Everything in the Witherbloom Pestilence Commander deck: all 100 cards with current prices, what the deck is worth against the sealed price, the 12 new cards, and whether it is worth buying.
Whenever you sacrifice a creature, draw a card. This ability triggers only once each turn. {2}, {T}, Sacrifice another creature: You gain X life and put X +1/+1 counters on target creature you control, where X is the sacrificed creature's power.
Good value, fine theme, neat new cards. These decks are really consistent across the board. That said, this is the one I’m most skeptical of out of the box; it feels like an aristocrats deck from 5+ years ago, using tons of sac outlets and token generators that slipped out of the top tiers of Commander quite a while ago. The lifegain angle at least adds another layer to the deck, but not enough that this should play out much differently than your typical sacrifice deck.
It’s also last place in terms of value, though it’s still got solid reprints worth reselling if you’re buying this for other reasons. Decent, but far from spectacular.
Plus no Pestilence in the Witherbloom Pestilence deck? Tragic.
Aristocrats has been done many times before, but usually not with such a pronounced emphasis on the lifegain part of the archetype. That’s the twist for Witherbloom Pestilence, a BG precon that tries to marry the lifegain and sacrifice themes that make Witherbloom feel so disjointed. Pest tokens help to bridge that gap as sacrificial material that also trigger all your lifegain payoffs.
Dina, Essence Brewer has all the right words on it. It covers the basics of gaining life and providing a sac outlet, but it also passively draws cards and pumps up creatures with +1/+1 counters. As far as commanders go, Dina’s got it downa.
Gorma, the Gullet (nickname in high school, etc.) is the guest commander. I’m not really buying it, though. I’m not sure why I’d care much about growing my creatures in a sacrifice deck (commander damage, maybe?), and it’s missing both the sac outlet and card draw offered by Dina. This feels like something to brew around for another 99, not the commander to play for this deck.
The main difference I see between the two possible commanders is that Dina, Essence Brewer wants to sacrifice a big creature so that you gain a bunch of life and put a lot of counters on another creature. Gorma, the Gullet, on the other hand, wants to sacrifice a lot of creatures in a single turn.
Draftsim's upgrade guide makes 15 changes to this deck. The first picks (hover for the card):