures that don’t look that distinct from one another unless you’re already familiar with those characters. Despite the goal of UB products being marketed as an introductory point for new players, these decks aren’t great entry-level products.

Anyway, on to the decks!

Hail, Caesar

Hail, Caesar Commander Deck
Commander (1)

Caesar, Legion's Emperor

Creature (31)

Butch DeLoria, Tunnel Snake
Gary Clone
General's Enforcer
Impassioned Orator
MacCready, Lamplight Mayor
Securitron Squadron
Aradesh, the Founder
Boomer Scrapper
Colonel Autumn
Craig Boone, Novac Guard
ED-E, Lonesome Eyebot
Elder Arthur Maxson
Kellogg, Dangerous Mind
Morbid Opportunist
Mr. House, President and CEO
Overseer of Vault 76
Paladin Elizabeth Taggerdy
Powder Ganger
Ruthless Radrat
Thrill-Kill Disciple
Yes Man, Personal Securitron
Desdemona, Freedom's Edge
Keeper of the Accord
Legate Lanius, Caesar's Ace
Mysterious Stranger
Pitiless Plunderer
Rose, Cutthroat Raider
Sierra, Nuka's Biggest Fan
Wasteland Raider
White Glove Gourmand
Captain of the Watch

Instant (7)

Secure the Wastes
Deadly Dispute
Anguished Unmaking
Wear / Tear
Entrapment Maneuver
Lethal Scheme
V.A.T.S.

Sorcery (5)

Martial Coup
Heroic Reinforcements
The Nipton Lottery
Hour of Reckoning
Ruinous Ultimatum

Enchantment (11)

Intangible Virtue
Bastion of Remembrance
Wild Wasteland
Battle of Hoover Dam
Fervent Charge
Marshal's Anthem
Vault 11: Voter's Dilemma
Vault 75: Middle School
Assemble the Legion
Black Market
Stolen Strategy

Artifact (9)

Skullclamp
Sol Ring
Survivor's Med Kit
Arcane Signet
Talisman of Conviction
Talisman of Hierarchy
Talisman of Indulgence
Charisma Bobblehead
Luck Bobblehead

Land (36)

Ash Barrens
Canyon Slough
Clifftop Retreat
Command Tower
Desolate Mire
Diamond City
Dragonskull Summit
Evolving Wilds
Isolated Chapel
Memorial to Glory
Mountain x5
Myriad Landscape
Nomad Outpost
Path of Ancestry
Plains x5
Shadowblood Ridge
Smoldering Marsh
Swamp x4
Tainted Field
Tainted Peak
Temple of Malice
Temple of Silence
Temple of Triumph
Terramorphic Expanse
Windbrisk Heights

Commander, Theme, and Strategy

Do you like attacking? Great! Buy this deck. But you should pass on Hail, Caesar if attacking isn't your thing. This Mardu deck does nothing but build out a board and attack. The entire deck folds to a single Blazing Archon unless you’ve got the removal spell. There’s a mixed bag of micro-archetypes here, from aristocrats to tokens-matter, but for the most part, this deck won’t work without getting into the red zone.

Your face commander is Caesar, Legion’s Emperor. It’s a solid modal creature that cares about—you guessed it—attacking, though it immediately impacts the board since Ceasar doesn’t have to be the attacking creature to trigger the ability. And your options are pretty good: Make some extra bodies, draw cards, or sling around some damage. By the way, if you’re wondering why the tokens Caesar creates have haste and come in tapped and attacking, it’s so you can use the same tokens created by Assemble the Legion.

You also have Mr. House, President and CEO as a back-up commander. It’s a cool card with a die-rolling mechanic, but… why is this here? Other than being a fine standalone value piece, it doesn’t do anything particularly synergistic with the rest of the deck. I’m sure it’ll spawn its own Commander decks down the line but stick with Caesar out of the box.

This deck seems to be at odds with itself. It has several board wipes, but you won’t want to clear the board that often here. Multiple cards sacrifice creatures to grow your board, but the deck’s not so token-heavy that it can just toss fodder away, and you don’t really want to pump up your board at the expense of losing your creatures. Maybe I’m missing something, but the aristocrats pieces seem like they’re approaching non-bo territory. Needless to say, I’m not a huge fan of this deck, though a lot of that’s my personal bias.

