Last updated on October 21, 2024

Fervent Champion | Illustration by Steve Argyle

The MTG Challenger decks have been an annual occurrence in Magic since their initial debut in 2018. Each year, four Standard format constructed decks are released with some rares, a mythic, and a neat little name.

Whether or not these decks are good is always up for debate. With that in mind, Iโ€™d like to share with you my two cents on it all and hopefully give you some decent insight into this year's 2021 Challenger Decks.

So, letโ€™s get it rolling!

What are Challenger Decks?

Rankle, Master of Pranks MTG card art by Dmitry Burmak

Rankle, Master of Pranks | Illustration by Dmirty Burmak

Replacing Duel Decks in 2018, Challenger Decks are an annual release of four constructed decks that are handcrafted by Wizards of the Coast. They serve as a reference to the current metagame for those looking to learn and improve, in addition to being great places for new players to start out. We reviewed last year's decks here.

Theyโ€™re built as Standard-legal 60 card decks with 15-card sideboards, so theyโ€™re useful right out of the gate. They also come with several rares and one mythic rare in the list, meaning they arenโ€™t pushovers.

Itโ€™s also important to remember that these decks tend to reflect the dominant archetypes in the meta, making them useful in some competitive scenes. That said, they only reflect the Standard metagame and arenโ€™t copies of it, so they wonโ€™t always hold up against their optimized ancestors.

With all of that in mind, letโ€™s jump into the lists and learn about how things are shaking out this time around.

Challenger Decklists

All right, weโ€™ve got four of these snazzy piles of cardboard to sift through, and theyโ€™re all some really interesting piles. So letโ€™s have some fun with this. For each of these weโ€™ll start with the lists and what strategy theyโ€™re mimicking from the metagame, and then dive into the cards themselves and look at whatโ€™s good or bad, and how to improve.

Magic: The Gathering 2021 Challenger Deck โ€“ Mono Green Stompy
Top Pick
Magic: The Gathering 2021 Challenger Deck โ€“ Dimir Rogues (Blue-Black)
Magic: The Gathering 2021 Challenger Deck โ€“ Mono Red Aggro
Magic: The Gathering 2021 Challenger Deck โ€“ Azorius Control (Blue-White)
Magic: The Gathering 2021 Challenger Deck โ€“ Mono Green Stompy
Magic: The Gathering 2021 Challenger Deck โ€“ Dimir Rogues (Blue-Black)
Magic: The Gathering 2021 Challenger Deck โ€“ Mono Red Aggro
Magic: The Gathering 2021 Challenger Deck โ€“ Azorius Control (Blue-White)
$36.99
$36.99
$33.99
$34.99
Magic: The Gathering 2021 Challenger Deck โ€“ Mono Green Stompy
Magic: The Gathering 2021 Challenger Deck โ€“ Mono Green Stompy
$36.99
Top Pick
Magic: The Gathering 2021 Challenger Deck โ€“ Dimir Rogues (Blue-Black)
Magic: The Gathering 2021 Challenger Deck โ€“ Dimir Rogues (Blue-Black)
$36.99
Magic: The Gathering 2021 Challenger Deck โ€“ Mono Red Aggro
Magic: The Gathering 2021 Challenger Deck โ€“ Mono Red Aggro
$33.99
Magic: The Gathering 2021 Challenger Deck โ€“ Azorius Control (Blue-White)
Magic: The Gathering 2021 Challenger Deck โ€“ Azorius Control (Blue-White)
$34.99

Azorius Control

Archon of Sun's Grace MTG card art by Matt Stewart

Archon of Sun's Grace | Illustration by Matt Stewart

Alrighty, letโ€™s start with control. Weโ€™ll rip the bandage off at the beginning here and see whatโ€™s up with our patient friend.

