Last updated on January 3, 2026

Giada, Font of Hope | Illustration by Eric Deschamps
Streets of New Capenna brought with it a lot of multicolored commanders. Interestingly, one of the most popular commanders from the set is actually a mono-colored commander: Giada, Font of Hope.
Giada is a mana dork for angels that also gives them a +1/+1 counter for each other angel you control when they enter the battlefield. It provides white some much-needed early acceleration while also making your angels incredibly threatening as the game progresses. Itโs everything mono-white lifegain/angels want, and thatโs why today I come to you with a sweet guide, detail the commander, the list I put together, why I chose the cards I did, as well as how to pilot it.
Letโs get started!
The Deck

Avacyn, Angel of Hope | Illustration by Jason Chan
Commander (1)
Planeswalker (1)
Creatures (36)
Angel of Destiny
Angel of Finality
Angel of Jubilation
Angel of the Ruins
Angel of Vitality
Angelic Field Marshal
Archangel of Thune
Archangel of Tithes
Avacyn, Angel of Hope
Baneslayer Angel
Bishop of Wings
Breathkeeper Seraph
Emeria Shepherd
Exemplar of Light
Firemane Commando
Herald of War
Inspiring Overseer
Linvala, Keeper of Silence
Lyra Dawnbringer
Metropolis Reformer
Momo, Friendly Flier
Resplendent Angel
Righteous Valkyrie
Segovian Angel
Sephara, Sky's Blade
Serra Paragon
Serra's Emissary
Sigarda's Vanguard
Speaker of the Heavens
Starfield Shepherd
Starnheim Aspirant
Steel Seraph
Thraben Watcher
Valkyrie Harbinger
Wojek Investigator
Youthful Valkyrie
Instants (7)
Akroma's Will
Flawless Maneuver
Generous Gift
Path to Exile
Rebuff the Wicked
Swords to Plowshares
Teferi's Protection
Sorceries (4)
Austere Command
Emeria's Call
Winds of Abandon
Vanquish the Horde
Enchantments (7)
Angelic Accord
Court of Grace
Land Tax
Luminarch Ascension
Sigarda's Splendor
Smothering Tithe
Smuggler's Share
Artifacts (15)
Arcane Signet
Archaeomancer's Map
Herald's Horn
Lightning Greaves
Marble Diamond
Mind Stone
Nyx Lotus
Oketra's Monument
Pearl Medallion
Sol Ring
Sword of Hearth and Home
Sword of the Animist
The Book of Exalted Deeds
The Ozolith
Well of Lost Dreams
Lands (29)
Abandoned Air Temple
Bonders' Enclave
Cavern of Souls
Emeria, the Sky Ruin
Marsh Flats
Nykthos, Shrine to Nyx
Plains x20
Seraph Sanctuary
War Room
Wasteland
While the deck is angel-tribal, it also (naturally) has a solid lifegain theme going. Most angels have lifelink or interact with lifegain in one way or another, which makes it an obvious and almost accidental theme.
At worst it helps you utilize cards like Speaker of the Heavens and Angel of Vitality, which can be excellent creatures for the cost. Lifegain also prolongs your games, which is excellent in creature-based decks where combo or control decks can slowly run out of resources. Meanwhile most of your creature base are bomb angels that can win the game on their own on an empty board, like Baneslayer Angel, Archangel of Thune, or Avacyn, Angel of Hope.
All in all, I really like angels as a tribe. Theyโre easy to play, fun to attack and win with, and are a great choice for players of all skill levels. They also have plenty of support thanks to the tribal support in Commander as an evergreen format with cards like Lyra Dawnbringer. Not to mention general support with artifacts like Oketra's Monument and The Book of Exalted Deeds.
The Commander: Giada, Font of Hope
Todayโs build revolves around Giada, Font of Hope. Giada is an angel commander from New Capenna that gives your angels a number of +1/+1 counters for each other angel you control on top of being a mono-white dork. Itโs quite literally a living Door of Destinies.