Notable Cards: Reprints and $$

Same caveats as always about the monetary analysis of these decks. I’ll be ignoring new-to-Magic cards since their preorder prices are usually heavily inflated; the cards in these decks being offered in Collector Boosters makes it even harder to predict where they’ll land.

Also note that there are significantly more new cards per deck here than there are in the typical Standard-release Commander decks, so that’s fewer slots dedicated to reprints. Finally, since this is a Universes Beyond product, every reprint is reskinned to match the world of Fallout, so individual reprints might be valued differently than their in-Magic counterparts.

Ok, reprint value. Here we’re looking at seven cards in the $2-$5 range and another four each around $6-$8 each. That’s not necessarily terrible value, but it’s disappointing that there aren’t any big-money cards after the absurd reprint quality in the Murders at Karlov Manor precons. Again, more new-to-Magic cards means more opportunities for high-value goodies that aren’t being counted here, so don’t shrug the deck off completely; just note that the reprint quality is average at best.

I usually like to highlight a few standouts from each new Commander deck, but these have so many that I’ll limit myself to the five new cards that intrigued me the most from each deck.

Here we have Butch DeLoria, Tunnel Snake, a crossover between two highly unlikely creature types. People love their typal payoffs, y’all. Kellogg, Dangerous Mind seems like a fresh new reason to play a Treasure deck that also slots into existing Rakdos Treasure builds. Wasteland Raider is a new take on the Fleshbag Marauder design, with squad to scale its effectiveness with the game. Yes Man, Personal Securitron is the “new Humble Defector,” a card that speaks to my group hug sensibilities. Then there’s Wild Wasteland, a sort of red Phyrexian Arena with a real drawback but very high upside for those “paradox cast-from exile” decks.

The Verdict

I’ll be frank. Or Caesar, perhaps. I don’t love this one. It has the drabbest theme of these decks, perhaps of all Commander precons ever. Some players love this sort of thing, but “attack” isn’t a theme that excites me very much. The deck’s individual components don’t necessarily gel with one another. As an outsider looking in at Fallout, I mostly see a bunch of humanoids standing around shouting and pointing at things, which doesn’t make me eager to learn more about these characters. Also—and this is relevant to all four precons—the mana bases are still laughably bad. I’ll keep griping about this point with each new product release until they start printing mana bases worthy of the power level these precons have reached. Final verdict: Buy it if you like turning creatures sideways. Otherwise, I’m not sure what it has to offer.

Sale
Magic: The Gathering Fallout Commander Deck - Hail, Caesar (100-Card Deck, 2-Card Collector Booster Sample Pack + Accessories)
  • THE VAULTS ARE OPEN—Journey through the wastes with a 100-card deck introducing 37 never-before-seen Magic cards featuring fan-favorite characters, thematic game mechanics, and art that explores the post-nuclear world of the Fallout series
  • BATTLE YOUR FELLOW WASTELANDERS—Battle your friends in epic 3–5 player MTG games full of strategic plays and social intrigue; ready-to-play right out of the box, these preconstructed decks let you jump straight into the action
  • HAIL, CAESAR—Choose the Hail, Caesar deck to battle beside Caesar, a shrewd tactician who will lead your army to a ruthless military victory
  • COLLECT SPECIAL FALLOUT CARD TREATMENTS—Each deck comes with a Collector Booster Sample pack containing 2 special alt-frame cards, including 1 Rare or Mythic Rare card
  • EVERYTHING YOU NEED TO PLAY AND MORE—Each deck also comes with 10 double-sided tokens, 1 life tracker, 1 strategy guide, and 1 deck box (can hold 100 sleeved cards)

Scrappy Survivors

Scrappy Survivors Commander Deck
Commander (1)

Dogmeat, Ever Loyal

Creature (18)