Azorius Control 2021 Challenger Deck

Quite Enchanting

Banishing Light

Banishing Light | Illustration by Willian Murai

So, taking a look at this list, itโ€™s actually a little bit of a farther cry from its inspiration than the rest of the Challengers this year. The control metagame falls under the domain of Yorion, Sky Nomad decks. While this deck doesnโ€™t run those 80 cards, it still has a solid list of control staples in an enchantment shell.

Youโ€™re going to want to play this deck very methodically and pace yourself well. Youโ€™ll be using cards like Glass Casket and Skyclave Apparition to remove early threats and keep your opponent from getting steam. Youโ€™ll also be casting Birth of Meletis and Omen of the Sea to smooth out your land drops and sustain yourself as you build up for the big guns like Dream Trawler and Archon of Sun's Grace and start looking for ways to end the game.

As a way to supplement this strategy, youโ€™ve got access to solid removal in Elspeth Conquers Death and ways to protect yourself and your stuff with counterspells like Saw It Coming and Neutralize. If push comes to shove you can always slam a board wipe like Doomskar or Shatter the Sky to clear things up and slow your opponent down. Rounding everything out you have Thirst for Meaning and Behold the Multiverse to make sure your hand never runs dry.

Doomskar - Illustration by Piotr Dura

Doomskar | Illustration by Piotr Dura

The sideboard here is pretty solid with extra copies of Archon of Sun's Grace, Skyclave Apparition, Glass Casket, and Banishing Light. These can be brought in as you see fit depending on your matchup.

Seeing a lot of tiny gremlins on your opponentโ€™s board? Go ahead and side in another Glass Casket, probably taking out Elspeth Conquers Death since itโ€™s going to have less targets.

If youโ€™re running into a lot of other troublesome permanents that arenโ€™t necessarily creatures, then youโ€™re probably going to drop your Glass Caskets to add in more Banishing Lights and hit those pesky nonland permanents.

You also have Mystical Dispute for your mirror matches against other control decks or blue decks in general, as well as Essence Scatter for creature-heavy opponents.

Howโ€™s It Stack Up?

Confounding Conundrum

Confounding Conundrum | Illustration by Bryan Sola

Iโ€™m gonna be honest with you, chief. This deck isnโ€™t peak control. Donโ€™t get me wrong, itโ€™s still pretty solid. But other control lists run more. More what? Just more. More answers, more win cons, more colors. This deck wouldnโ€™t be the same if we tried to make it more like whatโ€™s out there now. That said, it has more potential to hold its own against optimized decks than some of the other Challenger Decks. Itโ€™s a control list and counterspells are universally powerful since they can shut down bad things before they happen, making your answers more situational than necessary at times.

In addition to that, the underlying strategies here are pretty strong. Archon of Sun's Grace makes a token whenever you cast an enchantment. Dream Trawler can protect itself by discarding and gets strong when you draw cards. This deck has a lot of enchantments and card draw, meaning thereโ€™s a good chance these cards benefit from something whenever theyโ€™re on the field.

In addition to these boons, the sideboard is consistent and its only dead card is Confounding Conundrum. Youโ€™ll often be able to pick out the answers you need to include in your deck to deal with your opponent.

So, my final answer is that itโ€™s solid, it can put in some work, and you can have some good fun playing it. It ainโ€™t the best control list out there, but itโ€™s worthy of a thumbs up and an approving nod.

But How Do You Make It Better?

Yorion, Sky Nomad MTG card art by Steven Belledin

Yorion, Sky Nomad | Illustration by Steven Belledin

All right, all right. You got me. I canโ€™t move on without telling you this much. If you want to improve it, start by chopping Confounding Conundrum out of the sideboard. That was useful when Zendikar Rising released, not now. Instead, you want more Elspeth Conquerors Deaths in the sideboard in addition to one more in the main board.

You want to run Yorion, Sky Nomad in the companion slot, pump up how many cards of it youโ€™ve got in the deck, and run two or three copies of it in the main board. From here, crank up the number of removal enchantments, then you want card draw and more copies of board wipes to fill things out. Yorion is going to do a phenomenal job of flickering cards like Omen of the Sea and Elspeth Conquers Death to generate free value off of their entry.

