The 72 Best Activated Abilities in Magic Ranked
Spells in Magic are pretty easy to understand, even for first-time players; cast a spell, the spell does what it says. Simple. Activated abilities are a touch more complicated.
Read moreSpells in Magic are pretty easy to understand, even for first-time players; cast a spell, the spell does what it says. Simple. Activated abilities are a touch more complicated.
Read moreGreetings planeswalkers! Aetherdrift Prerelease is right around the corner, so make a quick pit stop here and prepare for your first lap of this new set. With this guide, I aim to cover โDay 0โ of the Aetherdrift Sealed format (with an emphasis...
Read moreAetherdrift is fast approaching the MTG realm, or approaching at max speed, if you will. As avid MTG players, weโre dying to get our hands on the new cardboard. Whether youโre looking to go to the DFT Prerelease or start brewing your new Standard...
Read moreAetherdrift is especially exciting because it brings a burst of brand-new vehicles, a card type that pops up occasionally, but rarely in such numbers. Which DFT cards deserve a slot in your Cube, and what can they do?
Read moreItโs time for a fresh set, new mechanics, and a massive dump of legendary creatures jostling for a spot in our command zone. Aetherdrift has spawned a host of death race-themed commanders, with a particular focus on a cycle of 10 gold...
Read moreGreetings planeswalkers! This is a short companion guide to our much larger Aetherdrift Limited Set Review. Iโll be giving my picks for the four best commons and uncommons in Aetherdriftโs main set for each color.
Read moreAetherdrift is upon us, and itโs time once again to go over the setโs goodies and busts for Limited players. This is Magicโs first โracing set,โ and it incorporates a lot of tropes from that genre into its card design.
Read moreIn Magic, horrors are embodiments of fear that take form as grotesque, terror-inducing creatures. Thereโs a thin line between horrors and nightmares, and though theyโre aesthetically interchangeable in most settings, theyโre still distinct enough...
Read moreMuch to the chagrin of Commander players everywhere, infinite mana combos are plentiful, and in many cases, easy to pull off. They usually involve two or three moving pieces, but often result in an immediate victory.
Read moreCard advantage specifically comes down to deckbuilding and opportunities during a game. What is card advantage, and why is it important? Let’s find out!
Read moreGroup hug is a strategy that can really only exist in Commander. It takes the political side of this multiplayer format and gives it shape in the form of an entire archetype, supported by years of cards that looked terrible in 1v1 MTG formats...
Read moreAs a self-proclaimed Limited player, combat tricks are an extremely important resource to know how to use. The ability to identify when to play around your opponent having a trick and to use your own is a necessary skill to succeed in Limited.
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