Cait, Cage Brawler
Gunner Conscript
Ian the Reckless
Mister Gutsy
Puresteel Paladin
Armory Paladin
Brotherhood Outcast
Codsworth, Handy Helper
Crimson Caravaneer
Moira Brown, Guide Author
Three Dog, Galaxy News DJ
Veronica, Dissident Scribe
Cass, Hand of Vengeance
Commander Sofia Daguerre
Duchess, Wayward Tavernkeep
Bighorner Rancher
Preston Garvey, Minuteman
Super Mutant Scavenger

Instant (6)

Path to Exile
Heroic Intervention
Inventory Management
Valorous Stance
Break Down
Chaos Warp

Sorcery (3)

Single Combat
Megaton's Fate
Blasphemous Act

Enchantment (17)

Abundant Growth
Rancor
Sticky Fingers
Wild Growth
All That Glitters
Animal Friend
Fertile Ground
Idolized
Vault 21: House Gambit
Well Rested
Acquired Mutation
Squirrel Nest
Strong Back
Vault 101: Birthday Party
Grim Reaper's Sprint
Mantle of the Ancients
Almost Perfect

Artifact (17)

Basilisk Collar
Bloodforged Battle-Axe
Explorer's Scope
Masterwork of Ingenuity
Pip-Boy 3000
Sol Ring
Arcane Signet
Junk Jet
Silver Shroud Costume
Swiftfoot Boots
Agility Bobblehead
Behemoth Sledge
Champion's Helm
Fireshrieker
Perception Bobblehead
Pre-War Formalwear
Brass Knuckles

Land (38)

Ash Barrens
Buried Ruin
Canopy Vista
Cinder Glade
Clifftop Retreat
Command Tower
Evolving Wilds
Exotic Orchard
Forest x4
Jungle Shrine
Junktown
Mossfire Valley
Mountain x4
Path of Ancestry
Plains x4
Roadside Reliquary
Rogue's Passage
Rootbound Crag
Scattered Groves
Scavenger Grounds
Sheltered Thicket
Sungrass Prairie
Sunpetal Grove
Sunscorched Divide
Temple of Abandon
Temple of Plenty
Temple of Triumph
Temple of the False God
Terramorphic Expanse

Commander, Theme, and Strategy

Scrappy Survivors is a Naya deck focused on auras and equipment, as well as the new Junk tokens, which serve as card advantage in artifact form. Now, we’ve seen the equipment + aura tag team theme before in places like Forgotten Realms Commander’s Galea, Kindler of Hope deck, so it’s not exactly a novel concept for a precon, but the Junk tokens give it a unique spin.

Your scrappy commander is Dogmeat, Ever Loyal, which ties all the themes together and provides a steady stream of card advantage throughout the game. There’s also Preston Garvey, Minuteman, and sorry in advance to my editors because I’m calling them Preston Gravy every time. Preston’s a little more specific, only interacting with auras and enchanted permanents like Kestia, the Cultivator. This seems like a cool commander to build an entirely aura-based deck around, but selecting this as a commander over Dogmeat loses a lot of synergy.

Scrappy Survivors overall seems pretty focused and dedicated to the theme but has all the usual pitfalls we’ve come to expect from Voltron decks. It’s vulnerable to interaction, especially since you’re messing around with auras here. It’s also mana hungry on account of all the equipment floating around, though there are some built-in safeguards to circumvent equip costs. Otherwise, it’s a standard beatdown deck that wants to suit up one or two threats and roll players over. Just make sure you always keep Heroic Intervention up.

Notable Cards: Reprints and $$

This deck has three cards that are all roughly around $3 and Heroic Intervention as a $10 card. Nothing else to speak of here! Inventory Management alone is currently sitting around $15 (which is exactly why I don’t account for pre-release prices in these articles).

This deck has pretty sweet new inclusions though. Inventory Management is awesome for aura/equipment decks and captures the idea of a pause screen perfectly with split second. Grim Reaper's Sprint might be the strongest new card across all the decks as a potential 2-mana extra combat spell. Idolized is a scary Voltron aura that can very easily give upwards of +10/+10 to an attacking creature. Junk Jet also looks like it could one-shot people if equipped to the right creature. Finally, there’s Three Dog, Galaxy News DJ, which looks like the type of legend that’ll spawn its own unique aura-based decks.