In addition, you might consider adding a copy or two of Kiora Bests the Sea God, as it can close out games and shut down large amounts of creatures. I could go on and on about different changes you could make, and I could talk in circles for days. Instead, Iโ€™m just going to move on to the next list.

Magic: The Gathering 2021 Challenger Deck โ€“ Azorius Control (Blue-White)
  • 60-card battle-ready MTG deck + 15-card sideboard
  • 5 double-sided tokens, 6 helper cards
  • 1 deck box (holds 75 sleeved Magic cards)
  • Deny your opponent's spells. Finish the fight with fliers.
  • Competitive and playable right out of the box

Dimir Rogues

Thieves' Guild Enforcer - Illustration by Evyn Fong

Thieves' Guild Enforcer | Illustration by Evyn Fong

I hear you, thereโ€™s a chance you donโ€™t like hearing the term โ€œroguesโ€ and I understand. Just know that this was not my choice.

Dimir Rogues 2021 Challenger Deck

To The Grave

Saw It Coming - Illustration by Randy Vargas

Saw It Coming | Illustration by Randy Vargas

Rogues win one of two ways: smashing face with a wide board or putting your opponentโ€™s deck into the graveyard. Itโ€™s not very far from its metagame counterpart and honestly, itโ€™s got all the important pieces here.

Thieves' Guild Enforcer synergizes with almost every single creature in the deck. Whenever a rogue enters the battlefield, it mills your opponent by two cards. When eight or more cards are in your opponentโ€™s graveyard, it gains +2/+1 and deathtouch, becoming a solid attacker or blocker.

Speaking of attackers, youโ€™re going to want to have Soaring Thought-Thief on the field when you attack with one or more rogues, as this triggers Thought-Thief to mill your opponent for another two cards. You can also use Zareth San, the Trickster to swap with an unblocked attacking rogue, and if Zareth deals combat damage to your opponent, you can steal a card from their graveyard. The options should be limitless considering how much youโ€™ve probably milled them by now.

Other heavy hitters include Rankle, Master of Pranks and Nighthawk Scavenger. Nighthawk is strong after a few turns of milling and Rankle comes with powerful effects.

Nighthawk Scavenger - Illustration by Heonhwa Choe

Nighthawk Scavenger | Illustration by Heonhwa Choe

Donโ€™t forget that youโ€™re in the right colors for a mashup of counterspells and removal like Drown in the Loch, which will always be on and ready to go after a turn or two of milling your opponent. Thereโ€™s also Eliminate and Heartless Act to pick off those pesky threats on the other side of the field.

Once more thereโ€™s a solid sideboard here, with the ability to shift this deck from an aggro mill to a discard mill deck. Youโ€™ve got options like Duress and Agonizing Remorse. Thereโ€™s also other removal, card draw, and counterspell options that will more than likely be used.

Short And Sweet, Right?

Heartless Act | Illustration by Ryan Pancoast

This was a much more straightforward rundown than the previous list. With this deck you want to play on your opponentโ€™s turn as much as humanly possible. Enough of your creatures have flash and you run very few sorcery-speed removal cards, so acting on your opponentโ€™s turn gives you room to play your slower spells on your own turn and amplify the plays you made on theirs.

The overall nature of this deck and what it can do is super solid. It has threats and answers in equal parts and can play as slow or fast as it likes or needs to. Your biggest weakness here is card draw, since you have very little of it. Iโ€™ll say this though: itโ€™s probably the best of the four decks this year. Itโ€™s also super easy to upgrade, as your main pillars are Thieves' Guild Enforcer, Soaring Thought-Thief, and Drown in the Loch.

Speaking of upgrades, letโ€™s go over that.

Upgrades, People, Upgrades!