The extra you get on turns 3 and 4 with Giada in play is really something. White doesnโt really have any other mana dorks, so having whatโs basically a turn ahead of the rest is much more powerful than it is in green. Most of the powerful angels sit around four or five mana value anyhow, so you wonโt miss out on much value in the 3-drop category.
Early Creatures
While you can always play Giada, Font of Hope on turn 2, itโs still important to build an excellent creature base that can support you in those crucial early turns.
Bishop of Wings is a gift from above. This cleric ensures you get lots of value from the angels you play, and combines perfectly with effects like Angelic Accord.
Momo, Friendly Flier does early cost reduction for virtually all your creatures and a handy early flier. Segovian Angel may not look like much, but can be paid for with the simple of Giada, and after that, the count of angels goes up to make the later angels even stronger.
Powerful Angels
This is where things get interesting. This is an angel deck after all, right?
Angel of Jubilation is one of your many 4-drops, and this one gives all other nonblack creatures +1/+1. Yeah, it hits your opponents too, but it also shuts down sacrifice and life-paying mechanics. Itโs basically a black hate card, which youโll find satisfying since that color will have the most removal for your angels in the first place.
Archangel of Tithes is a strong utility creature. As one of the best can't attack effects, it taxes attacks against you and on creatures blocking yours. Itโs just a nice stax piece that either gives you some free damage, protects you, or just slightly inconveniences your opponents at worst. It also has a nice stat line which makes it great on rate.
Linvala, Keeper of Silence flies in formation with the Archangel of Tithes as a decent stax effect and destroys some decks while doing nothing to others.
Lyra Dawnbringer is also a pretty sweet angel overall. Itโs a great creature for the cost, and the angel tribal buff adds up once your board starts going wide.
Serra Paragon fits multiple roles in the deck, from giving you second activations on fetch lands to recycling a Resplendent Angel that got removed. To gain two life on top of the finality clause is a cherry on top.
Sigarda's Vanguard is a really cool combat trick that stays around and makes combat math painful for your opponent since you'll often be granting two or more creatures double strike on almost every attack. Double strike on creatures with powers 3, 4, and 5 absolutely destroys some decks.
Thraben Watcher is an angel that is an anthem, and helpful for any of your cards that are missing vigilance, this might be just as relevant as Angel of Jubilation, these effects are stronger in multiples, just the way Giada likes.
Valkyrie Harbinger is powerful since youโll be gaining four or more life basically every single turn. It also hits on your opponentsโ end steps, and it will basically disincentivize all attacks towards you as a 4-attack creature with lifelink.
Getting into the real pricey creatures now, starting with Sephara, Sky's Blade. Sephara is the namesake angel for a lot of cards in Magic, and it doesnโt disappoint. It basically gives all your flying creatures indestructible. Tokens can help you cast this early, and having a 7/7 lifelink flier any time before turn six is great.
Serra's Emissary is a similar angel. Itโs a big 7/7 flier that does something crazy. This time it gives you and your creatures protection from a chosen creature type. This helps push damage through decks with fliers like sphinx or spiders on top of being a win condition against tribal decks.
Your deck is also blessed by none other than Avacyn, Angel of Hope. Avacyn gives everything indestructible, which is more valuable than you might think. It insulates you from board wipes, one of your only real enemies, and also protects your mana rocks and tribal pieces from single-target removal.
Interaction
Every deck needs interaction, even tribal decks that just want to absolutely beat face turn after turn. Luckily white has some pretty sweet removal and protection pieces.
Path to Exile is some of the best single-target removal. Itโs one mana, hits anything (even those creatures with indestructible), and awards a simple basic land.
Swords to Plowshares is just as good as Path. A bit better, actually.
Rebuff the Wicked is another nice little piece of protection. It doesnโt have a mana aspect like Mana Tithe and is a great way to protect your commander early on.
Flawless Maneuver is even better since it comes online on turn 2 regardless of whether or not you have an extra up to pay for it.