The Verdict

I could take it or leave it. I like that this deck plays around with the new Junk tokens, which feel like a natural fit for Commander, but the aura/equipment theme isn’t too inspiring when we’re seeing it for the fourth or fifth time. At the very least there are plenty of tools here to bolster already-existing decks that play around with those strategies, so you’ll probably get useful cards for your collection even if you just disassemble the deck right away. The reprint value is almost inexcusable, but the new cards might compensate for that in the long run.

Magic: The Gathering Fallout Commander Deck - Scrappy Survivors (100-Card Deck, 2-Card Collector Booster Sample Pack + Accessories)
  • THE VAULTS ARE OPEN—Journey through the wastes with a 100-card deck introducing 38 never-before-seen Magic cards featuring fan-favorite characters, thematic game mechanics, and art that explores the post-nuclear world of the Fallout series
  • BATTLE YOUR FELLOW WASTELANDERS—Battle your friends in epic 3–5 player MTG games full of strategic plays and social intrigue; ready-to-play right out of the box, these preconstructed decks let you jump straight into the action
  • SCRAPPY SURVIVORS—Choose the Scrappy Survivors deck to scrounge up everything you need to defeat your enemies with the help of your loyal German Shepherd sidekick, Dogmeat
  • COLLECT SPECIAL FALLOUT CARD TREATMENTS—Each deck comes with a Collector Booster Sample pack containing 2 special alt-frame cards, including 1 Rare or Mythic Rare card
  • EVERYTHING YOU NEED TO PLAY AND MORE—Each deck also comes with 10 double-sided tokens, 1 life tracker, 1 strategy guide, and 1 deck box (can hold 100 sleeved cards)

Science!

Science! Commander Deck
Commander (1)

Dr. Madison Li

Creature (23)

Assaultron Dominator
Brotherhood Scribe
Curie, Emergent Intelligence
Loyal Apprentice
Red Death, Shipwrecker
Steel Overseer
James, Wandering Dad
Nick Valentine, Private Eye
Paladin Danse, Steel Maverick
Rex, Cyber-Hound
Synth Eradicator
Arcade Gannon
Elder Owyn Lyons
Robobrain War Mind
Solemn Simulacrum
Whirler Rogue
Liberty Prime, Recharged
Sentinel Sarah Lyons
Sentry Bot
Shaun, Father of Synths
Synth Infiltrator
The Motherlode, Excavator
Behemoth of Vault 0

Instant (8)

Dispatch
Swords to Plowshares
Electrosiphon
Thirst for Knowledge
Crush Contraband
Glimmer of Genius
Unexpected Windfall
Bottle-Cap Blast

Sorcery (4)

One with the Machine
Austere Command
Open the Vaults
Wake the Past

Enchantment (5)

Overencumbered
Nerd Rage
Mechanized Production
Vault 112: Sadistic Simulation
Vault 13: Dweller's Journey

Artifact (22)

Everflowing Chalice
Sol Ring
Wayfarer's Bauble
Arcane Signet
Automated Assembly Line
Expert-Level Safe
Lightning Greaves
Mind Stone
Plasma Caster
T-45 Power Armor
Talisman of Conviction
Talisman of Creativity
Talisman of Progress
Thought Vessel
Brotherhood Vertibird
C.A.M.P.
Endurance Bobblehead
Intelligence Bobblehead
Nuka-Cola Vending Machine
Mystic Forge
Panharmonicon
The Prydwen, Steel Flagship

Land (37)

Ash Barrens
Buried Ruin
Clifftop Retreat
Command Tower
Evolving Wilds
Exotic Orchard
Ferrous Lake
Glacial Fortress
HELIOS One
Irrigated Farmland
Island x5
Mountain x4
Myriad Landscape
Mystic Monastery
Path of Ancestry
Plains x4
Prairie Stream
Razortide Bridge
Rustvale Bridge
Silverbluff Bridge
Skycloud Expanse
Spire of Industry
Sulfur Falls
Temple of Enlightenment
Temple of Epiphany
Terramorphic Expanse
Treasure Vault

Commander, Theme, and Strategy

Ok, now this is what I’m talking about! An energy deck is completely novel territory for a Commander precon (at least until we see it again in Modern Horizons 3), which makes Science! stand out from the endless catalog of other precons. Energy is a very cool mechanic that was so horrifically broken in Standard it’s been passed over for further support in main-line sets. Energy’s coupled with a heavy artifact theme that feels like a natural fit, and has plenty of support too.