Ruin Crab

Ruin Crab | Illustration by Simon Dominic

Without messing around, weโ€™re immediately chopping out Blackbloom Rogue and Vantress Gargoyle and replacing them with four copies of Ruin Crab and Into the Story. The Crab is extra mill when you play a land as well as a decent blocker and a removal magnet to clear the way for your other creatures, while the Story is good card draw that becomes affordable and efficient after just a few turns of milling. Finally, cut two copies of Zareth and add more Heartless Acts.

All of that instantly makes the deck more consistent, but it can go farther if you arenโ€™t bound by your budget. Fixing your mana base with Fabled Passage makes your Crabs better and more annoying, and you can add Zagoth Triome to give yourself the option to cycle cards later in an emergency. You also have the option to chop out Zareth and Rankle, as well as Nighthawk Scavenger to put Lurrus of the Dream-Den in the companion slot and act as recursion for dead creatures. These upgrades can send this deck to Mythic rank if you pilot it right. Itโ€™s definitely not a pushover after updating the list to just be a metagame deck, and it holds a solid spot in the top decks of the meta.

Sale
Magic: The Gathering 2021 Challenger Deck โ€“ Dimir Rogues (Blue-Black)
  • 60-card battle-ready MTG deck + 15-card sideboard
  • 5 double-sided tokens, 6 helper cards
  • 1 deck box (holds 75 sleeved Magic cards)
  • Get an edge by milling your foes. Finish the job with sneaky legends.
  • Competitive and playable right out of the box

Mono Red Aggro

Anax, Hardened in the Forge MTG card art by Eric Deschamps

Anax, Hardened in the Forge | Illustration by Eric Deschamps

Mono red aggro is a staple in most Standard metagames. Itโ€™s always going to be around as a straightforward path to victory. And honestly, itโ€™s pretty wild in the Challenger Decks too.

Mono Red Aggro 2021 Challenger Deck

Ah, Thatโ€™s Hot

Bonecrusher Giant MTG card art by Victor Adame Minguez

Bonecrusher Giant | Illustration by Victor Adame Minguez

This deck plays into its roots of being a fast and aggressive deck that wants to outpace everything. Itโ€™s loaded with already phenomenal cards, and its upgrade isnโ€™t difficult at all.

Fervent Champion, Bonecrusher Giant, Anax, Hardened in the Forge, and Rimrock Knight are your core pillars in the deck. Torbran, Thane of Red Fell along with Embercleave are your all-stars.

Youโ€™re going to want to play out your Champions and Kargan Intimidators as fast as possible to build a board while using Shock, Bonecrusher Giant, Shatterskull Smashing, and Spikefield Hazard to deal with pesky blockers before they get to deal with you. Once your board is built, throw down your Torbran to add massive output to your damage and keep pushing ahead with your now ultra-powerful creatures. Youโ€™re also looking to flash in Embercleave to turn one of your monsters into a killing machine that hits for big numbers with double strike and trample.

Your sideboard consists of cards that you can swap out for some of your creatures for even more removal. Keep in mind though that Redcap Melee is going to be best used in matches against other decks playing red creatures.

How Hot is Hot?

Torbran, Thane of Red Fell | Illustration by Grzegorz Rutkowski

This deck is pretty hot. But itโ€™s weak to hand hate and removal. Itโ€™s a one trick pony and it can fall short in a lot of scenarios because of that. Then again, thatโ€™s always been the game for mono red aggro: go fast or go home.

If you find yourself up against pesky control foes, youโ€™ll have to be careful not to overcommit to the board and save all of the powerful cards in your hand until theyโ€™re safe to cast, if at all possible. Same goes for a mirror match. Youโ€™re going to want to make sure that your opponent uses more resources than you so that you can out-speed them after theyโ€™ve exhausted themselves.

But We Can Go Faster, Right?

