New Secrets of Strixhaven Artifact Supercharges Spellslinger Strategies
Resonating Lute boasts an incredibly strong effect for, but will it be able to achieve staple status?
Read moreResonating Lute boasts an incredibly strong effect for, but will it be able to achieve staple status?
Read moreRamping is one of the strongest things you can do in Magic. Playing ahead of the mana curve gives you a massive lead over your opponents and can snowball a game in your favor. Effectively playing on turn 5 while your opponents are stuck on turn 3...
Read moreNot all card draw is created equal. While blue and black have access to raw card advantage, other colors often need to lean into their themes to extract card advantage. What does this mean for Selesnya decks? Let’s find out!
Read moreWe’re getting a ridiculous new legendary frog in Secrets of Strixhaven, and it looks like a top tier combo commander.
Read moreCard advantage is vital in Magic, but especially in Commander. Players are often advised to add tons of card draw to their deck. It lets you see more cards, and one of the easiest ways to win a game of Magic is to have seen more cards than your...
Read moreI love having options and making decisions in Magic, so I naturally gravitate towards modal spells. Picking one or more modes from a juicy selection gives me all the decision trees I could want, not to mention providing interesting bits of...
Read moreThe 5 new elder dragons from Secrets of Strixhaven are all innovative and powerful Commanders, but which is the best?
Read moreThough the enigmatic Secrets of Strixhaven main storyline is complete, multitudinous mysteries remain unsolved.
Read moreLorehold, the Historian was one of the first Secrets of Strixhaven commanders to be spoiled, and it’s a whopper that gives all your instants and sorceries a cheap miracle cost. With such an exciting text box, it’s no surprise that it...
Read moreMagic is a game of advantages. Controlling more resources than your opponents is a simple way to build an advantage that wins games, and the two most important resources in MTG are cards and mana. Sol lands are a great way to get a serious mana...
Read moreX-spell commanders work well in decks with lots of cards that have X in their mana cost; that is, spells you can pay a theoretically limitless amount of mana into to scale the effect up. While Wizards has printed a couple of commanders that...
Read moreInstants are one of MTG’s most interactive features. They’re spells that you can play whenever you have priority, including during your opponent’s turn. And blue has the best of them.
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