Both commanders get the job done here. The main one is Dr. Madison Li, which generates energy as you cast artifacts, then converts that energy into various advantages. Liberty Prime, Recharged is finicky but still references both major themes of the deck while hitting like an absolute tank. These are both solid enough commanders that you can take your pick.

The strategy of casting artifacts and stockpiling energy is simple enough, but you’ll have to be diligent with the way you spend your energy. Save it for your bigger effects and spend your time pitching and sacrificing artifacts to fill up your graveyard for a big Open the Vaults or Wake the Past.

Notable Cards: Reprints and $$

Yikes on the reprint value in Science! There are only three cards in the $2-$5 range, two cards around $6 each, and… that’s it! You’ll get format staple Lightning Greaves and not much else to rustle your jimmies. This one needs the value of the new cards to carry the brunt of the deck, but don’t expect to flip it for a profit any time soon.

Let’s look at five new cards to ease the lack of reprint value. I’m kind of enamored by Red Death, Shipwrecker. I don’t know what it’s doing in this deck, but a mana dork that also goads a creature while making mana is pretty cool. Nerd Rage is basically Divination, but also sometimes just gives a creature +10/+10 for 3 mana. C.A.M.P. deserves a shout out as the second ever fortification in Magic. Nuka-Cola Vending Machine’s certainly making its way into trinkety artifact decks. Finally, there’s Synth Infiltrator, the newest clone on the block, this time with improvise!

The Verdict

On one hand, I really like this deck and the fact that the energy theme makes it stick out from every other precon. It’s distinctly unique in just the Fallout line-up alone. However, the individual cards are extremely narrow. Many of the energy cards just don’t have a home outside of a small subset of decks. Furthermore, since this is a Jeskai deck, you can’t even play most of the good green energy cards that came out of Kaladesh block, things like Attune with Aether and Longtusk Cub. It’s fine to diverge from the primary Temur energy colors, but this would’ve been the perfect home for those cards. All that being said, this is probably an awesome out-of-the-box experience, but the abysmal reprint value and parasitic components make this a poor purchase for fleshing out your collection.

Sale
Magic: The Gathering Fallout Commander Deck - Science! (100-Card Deck, 2-Card Collector Booster Sample Pack + Accessories)
  • THE VAULTS ARE OPEN—Journey through the wastes with a 100-card deck introducing 38 never-before-seen Magic cards featuring fan-favorite characters, thematic game mechanics, and art that explores the post-nuclear world of the Fallout series
  • BATTLE YOUR FELLOW WASTELANDERS—Battle your friends in epic 3–5 player MTG games full of strategic plays and social intrigue; ready-to-play right out of the box, these preconstructed decks let you jump straight into the action
  • SCIENCE!—Choose the Science! deck to ally with the brilliant Dr. Madison Li, harnessing the power of technology to fight for the fate of earth
  • COLLECT SPECIAL FALLOUT CARD TREATMENTS—Each deck comes with a Collector Booster Sample pack containing 2 special alt-frame cards, including 1 Rare or Mythic Rare card
  • EVERYTHING YOU NEED TO PLAY AND MORE—Each deck also comes with 10 double-sided tokens, 1 life tracker, 1 strategy guide, and 1 deck box (can hold 100 sleeved cards)

Mutant Menace

Mutant Menace Commander Deck
Commander (1)

The Wise Mothman

Creature (28)