Robber of the Rich | Illustration by Paul Scott Canavan

We can absolutely go faster. We can also become more consistent. You can easily remove Roil Eruption and Spikefield Hazard and replace them with more copies of Castle Embereth to swing bigger and more copies of Embercleave. Also go ahead and add two more basic Mountains to round things out and make sure we hit our land drops properly.

If you have the desire to go farther, ditch Akoum Hellhound for four copies of Robber of the Rich. This will allow you to swipe some cards from your opponents if youโ€™re lucky, but mostly youโ€™re looking at having a two mana 2/2 with haste to apply more pressure.

If you want to cool down a bit, you could make all of your lands snow lands and replace Shock with Frost Bite. You can even swap out some basic Mountains and two Castles for four copies of Faceless Haven.

Removing Kargan Intimidator for equal copies of Fireblade Charger grants revenge damage that synergizes well with Embercleave and Rimrock Knight. Plus, theyโ€™re alternative 1-drops that you can place if you donโ€™t draw into your Champions.

Finally, if youโ€™re looking to spice up the sideboard, go ahead and cut the Soul-Guide Lanterns for Ox of Agonas. After that, itโ€™s going to depend on the matchups you find yourself against most often, as the current sideboard should do a pretty solid job.

Magic: The Gathering 2021 Challenger Deck โ€“ Mono Red Aggro
  • 60-card battle-ready MTG deck + 15-card sideboard
  • 5 double-sided tokens, 6 helper cards
  • 1 deck box (holds 75 sleeved Magic cards)
  • Burn everything that moves. Overwhelm with an army.
  • Competitive and playable right out of the box

Mono Green Stompy

Garruk, Unleashed | Illustration by Lie Setiawan

The word โ€œstompyโ€ should explain it all. Weโ€™re about to get big and strong!

Mono Green Stompy 2021 Challenger Deck

Absolutely Wild

Scavenging Ooze | Illustration by Dan Scott

I was never too fond of the big green strategy, but that doesnโ€™t mean I donโ€™t respect its power and viability. Sometimes all you have to do to win is get big and smash face. Mono green was pretty dominant in the Standard meta for a while. While itโ€™s begun to take a bit of a back seat now, that doesnโ€™t make it any less powerful.

Every creature tends to be an all-star in this Challenger list, and they all contribute to the big picture. Scavenging Ooze gets big and gains life as it removes things like Ox of Agonas or Woe Strider out of opponentโ€™s graveyards or keep your graveyard thin so that rogues canโ€™t profit as easily.

Gemrazer and Thrashing Brontodon are solid artifact and enchantment removal on a body that can deal damage and block, making them solid pieces to hit on turn 3. Stonecoil Serpent, Yorvo, Lord of Garenbrig, and Lovestruck Beast are three big and efficient creatures that want to see combat action while Syr Faren and Wildwood Tracker support with buffs.

Primal Might

Primal Might | Illustration by Randy Vargas

Wildborn Preserver benefits every time a new non-human enters the battlefield under your control. Once youโ€™ve got big creatures on the field, youโ€™re looking to cast cards like Primal Might and Ram Through to act as pseudo-removal against opposing creatures before sending your army of monsters to demolish your foe.

If you arenโ€™t sure theyโ€™ll stay alive, you can hold up Snakeskin Veil to protect them from targeted removal. If youโ€™re having trouble getting a creature to cast, go ahead and play your Turntimber Symbiosis to pick exactly what you need off the top portion of your library.

Touching on the sideboard, itโ€™s pretty good. Itโ€™s got extra copies of cards you might want to see more often in a certain matchup plus some situational removal you can run for fliers or artifacts and enchantments. Notable cards are Chainweb Aracnir as a way to block more evasive creatures and Oakhame Adversary to help draw some cards.

Buff and Tough, but Falls a Tad Short

This is a solid list, and it can snowball into a powerful board fast. That said, itโ€™s susceptible to removal and a lack of draw. It can be hard to come back once itโ€™s out of gas. Mono green relies on either having one unstoppable super-creature or cultivating a large ecosystem of heavyweights. It falls a little short regardless of its standalone power against some of the other lists this year.

