Everything in the Counter Intelligence Commander deck: all 100 cards with current prices, what the deck is worth against the sealed price, the 12 new cards, and whether it is worth buying.
Station (Tap another creature you control: Put charge counters equal to its power on this Spacecraft. Station only as a sorcery. It's an artifact creature at 8+.) 1+ | At the beginning of combat on your turn, put your choice of a +1/+1 counter or two charge counters on up to one other target artifact. 8+ | Flying Other artifacts you control have hexproof and indestructible.
Backed by an incredibly strong suite of money reprints, Counter Intelligence is a whammy of a Commander precon. You’ll get your money’s worth, a highly customizable new commander in Kilo, tons of artifact support cards, and great Commander staples across the board. The charge counter theme is also exactly what I like to see in a modern-day precon: It’s something novel that hasn’t been fully explored by other Commander precons already.
Counter Intelligence gets high marks across the board, and it lands firmly in the pantheon of best Commander precons of all time.
Counter Intelligence (great name) is a Jeskai artifact charge counter deck. It uses an artifact creature build as the backdrop for a charge counter/proliferate strategy, which means you’ll grow large creatures with +1/+1 counters while you charge up other artifacts like Darksteel Reactor and Lux Cannon. The +1/+1 counter side of things gives it an aggressive edge while the noncreature permanents give you inevitability in a longer game.
Kilo, Apogee Mind is the face commander, and it’s an exciting one, too. Open-ended proliferate has always been sweet; Atraxa, Praetors' Voice is a hyper-popular commander for a reason. But there’s a small hoop: You have to tap Kilo to proliferate, which sometimes means you attack, and sometimes means you station a spacecraft.
Speaking of which… Inspirit, Flagship Vessel is the alternative spacecraft commander. It strikes me as an interesting choice if you want to lean heavily into a charge counter build, but as of right now I’m skeptical of spacecraft and the station mechanic in general, so I’m assuming Kilo is the better of the two. Still, these spacecraft get cool points for being something new to Commander precons!
This guide’s goal isn’t to make Counter Intelligence a more powerful, formidable deck, but to enhance themes already present in the box. While I want to make it stronger, I’m not adding any wild combos or anything that would catapult us to Bracket 4 (though, if you were so inclined, Magistrate's Scepter goes infinite with this commander and a single proliferate trigger). These swaps keep the deck in Bracket 2 while they make the deck more concise and more consistent for a better gameplay experience.
Draftsim's upgrade guide makes 15 changes to this deck. The first picks (hover for the card):