Cathedral Acolyte
Piper Wright, Publick Reporter
Vexing Radgull
Winding Constrictor
Feral Ghoul
Glowing One
Hancock, Ghoulish Mayor
Infesting Radroach
Raul, Trouble Shooter
Tato Farmer
Watchful Radstag
Harold and Bob, First Numens
Jason Bright, Glowing Prophet
Rampaging Yao Guai
Tireless Tracker
Bloatfly Swarm
Corpsejack Menace
Lily Bowen, Raging Grandma
Nightkin Ambusher
The Master, Transcendent
Young Deathclaws
Marcus, Mutant Mayor
Mirelurk Queen
Alpha Deathclaw
Screeching Scorchbeast
Strong, the Brutish Thespian
Agent Frank Horrigan
Lumbering Megasloth

Instant (7)

Biomass Mutation
Contaminated Drink
Inspiring Call
Mutational Advantage
Putrefy
Atomize
Radstorm

Sorcery (6)

Farseek
Nuclear Fallout
Rampant Growth
Cultivate
Harmonize
Casualties of War

Enchantment (8)

Hardened Scales
Branching Evolution
Fraying Sanity
Guardian Project
Struggle for Project Purity
Inexorable Tide
Vault 12: The Necropolis
Vault 87: Forced Evolution

Artifact (10)

Sol Ring
Arcane Signet
Contagion Clasp
Nuka-Nuke Launcher
Power Fist
Talisman of Curiosity
Talisman of Dominance
Talisman of Resilience
Strength Bobblehead
Recon Craft Theta

Land (39)

Darkwater Catacombs
Drowned Catacomb
Exotic Orchard
Fetid Pools
Hinterland Harbor
Nesting Grounds
Sunken Hollow
Temple of Deceit
Temple of Malady
Temple of Mystery
Woodland Cemetery
Ash Barrens
Command Tower
Evolving Wilds
Mortuary Mire
Opulent Palace
Path of Ancestry
Tainted Isle
Tainted Wood
Temple of the False God
Terramorphic Expanse
Mariposa Military Base
Overflowing Basin
Viridescent Bog
Swamp x5
Forest x5
Island x5

Commander, Theme, and Strategy

I’m definitely here for the mutant Fallout deck. This is where all the cool monsters and creatures thrive, which I must admit, are some of the major appeals to this product. As a Fallout novice, it’s way cooler to see deathclaws and bat monsters and mutant monstrosities than it is to see 20-30 humans I have no real connection to.

At its core, Mutant Menace is a +1/+1 counter deck with all the usual counter amplifiers and proliferate effects. Been there, done that. But it’s aesthetically unique from past +1/+1 counter precons and really leans into the new Radiation mechanic, which if you ask me is pretty friggin cool. Rad counters mill players slowly and drain their life totals, and feel like the perfect complement to a +1/+1 counter strategy, since you’ll be pressuring life totals and proliferating everything in sight.

The Wise Mothman puts rad counters on full display and converts milling into an on-board advantage, something mill decks tend to be pretty poor at. It looks under-statted as a 3-color Phantom Monster, but it likely picks up +1/+1 counters on ETB and grows very quickly as non-lands get milled over. The Master, Transcendent is one of the most recognizable villains from Fallout, so of course it had to be here somewhere. While it looks much stronger than the Mothman in general, it doesn’t interact with the +1/+1 counter theme at all, so I’m sticking with West Virginia’s cryptid of choice out-of-the-box.

The gameplay is typical of a normal +1/+1 counter deck (grow creatures, smash), but the mill theme creates an interesting wrinkle. Rad counters give your proliferate spells new purpose, and there are tons of ways to take advantage of milling everyone. There are even a few zombie/mutant typal payoffs that don’t feel distracting here at all. Overall, a very cool set of strategies that feel like they shouldn’t work together, but kind of stick the landing.

Notable Cards: Reprints and $$

It’s still not impressive, but we’ve got the best reprint value of the set concentrated in a few cards here. Branching Evolution, Guardian Project, and Inexorable Tide are all just at or above $10, with another $6 card and two $2 cards floating around as well. That’s only six reprints worth noting, but a higher average value per reprint than the other decks. Guardian Project being here makes the upshift to mythic rare in Ravnica Remastered especially embarrassing.

