Last updated on September 11, 2026

Hammers of Moradin | Illustration by Justine Cruz
Itโs still a bit of a wonder that someone decided to bring Battle for Baldurโs Gate, a set designed for multiplayer Commander drafts, to MTG Arena, which only supported one-on-one Magic when that set released. The compromise was Alchemy Horizons: Baldurโs Gate, a rework of the original set with digital-only designs meant to parallel the paper cards in a way that made sense for heads-up Magic.
The resulting product caught a lot of flack, but it introduced some novel ideas for MTGAโs digital-only Alchemy space, which was still in its infancy at the time. Itโs the set that birthed double team, a strong card advantage mechanic inspired by myriad, which didnโt make sense to implement on MTGA.
Letโs walk through the ins and outs of the double team mechanic, and donโt be alarmed if you start seeing double. Thatโs supposed to happen.
How Does Double Team Work?

Syr Joshua and Syr Saxon | Illustration by Xabi Gaztelua
Double team is an attack trigger that conjures a duplicate of the attacking creature into your hand. The attacking creature and the newly conjured copy both perpetually lose the double team ability, so you get at most one extra copy of your creature per game.
This is a very straightforward 2-for-1 mechanic that works especially well in aggressive decks.
Note that double team only works if the attacking creature isnโt a token, so making token copies of a double team creature wonโt trigger the ability.
The History of Double Team in MTG
Double team was MTGAโs way to capture the feel of myriad in formats in which youโll only ever have one opponent, and all myriad cards that were ported to MTGA through Baldurโs Gate were redesigned to use double team instead.
The first batch of double team designs included 15 cards across the Jeskai colors (), primarily in white and red and tertiary in blue. The mechanic has since appeared in various Alchemy drops, and it has expanded into green and black.
Due to the nature of the conjure mechanic, double team will never exist on tournament-legal paper Magic cards. Conjure cards have made their way into paper products, but only on non-legal acorn-stamped cards.
Is Double Team a Triggered Ability?
Yes, double team is a triggered ability. Itโs triggered when a creature with the keyword attacks. The keyword uses the word โmayโ, which means you have the option to not take the triggered abilityโs action, though it goes on the stack no matter what.
Can You Counter Double Team?
Double team is a triggered ability that uses the stack, so countering it requires that you have something that interacts with abilities, like a Stifle effect. Removing the original creature in response to the attack trigger doesnโt prevent the double team ability from resolving and conjuring the duplicate.
What Happens if You Bounce or Blink a Creature with Double Team?
Generally speaking, bouncing or blinking a creature with a double team ability that has already triggered and conjured the duplicate wonโt reset the double team ability. Once the ability has resolved, itโs perpetually removed from the card, and that carries over into other zones like exile or your hand.
However, you can bounce or blink your creature in response to the double team trigger. If the creature changes zones before double team has resolved, itโll no longer lose its double team ability, and when it re-enters play, itโs treated as a new object with a double team ability that can trigger once again.
Is Double Team Good?
Yes, double team is an inherently strong mechanic since it builds intrinsic card advantage into any creature that has it. Basically every creature with double team is an eventual 2-for-1 if it gets to attack a single time. Even a small-ball creature like Soldiers of the Watch demonstrates the strength of the mechanic as a 2/1 that โdraws a cardโ the first time it attacks.
Double team also scales up with the power of the individual card. Cards like Dragonblood Twins and Amber-Plate Ainok are powerful 2-drops even before you consider the second copy they can make.
Gallery and List of Double Team Cards
Cards with Double Team
- Champions of Tyr
- Moradin's Disciples
- Ranger Squadron
- Soldiers of the Watch
- Lizardfolk Librarians
- Thayan Evokers
- Thoughtsteal Sprites
- Terrors of the Track
- Dragonblood Twins
- Genasi Rabble-Rouser
- Giant Fire Beetles
- Gnoll Hunting Party
- Tiefling Outcasts
- Warriors of Tiamat
- Amber-Plate Ainok
- Great Fang Chroniclers
- Syr Joshua and Syr Saxon
- Enduring Friendship
Cards That Grant Double Team
- Sworn to the Legion
- Unexpected Allies
- Liara of the Flaming Fist
- Ulder Ravengard, Marshal
- Tan Jolom, the Worldwalker
Best Double Team Cards
#5. Amber-Plate Ainok
Amber-Plate Ainok has the type of 2-drop design that can spiral out of control if not dealt with immediately, but then it also just makes a duplicate of itself. Endure lets you go tall or wide, and two instances of endure across two copies of this card let you potentially do both.
#4. Thoughtsteal Sprites
Combining multiple digital-only mechanics on one card, Thoughtsteal Sprite comes with a spellbook full of faerie creatures and lets you exchange a card in your hand for one of those when you cast a spell on someone elseโs turn. At the very least this draws you a copy of itself when it attacks, so thatโs something you can pitch for a better faerie from the spellbook, or another copy you can play to double up on the ability each turn.
#3. Ulder Ravengard, Marshal
Ulder Ravengard, Marshal makes a good enough attempt at mimicking its paper counterpart, Duke Ulder Ravengard. It can quite easily draw you an extra creature each turn so long as youโre able to keep attacking, and you can get value right away if you line double team up on a creature with a good attack.
#2. Terrors of the Track
Alchemy designs have a penchant for taking something youโve seen 1,000 times before and just making the most cracked version of that effect youโll ever see. Terrors of the Track is two Zulaport Cutthroats in a trenchcoat, which aggressive stats to boot. Yes it only triggers once per turn, but there are two of them from just one card.
#1. Dragonblood Twins
Dragonblood Twins is a heinously powerful uncommon. Not only can it quite easily attack as a 2-mana 4/4 flier, but it also brings along another copy. Itโs a 4-mana investment that can regularly smack your opponent for 8 in the air each turn.
Wrap Up

Enduring Friendship | Illustration by Flavio Greco Paglia
It never really made sense for Baldurโs Gate to exist on MTG Arena in the first place, but at least we got a cool and fairly intuitive digital-mechanic out of it. Double team is fun to play with, and quite powerful as well. No chance we see this in black-bordered Magic any time soon, but it was a good use of MTGAโs digital space while Alchemy was being supported. Paper players are free to keep playing with myriad cards as they see fit.
Do you have any love for the double team mechanic? Do you think thereโs a way it could exist in paper, perhaps by just making tokens? Let us know in the comments below or in the Draftsim Discord. And check out The Daily Upkeep newsletter to stay up to date on all the latest MTG news.
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