Domain in MTG: Rules, History, and Best Cards
Domain is a threshold mechanic that counts the types of basic land you have in play. Letโs delve into domainโs, uh, domain, and explore just what makes it click.
Read moreDomain is a threshold mechanic that counts the types of basic land you have in play. Letโs delve into domainโs, uh, domain, and explore just what makes it click.
Read moreCards in MTG have an essential problem tied to the mana system. If I fill my deck with cheap cards, I wonโt have power in the late game. If my card is all expensive cards, I risk not getting to the late game alive. Kicker aims to solve this...
Read moreManaging your MTGO Inventory is sometimes a bit of a headache thanks to how volatile the card prices are. That’s why I’m going over my preferred buy bots and their best features.
Read moreDrawing cards is one of the best things you can do in just about any card game, Magic included. Today Iโm going to be breaking down some of the best card draw spells across all of blue.
Read moreWhatโs the good of having an army of monsters at your disposal if you canโt use them as cannon fodder to protect yourself? Itโs what theyโre for, right? Blocking.
Read moreMagic is a game where whoever has more resources most likely wins, making card draw one of the most important mechanics in the game. With card draw being as prevalent as it is powerful, choosing the right sources of card advantage can be...
Read moreSome mechanics donโt last long in the limelight once their set has moved on. They might not be the strongest or the most impactful, but that doesnโt mean thereโs no way to figure out how to make obscure, seldom-seen mechanics like fateful hour...
Read moreEnchantments have been in MTG since the beginning, and theyโre one of the coolest build arounds in the game. Theyโre hard to remove and enable countless combos and interactions.
Read moreAs you may have heard, the now-defunct Rules Committee banned certain cards from Commander, citing concerns that “fast mana” cards contribute to problematic and unfun gameplay patterns. These cards can create an environment where some...
Read moreThroughout history, the aristocracy and other ruling classes have kept their power and control by exploiting their subjects or those who are beneath them in the social scale. If youโve always wanted to hold the kind of power that allows you to...
Read moreThis Magic set has around 120 new cards and 120 classic reprints, and theyโll all be legal in Standard for the next five years, at least. Iโve managed to filter the cards I think will make a bigger impact in formats like Cube, EDH, and especially...
Read moreThe Lost Caverns of Ixalan just arrived, and it brought the mechanic craft alongside it. Craft is a really crazy and dense mechanic, with a lot going on. Whether youโre going to the setโs prerelease, or youโre playing Standard on MTG Arena, or...
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