This deck has the most cards I’m excited about, but I’ll be fair to the other decks and narrow it down to five. We’ve got Radstorm combining two beloved mechanics on one simple card. Nuclear Fallout feels like a board wipe worthy of Commander, with plenty of built-in synergy for different decks. Watchful Radstag gives me Scute Swarm vibes. Raul, Trouble Shooter feels like it slots into every Dimir mill deck ever constructed. And finally, there’s Rampaging Yao Guai, a new riff on Bane of Progress that can completely clear the board of Treasure and other trinkety artifacts even when X=0.

The Verdict

This is my personal favorite deck of the bunch. My eyes initially glazed over when I saw all the usual +1/+1 counter support, but the radiation counters, mutant subtheme, and mill payoffs make it feel distinct from previous counter decks. It has a lot of generically good tools for Commander at large, and it just so happens to have the best reprint value, despite not being that generous with its reprints anyway. Using these decks as a lens into the world of Fallout, the mutant creatures just strike me as way more appealing and interesting than all the random humans in the other decks. My bias is showing again, but I suspect other non-Fallout enthusiasts might feel the same.

Magic: The Gathering Fallout Commander Deck – Mutant Menace (100-Card Deck, 2-Card Collector Booster Sample Pack + Accessories)
  • THE VAULTS ARE OPEN—Journey through the wastes with a 100-card deck introducing 41 never-before-seen Magic cards featuring fan-favorite characters, thematic game mechanics, and art that explores the post-nuclear world of the Fallout series
  • BATTLE YOUR FELLOW WASTELANDERS—Battle your friends in epic 3–5 player MTG games full of strategic plays and social intrigue; ready-to-play right out of the box, these preconstructed decks let you jump straight into the action
  • MUTANT MENACE—Choose the Mutant Menace deck to place your belief in The Wise Mothman and prove that humanity’s time at the top of the food chain is over
  • COLLECT SPECIAL FALLOUT CARD TREATMENTS—Each deck comes with a Collector Booster Sample pack containing 2 special alt-frame cards, including 1 Rare or Mythic Rare card
  • EVERYTHING YOU NEED TO PLAY AND MORE—Each deck also comes with 10 double-sided tokens, 1 life tracker, 1 strategy guide, and 1 deck box (can hold 100 sleeved cards)

The Best Fallout Commander Deck

For Value

Mutant Menace Commander Deck

Mutant Menace has the best reprint value overall, but the general reprint quality across all four decks is fairly weak. The mana bases are as lackluster as they’ve ever been, and the printing of the remaining Odyssey filterlands isn’t that remarkable given how generally low power those lands are anyway. Still, I’ll take Mutant Menace’s scant $10 staples over nothing. Remember, we’re not accounting for the new-to-Magic cards, so some of the decks might become quite valuable after the prices settle.

For Competitive EDH

Hail, Caesar Commander Deck

None of these decks seem all that strong once you transition to higher power level tables, but we’ll award this category to Hail, Caesar, if for no other reason than it’s just trying to get the table dead as soon as possible without fiddling around with gimmicky subthemes. It absolutely won’t compete at a cEDH table out of the box, but with some upgrades it might just be good enough for high-power casual pods.

For Fun

Science!

100% the energy deck. Science! does exactly what I want to see Commander precons do: Explore new territory and novel ideas. That’s really hard to do when we’re pumping out literally 25 precons a year, but the energy theme is new for Commander (until Modern Horizons 3) and gives some old cards a home. For what it’s worth, Mutant Menace is a close second here.

Small warning: If you're playing these decks out of the box against each other, Science! will require you to track energy and radiation, which can be an extra layer of complexity for newbies.

Commanding Conclusion

Inventory Management - Illustration Kamila Szutenberg

Inventory Management | Illustration Kamila Szutenberg

All in all, Fallout is a perfectly fine, dead-average product line-up. It’s about an even split of interesting and unique decks and ones that don’t really appeal to me, personally, at all. The reprint value is best met with a raised eyebrow and a scowl, but maybe that’s because Murders at Karlov Manor Commander set the bar so high.