In a similar way, Teferi's Protection, makes your board untouchable for a turn and blanks an alpha strike, board wipe, or control magic.
Akroma's Will is about as terrible for your opponents as it comes. It gives your entire board flying, vigilance, double strike, lifelink, indestructible, and protection from all colors until end of turn if you control your commander. Doubling your damage is already enough to get me on board, but all these other buffs make this a โkill target player(s)โ card.
Lastly, you have Angel of the Ruins and Austere Command if you end up needing to purge certain types of cards from the board. Every deck has the potential to fall behind on board, even angel tribal, so you want that nuclear button in case things get a little dicey.
Enchantments
You have a few enchantments in this list, all of which are exceptionally powerful and ones that youโll be happy to have in play. Some in your opening hand, even.
Smothering Tithe is, obviously, one of the best cards in the deck. Enchantment removal is always underplayed in Commander, especially if nobody's playing green at your table. Having even a few Treasures on turn 4 or 5 can launch you ahead, and donโt even get me started if somebody feeds you more.
Sigarda's Splendor is an excellent white card draw engine that continues as the game goes on. It helps keep your life total up while also drawing you many, many cards in the process. You gotta love this card, and itโs really incredible on turn four with your commander and another angel.
Court of Grace is especially good since youโre a creature-heavy deck. Odds are youโll keep monarch for half a dozen turns most of the time. The free 4/4 each turn is sweet, but the extra card draw is what will usually win you games.
Luminarch Ascension can and will win you games. It creates a 4/4 for and comes online pretty quickly, almost always in longer games. It could even force opponents to make bad attacks into your board in an attempt to stop you from putting counters on it.
The Mana Base
Acceleration
This deck benefits greatly from acceleration beyond what your commander provides. A lot of your angels are in the 4-mana cost range or higher, which means even an Arcane Signet can be strong. After all, it should give you a turn three 5-drop at worst.
Sol Ring is still decent, despite heavy white pips () in the decklist. It doesnโt accelerate your commander out, but it does immediately help on the next turn to get a second 2-drop or a bigger play on turn three. Either way itโs good enough to include in the main list.
Lands

With all the +1/+1 counters Giada deals out, Abandoned Air Temple slots in nicely on the in-between times when you don't have an angel to play.
You donโt need too many nonbasic lands since the deck is mono-white tribal. But there are a few solid lands you donโt want to pass up on, like Nykthos, Shrine to Nyx. Nykthos will generate copious amounts of mana, sometimes more than you can spend, which is perfect.
War Room comes in handy in a lifegain deck, which you are, as well as in long games. Three mana to draw a card each turn is a small price to pay. Especially if you have Nykthos in play.
Emeria, the Sky Ruin helps pay you back for drawing too many lands on top of playing longer games where you mightโve otherwise folded to a board wipe. Itโs easy to hit seven lands, and bringing back huge angels each turn is pretty sweet.
Iโd also like to draw your attention to Cavern of Souls. It insulates you against counterspells, which will make the blue player feel bad on top of having more creatures. What isnโt there to love?
The Strategy
The โstrategyโ for this deck is incredibly simple: play Giada, Font of Hope immediately and start drilling your opponentโs life totals to zero. Youโll be one turn ahead mana-wise thanks to your commander, which puts your creatures in position to have a massive impact.
The biggest part of playing this deck successfully is knowing who to kill first. The mono-green player wonโt have too many scary board wipes, and they probably wonโt have a lot of reach creatures to hold you back. Though they might have some devastating flying hate, theyโre not the same kind of threat that the mono-blue combo player is. Angels play an odd style of aggressive and long game and the tricky part is determining the best player to focus your attacks on. Thatโs just multiplayer Magic. But having a general sense of who can kill you in a long game versus who canโt is crucial.
Other than that, know that board wipes are going to happen and plan around them. There are ways to dodge or mitigate wipes in this deck. Just try not to be upset when a wrath inevitably happens.