Letโ€™s Make it Taller!

Vorinclex, Monstrous Raider

Vorinclex, Monstrous Raider | Illustration by Daarken

If youโ€™ve got the budget and time, thereโ€™s no shame in making this a stronger force to be reckoned with. Letโ€™s start by ripping out every copy of Syr Faren, Thrashing Brontodon, Wildborn Preserver, and Wildwood Tracker. Youโ€™ll also be taking out your copies of Ram Through and Turntimber Symbiosis.

Now add in three copies of Questing Beast and three copies of The Great Henge. Then youโ€™re going to want to drop a couple Vorinclex, Monstrous Raiders into the list as well as four copies of Tangled Florehedron and start rounding out your creatures with more copies of each, focusing on Gemrazer and Kazandu Mammoth.

Finally, if you want, you can change out your basic lands for snow basics while also replacing some of them with three Castle Garenbrigs and four Faceless Havens. While the original deck runs 19 lands, youโ€™re looking for about 22 lands total with those new additions so that youโ€™re able to cast your bigger creatures more consistently.

These changes give the deck more consistency across the board with more threatening creatures. Vorinclex also does you the favor of shutting down any sagas or planeswalkers that your opponent plays. It also makes anything you do with counters just that much better. Faceless Haven becomes a threat that can hide in your lands until itโ€™s needed, and every creature that you added to the deck is danger on a stick.

Sale
Magic: The Gathering 2021 Challenger Deck โ€“ Mono Green Stompy
  • 60-card battle-ready MTG deck + 15-card sideboard
  • 5 double-sided tokens, 6 helper cards
  • 1 deck box (holds 75 sleeved Magic cards)
  • Play big creatures. Smash face and win.
  • Competitive and playable right out of the box

All Together Now, Who Wins?

Zareth San, the Trickster - Illustration by Zack Stella

Zareth San, the Trickster | Illustration by Zack Stella

If I had to give it to one deck alone, itโ€™s Dimir Rogues. Itโ€™s already an extremely powerful archetype that became infamous in the Standard meta, and itโ€™s pretty versatile in its build. It plays aggressive creatures, a good removal suite, and counterspells. Not to mention mill as a strategy denies your opponents some copies of the cards they need to win the game.

Itโ€™s one of the easiest decks to upgrade in my opinion, though you could argue that Mono Red Aggro is just as easy to update. Iโ€™m still in the camp that Rogues wins that matchup because it has access to removal and counterspells, which can snuff out Aggroโ€™s game plan pretty easily since theyโ€™re based almost exclusively on getting creatures on the board.

Magic: The Gathering 2021 Challenger Deck โ€“ Mono Green Stompy
Top Pick
Magic: The Gathering 2021 Challenger Deck โ€“ Dimir Rogues (Blue-Black)
Magic: The Gathering 2021 Challenger Deck โ€“ Mono Red Aggro
Magic: The Gathering 2021 Challenger Deck โ€“ Azorius Control (Blue-White)
Magic: The Gathering 2021 Challenger Deck โ€“ Mono Green Stompy
Magic: The Gathering 2021 Challenger Deck โ€“ Dimir Rogues (Blue-Black)
Magic: The Gathering 2021 Challenger Deck โ€“ Mono Red Aggro
Magic: The Gathering 2021 Challenger Deck โ€“ Azorius Control (Blue-White)
$36.99
$36.99
$33.99
$34.99
Magic: The Gathering 2021 Challenger Deck โ€“ Mono Green Stompy
Magic: The Gathering 2021 Challenger Deck โ€“ Mono Green Stompy
$36.99
Top Pick
Magic: The Gathering 2021 Challenger Deck โ€“ Dimir Rogues (Blue-Black)
Magic: The Gathering 2021 Challenger Deck โ€“ Dimir Rogues (Blue-Black)
$36.99
Magic: The Gathering 2021 Challenger Deck โ€“ Mono Red Aggro
Magic: The Gathering 2021 Challenger Deck โ€“ Mono Red Aggro
$33.99
Magic: The Gathering 2021 Challenger Deck โ€“ Azorius Control (Blue-White)
Magic: The Gathering 2021 Challenger Deck โ€“ Azorius Control (Blue-White)
$34.99

