Everything in the Lorehold Spirit Commander deck: all 100 cards with current prices, what the deck is worth against the sealed price, the 12 new cards, and whether it is worth buying.
Whenever one or more cards leave your graveyard, create a 3/2 red and white Spirit creature token. +1: You may discard a card. If you do, draw two cards, then mill a card. −4: Spirits you control gain double strike and vigilance until end of turn. Quintorius, History Chaser can be your commander.
Yeah, I can totally dig this deck (archaeology joke). It’s got value, it’s got a theme that feels very novel for Boros Lorehold, and it’s got some of the most interesting new cards across the whole lineup. It even has a planeswalker as the commander to distinguish itself from the other decks.
I have a slight concern that sets don’t explore the gravebreak space in these colors basically at all, so I don’t know how much customization there’ll be beyond the precon, but you’ll definitely get something when we revisit Strixhaven once again in 2031. If you’re looking to pick up just one deck, Lorehold Spirit is a solid contender.
Lorehold Spirit is split between two main themes: gravebreak (AKA removing cards from your graveyard), and spirit creatures. That first theme lends itself to a little bit of a reanimator feel. Overall, you’re looking to fill the graveyard and either cast spells from the ‘yard or remove them through other means to pump up a board full of spirits.
Quintorius, History Chaser pulls everything together with a static ability that creates spirit tokens when something leaves your graveyard. This is the only planeswalker commander of the bunch, and it seems totally reasonable. It’s part enabler, part payoff, and it even has a potent overrun effect for spirits, which you can use the turn it enters.
Excava, the Risen Past is a flying horse that serves as the alternate commander. It reanimates different permanent types when it attacks, returning them to the battlefield as 1/1 flying spirits. Bringing back a Patchwork Banner that then pumps itself is a pretty cool taste of what this can do. I expect either commander to play well for this deck, though Quint has the most well-rounded potential.
When you upgrade a precon, “making it better” can mean a lot of things. Sometimes you just want stronger cards. Sometimes you want a better mana base. Sometimes you want to cut clunky filler and make the deck more consistent.
Draftsim's upgrade guide makes 21 changes to this deck. The first picks (hover for the card):