Combos and Interactions
A lot of playgroups and local game stores have a Rule 0 that dictates certain aspects of Commander play. Rule 0 just says โhave fun,โ which means some cards or types of cards are banned in groups.
Some outlaw tutors while others donโt like infinite combos. Itโs important to make sure you know what players expect, as well as what theyโre playing themselves.
This list, fortunately for you, doesnโt have any common Rule 0 violations that may get you in trouble. There are no infinite combos or hyper-efficient tutors like Demonic Tutor in this list. The only cards I could even imagine people having problems with are Smothering Tithe and other stax cards since they produce tremendous value if not removed, often winning you the game. There are definitely game changers here so estimate this as a bracket 3 deck.
Budget Options
This deck has a pretty hefty price tag, which means you should be aware of what you can and canโt cut in your attempt to slash the budget. Iโll tell you right now that Marsh Flats should be your first pick. This isnโt a cEDH deck, and the upside is minimal when a basic Plains is all you need from it 95% of the time. Get this out of there and youโll feel a lot better about your cartโs overall price.
Next, Iโd point your attention to Cavern of Souls. This is another big-ticket item that doesnโt always generate value. Sometimes your opponents arenโt playing counterspells and you donโt need it. Wasteland is also not necessary and would help to chop down the price a tad.
After that, Avacyn, Angel of Hope has a somewhat big price tag of around $33. Itโs pretty expensive, and despite being one of the best cards, you need to actually be able to buy the deck to play it.
There are affordable alternatives to The Ozolith and Teferi's Protection that might cost more mana to power up your creatures like Nykthos Paragon or protect your permanents a little differently as with Surge of Salvation.
Other Builds
Giada, Font of Hope screams โangel tribalโ louder than just about any other commander. If youโre dead set on not playing angels, then I suppose you could run a nasty stax deck. A lot of angels have stax effects built in, like Linvala, Keeper of Silence and Angel of Jubilation. And a lot of stax pieces are also in mono-white, even if they arenโt angels.
To do so, Mother of Runes can protect Giada, Font of Hope from at least one layer of removal. Getting a 2-for-1 on your 2-drop commander is a sweet deal, and youโll still likely get to keep mom in the process if your opponents arenโt smart. Other moms and Soul Sisters can give you a large pillow fort to operate from. Serra Ascendant lets you go more of a tall/combo route to victory.
Thatโs pretty much the only other build I could see you running, but itโs an option if you want it.
Commanding Conclusion

Lyra Dawnbringer | Illustration by Chris Rahn
That concludes todayโs guide for Giada, Font of Hope! I am super excited to hone this deck, and I might just put a list together a full budget list for myself for my next Commander night.
What do you think of Giada as a commander? Do you think itโs the best angel commander, or do you think that something like Liesa, Shroud of Dusk does more for angels and the lifegain theme? Let me know your thoughts in the comments or over in the official Draftsim Discord.
Until the next article, keep your to-do list in order, and try waking up with the dawn sometime.
Follow Draftsim for awesome articles and set updates:






5 Comments
Serras Emmisary gives protection from a card type, not a creature type. If you choose protection from creatures you have protection from all creatures, including sphinx s haha. With a bunch of expensive evasive flyers though Iโd probably choose protection from instants to avoid single target removal spells.
Would Serra’s Emissary choosing “creature” negate Giada from being able to add +1/+1 counters to each angel she cast?
Nope, the effect doesn’t target. See our article on how protection works here.
Why are there fetch lands in a mono-coloured deck? they get basics, you only have one kind of basic. Wouldn’t it be the same as just using a basic in that slot, and not buying the fetchland? Myriad landscape is the only one that makes sense.
Hello! The reason for the fetch lands is that they allow you to fetch for basics, taking two lands out of your deck (the fetch plus the basic) as opposed to just playing a land you drew. This gives you a slightly higher chance of drawing a nonland card later in the game. On top of that, you can use the fetch lands as an on-demand shuffle effect.
Add Comment