The 35 Best Cost Increasers in Magic Ranked
Rather than directly countering a spell, cost-increasing effects force opponents to spend extra mana, slowing down their curve and disrupting their strategy.
Read moreRather than directly countering a spell, cost-increasing effects force opponents to spend extra mana, slowing down their curve and disrupting their strategy.
Read moreToday, I rank the best blue mana dorks—the color might be as far from green as the color pie gets, but it still makes extra mana!
Read moreGood removal is on the mind of every single MTG player. If you’re not disrupting your opponent’s plan, then you’re most likely doomed to lose. I can’t think of a better color to highlight for removal than black.
Read moreKev Walker is so prolific and is such a master of different styles, with a dramatic pen and ink style in the British tradition. Let’s see his best work from among over 500 Magic illustrations.
Read morePlains have the benefit of really being a canvas; a plains is generally quite flat and plain, which leaves plenty of room to show off features unique to that plain, like the jungles of Naya or Zendikar’s hedrons.
Read moreThe monarch is far more than a multiplayer-only mechanic like myriad or goad; it’s become a staple in Cube and Constructed formats like Pauper. It’s an incredible mechanic, with a ton of powerful cards.
Read moreIt’s safe to say that Commander has absolutely exploded in recent years: it’s now the most popular format by a long shot! I’ve combed the cards to select a bunch of commanders from last half-dozen sets or so that I think are worthy of your...
Read moreThe darkest color in the pie has its own ways to generate mana, and today, we’re diving into the best black mana dorks in the game’s history.
Read moreWith adaptions of famous video games like Final Fantasy and Fallout, WotC’s been adapting more and more outside source material. Today, I’m looking at 10 IPs I think would be a great fit to adapt to MTG, from TV shows to anime to video games.
Read moreA few years ago, spiders had next to no lords in Magic. Things sure have changed, haven’t they? Not only do we have more possible lords for spiders, but we have them in more colors, too.
Read moreThe key to building a great Magic deck is good mana fixing. There have been plenty of decks in Magic’s history that have had all of the pieces they need but failed because of inadequate ways to fix their mana. There have been dozens of dual land...
Read moreIf you’ve been playing Magic for a while, you’ve probably wondered: Why aren’t there more enchantment lands in the game? Let’s look at the very few we have.
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