A couple notes before I sign off. Between Doctor Who and now Fallout, it’s pretty clear the Universes Beyond products aren’t the most appealing thing in the world to people who aren’t already familiar with those IPs. I look at this set and I see some cool deathclaws and post-apocalyptic tropes, but I feel like I’m missing out on inside jokes and references when the set’s packed with 30-something legendary humans that all do very specific things. It’s not pulling me into the universe much, though I’m sure it’s a blast for fans of the franchise. At least with Warhammer 40k all I really have to know is everything wants to kill everything else.

Second, the deck complexity is off the rails for what should be a beginner-friendly product. Not every set of precons needs to be beginner level (and hardly any are anymore), but if the purpose of Universes Beyond Commander decks is to draw in new players, you can’t jam every deck full of 30-40 new cards that all read like a small novel. It’s not inviting to those who want to try out Magic because of this crossover, and just caters more to enfranchised players who are already familiar with the IP. Tone it down a little, Wizards.

Best Value
-
Best for cEDH
Most Fun
Magic: The Gathering Fallout Commander Deck – Mutant Menace (100-Card Deck, 2-Card Collector Booster Sample Pack + Accessories)
Magic: The Gathering Fallout Commander Deck - Scrappy Survivors (100-Card Deck, 2-Card Collector Booster Sample Pack + Accessories)
Magic: The Gathering Fallout Commander Deck - Hail, Caesar (100-Card Deck, 2-Card Collector Booster Sample Pack + Accessories)
Magic: The Gathering Fallout Commander Deck - Science! (100-Card Deck, 2-Card Collector Booster Sample Pack + Accessories)
Magic: The Gathering Fallout Commander Deck – Mutant Menace (100-Card Deck, 2-Card Collector Booster Sample Pack + Accessories)
Magic: The Gathering Fallout Commander Deck - Scrappy Survivors (100-Card Deck, 2-Card Collector Booster Sample Pack + Accessories)
Magic: The Gathering Fallout Commander Deck - Hail, Caesar (100-Card Deck, 2-Card Collector Booster Sample Pack + Accessories)
Magic: The Gathering Fallout Commander Deck - Science! (100-Card Deck, 2-Card Collector Booster Sample Pack + Accessories)
$69.00
$58.93
$54.95
$38.99
Amazon Prime
Amazon Prime
-
Amazon Prime
Best Value
Magic: The Gathering Fallout Commander Deck – Mutant Menace (100-Card Deck, 2-Card Collector Booster Sample Pack + Accessories)
Magic: The Gathering Fallout Commander Deck – Mutant Menace (100-Card Deck, 2-Card Collector Booster Sample Pack + Accessories)
$69.00
Amazon Prime
-
Magic: The Gathering Fallout Commander Deck - Scrappy Survivors (100-Card Deck, 2-Card Collector Booster Sample Pack + Accessories)
Magic: The Gathering Fallout Commander Deck - Scrappy Survivors (100-Card Deck, 2-Card Collector Booster Sample Pack + Accessories)
$58.93
Amazon Prime
Best for cEDH
Magic: The Gathering Fallout Commander Deck - Hail, Caesar (100-Card Deck, 2-Card Collector Booster Sample Pack + Accessories)
Magic: The Gathering Fallout Commander Deck - Hail, Caesar (100-Card Deck, 2-Card Collector Booster Sample Pack + Accessories)
$54.95
-
Most Fun
Magic: The Gathering Fallout Commander Deck - Science! (100-Card Deck, 2-Card Collector Booster Sample Pack + Accessories)
Magic: The Gathering Fallout Commander Deck - Science! (100-Card Deck, 2-Card Collector Booster Sample Pack + Accessories)
$38.99
Amazon Prime

All that said, I love some of the new mechanics (Junk tokens, Radiation), and the two decks I like I really like, so I’ll give this a passing grade, though we’re definitely not looking at all-timers here. Of course, I’d love to hear your take on this set. What’s your perspective on Universes Beyond Commander decks now that we’ve had a few sets? Do they pull you into their respective IPs, or are you coming to Magic from one of those? Which of these decks appeals to you most? Let me know in the comments below or over in the Draftsim Discord.

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