Everything in the World Shaper Commander deck: all 100 cards with current prices, what the deck is worth against the sealed price, the 12 new cards, and whether it is worth buying.
Station (Tap another creature you control: Put charge counters equal to its power on this Spacecraft. Station only as a sorcery. It's an artifact creature at 8+.) 2+ | {1}, {T}, Sacrifice a land: Draw two cards. You may play an additional land this turn. 8+ | Flying, vigilance, haste Whenever you sacrifice a land, each opponent loses 2 life.
World Shaper is a fine deck, but just fine. It’s got a recognizable theme with a small enough twist to make it distinct, and a spaceship-load of great new additions to land decks in Commander. It fails pretty hard when it comes to reprint value, but I’d expect some of these newcomers to maintain a premium price tag. Overall, it balances out to a deck you could certainly pick up and be happy about if something appeals to you here, but it’s pretty average as far as precons go.
World Shaper –not to be confused with World Shaper–is… not Counter Intelligence. But that’s a very tough act to follow, so I’ll evaluate this one as though I didn’t just review a Hall-of-Famer.
Here we’ve got a Jund deck with a specific strategy of sacrificing lands. We’ve seen “Jund lands” before, but the sacrifice angle is ever-so-slightly different enough here that I’m not willing to dismiss it right away. This strategy means tons of land sacrifice, recursion, Exploration-style effects, and of course, payoffs for doing all of this.
The face commander is Szarel, Genesis Shepherd, a Crucible of Worlds in the command zone that also pumps up your board while you fiddle around with sac engines. I’m not super excited about the bug, but I like that the trigger happens on any nontoken permanent, not just lands, so there’s some customizability out of the box.
If Szarel isn’t your speed, feel free to board Hearthhull, the Worldseed instead. Air Force Jund seems way more blatantly powerful than the Jeskai spacecraft from Counter Intelligence. It’s a strong draw engine, sacrifice engine, and landfall enabler all in one, and the fully stationed version seems like it’d just kill the table with the right setup. This feels like the better of the two commanders, though note there are other Jund legends here if you prefer like Korvold, Fae-Cursed King and Soul of Windgrace.
Draftsim's upgrade guide makes 18 changes to this deck. The first picks (hover for the card):