Iโ€™d say that puts Mono Red at a close second to Rogues overall because of its speed and aggressive nature that outpaces the remaining two decks. Azorius Control just barely beats out Mono Green Stompy by virtue of having removal and counterspells while Mono Greenโ€™s removal is heavily based on creatures, which makes some of its cards dead in hand in some cases.

Keep in mind that each of these decks have cards in them that rotate out later with the 2021 Standard rotation, which is how Wizards tend to print these Challenger Decks. Regardless, youโ€™ve still got some time before that hits, and these lists arenโ€™t bad by any means. They arenโ€™t optimized, but they can hold their own in some situations and theyโ€™re great for new players or anybody looking to get into more competitive deck building.

Where to Purchase

If youโ€™re looking to pick any of these up, I can recommend several sites. But first, Iโ€™ll start with my obligatory Local Game Store plug, because if youโ€™re going to buy from anywhere I always recommend buying from the place that was established to provide these products.

If you canโ€™t make it to a local store for any reason, thereโ€™s always online sites like TCGPlayer and CardKingdom. If those donโ€™t work for you, you can pretty easily find Magic products on eBay or Amazon:

Wrapping It All Up

Yorvo, Lord of Garenbrig | Illustration by Zack Stella

To bring everything together here at the end, these decks are pretty solid. While I could talk about the discrepancies in power between them, theyโ€™re realistically pretty close to each other. You can choose a style that fits you best and start playing the minute you purchase one.

I donโ€™t usually tell people how to spend their money (or wildcards), but these lists have solid value in them and put you on the path to some of the leading strategies in the current meta. If youโ€™re looking to play competitively and donโ€™t know where to look, these are great places to start with some great cards.

The meta in Magic may change frequently, but the staying power of these decks is nothing to laugh at. Theyโ€™re definitely stronger than ye old starter decks and should stick around in the meta roughly until rotation. You can always update them the way we discussed or as you please otherwise, as well.

As always, thank you for taking the time to join us today! If youโ€™re looking for more content from us, just check out our blog. If you want to help us out so we can continue to produce more content, hop over to our Patreon.

Stay safe everyone, and I hope to see you again next time!

Bonus tip: Strangely, if you buy two copies of each deck, it looks like you can get a discount. So if you want to get more copies of each rare/mythic, this might be the way to go:

Magic The Gathering 2021 Challenger Decks Assortment | 8 Decks | 2 of Each
  • Package Dimensions: 9.449" (L) x 6.811" (W) x 4.764" (H)
  • Product Type: Collectible Card
  • Package Quantity: 1
  • Country Of Origin: United States

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1 Comment

  • Haksaw May 6, 2021 10:40 am

    Actually for that build of rogues you don’t want to play ruin crab surprisingly, because the deck is less grindy and want’s to be more focuesd on aggresive creatures, although off course you always wan’t the 4 mana draw 4 we call into the story crab is not needed to pull off the mill. Although blackbloom rogue wants a cut unless you add adageems it is something actually good in the deck, because again your not trying to make it into a strictly worse then lurrus version, but instead a different deck. Embrace the difference and build the more aggressive less grindy rogues variant. If you keep that in mind you might actually not want all the into the story main deck. If you can tell wizards intentionally chose this variant because it is quite less annoying to play against. Zareth is very good and definitely does not want a cut. And actually there is not much you’d want to replace except for some better sideboard cards to beat the meta.

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