Deck Guide: Azorius Control in Historic
One deck that benefited from Neon Dynasty’s The Wandering Emperor is Azorius Control. Casting an instant speed planeswalker is everything a blue mage wants to do.
Read moreOne deck that benefited from Neon Dynasty’s The Wandering Emperor is Azorius Control. Casting an instant speed planeswalker is everything a blue mage wants to do.
Read moreThere have been some good crabs in Magic. What would Dimir Rogues have been without the groan-inducing 1-drop of Ruin Crab on turn 1?
Read moreToday we’re going to cover one of the most unique creature types in Magic’s history, with only five creatures to date and a slew of unexplored lore: the Nephilim. Let’s get started!
Read moreDuring the times of the Norse, warriors would boast of their great achievements as they sat by campfires over food. To incorporate that same flavor into Kaldheim, we have the boast mechanic.
Read moreI didn’t really play Draft during Conspiracy’s format, but I still regret not playing a Conspiracy Draft when I had the chance. One of the things that fuels that regret so much are conspiracy cards.
Read moreToday I have a quick rundown on the art of cutting cards for you, an important skill for every drafter to have. I’ll show you this by going through an example deck in detail and arriving at the final 40 together.
Read moreStorm demands a deck completely built around itself, dominates the strategies of all players in the match, and has a massive reward for playing it properly. It works like no other mechanic in the game.
Read moreI chose to use the pandemic to build a few Commander decks for when I was allowed back out into society. One build that I really wanted to do was shrines. The deck needed a revamp, so here we are!
Read moreA once recurring mechanic, intimidate now stands in the long line of defunct mechanics that restrict how a player can block attacking creatures. So are you feeling intimidated yet? If not, let’s delve into what intimidate is and how it works in...
Read moreTo start the game and then end up running out of available mana sucks. This is called tapping out, and it’s (usually) never a good feeling. Let’s talk about that.
Read moreA lot of the basic mechanics that we learn in Magic as new players are foundational to the game itself. Only one expansion has ever decided to replace flying: Portal: Three Kingdoms. Today I’m going to look at the mechanic that took its place, if...
Read moreEveryone acknowledges the ubiquity of the +1/+1 counter. But what about its evil cousin, the -1/-1 counter? Throughout the years one mechanic or another has focused on creating -1/-1 counters, and wither may be the iconic -1/-1 ability.
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