Last updated on April 9, 2026

Sanguine Bond | Illustration by Jaime Jones
Combos are divisive among Commander players. Whether it’s a classic 2-card Kiki-Jiki, Mirror Breaker combo or a Rube Goldberg contraption featuring four or five moving parts, it’s easy to feel like a combo that ends the game on the spot invalidates all player actions that came before it. Combos are now usually discussed as part of the typical Rule 0 conversations beforehand as these skew you toward competitive rather than casual Commander games.
Sanguine Bond combos are some of the most recognizable. Well, one of them at least. Odds are you’ve either played with or against a combo featuring this enchantment at some point in your Magic career. I break down how the card works and the most common cards that combo with it in order to leave you better prepared to face it when you find it on the battlefield. Or better yet, prepare you how to use it for yourself.
What Are Sanguine Bond Combos in MTG?

Serra Avatar | Illustration by Victor Adame Minguez
Sanguine Bond combos are ones that revolve around the titular enchantment Sanguine Bond, which lets you dole out life loss to opponents whenever you gain life.
On its own, Sanguine Bond is just a casual lifegain payoff, but it becomes a reliable wincon when you start to gain huge swathes of life at one time. For example, gaining 40 life lets you deal 40 damage, essentially a one-shot kill against a single opponent.
Sanguine Bond combos are usually 2-card infinite combos using this enchantment plus another combo piece, and there are fewer imitations of Exquisite Blood. Some combos require a third spell or action to actually result in a win.
Note that the actual card Sanguine Bond can be substituted with Enduring Tenacity, Defiant Bloodlord, Vito, Thorn of the Dusk Rose, and Vizkopa Guildmage, which all provide the same effect.
There are also some small-ball pinger effects in this category, like Marauding Blight-Priest, Starscape Cleric and South Wind Avatar, but those truly require an infinite set-up to count as combo pieces. Cliffhaven Vampire and Dina, Soul Steeper, take one step away from black and are equally effective.
#9. Mass Lifegain with Creatures
These almost didn't make the list, but Divine Congregation, Renounce and Peach Garden Oath, require so few other creatures to work, you just might pull it off.
#8. Mass Lifegain With Mana
Sanguine Bond is a fallible combo piece in that it won’t always kill opponents who also have high life totals. However, if you can gain a large enough chunk of life, at least as much as an opponent’s life total, Sanguine Bond can point the laser cannon and take someone out.
I’m thinking X spells like Heliod's Intervention, Sanguine Sacrament, or the much more mana intensive White Sun's Twilight. I’ll feature another mass lifegain spell shortly, but just know that huge lifegain means huge damage with Bond.
#7. Serra Avatar + Soul of Eternity
A bit janky, but the idea here is to cast a spell like Swords to Plowshares on your own Serra Avatar or Soul of Eternity. This basically doubles your life total and allows you to take out one player who had less life than what you started with. Other combos might sacrifice the life-total-tough creature or use it's toughness to power out the damage
You probably spotted a couple problems. One, this only kills a single player. Two, it involves throwing away two cards, one of which is a 7-mana creature. Three, this isn’t even guaranteed to do enough damage if you have the lowest life total. Like I said, janky.
#6. Fire Covenant + Judith, Carnage Connoisseur
The Rakdos color combination gets to rile up players too, just start with more life than your target opponent and Judith, Carnage Connoisseur and Sanguine Bond on the battlefield. Then with Fire Covenant leave yourself at least one life and pay as much life as your opponent has. Be sure to choose the deathtouch and lifelink option from Judith when you cast Fire Covenant and target any creature.
#5. Shard of the Nightbringer + Blood Tribute
Why not up the ante with an 8-mana creature this time? Shard of the Nightbringer chops a player’s life total in half and you gain life equal to whatever was lost. Sanguine Bond triggers and takes out their remaining life.
This is another 1-player only kill, but life totals don’t matter for this one, and rounding up on the life loss guarantees the kill. If the targeted opponent is at 37, they’ll lose 19 life and you’ll gain 19, doming them for another 19 with Sanguine Bond. No cheating though! Shardbringer has to be cast for its ability to work.
You could substitute Shardbringer for Blood Tribute instead in a deck with enough vampires.
#4. Beacon of Immortality
Beacon of Immortality is a cleaner life doubler than the whole Swords your own Serra Avatar shtick, but some people live for complexity. Again, your life total needs to be high enough that doubling it gains enough to kill someone with Sanguine Bond, which isn’t always the case. Basically, you need to have an equal or higher life total than the person you plan to eliminate before casting the Beacon. And yes, doubling your life does count as gaining life.
Honestly, if you’re going for a Beacon kill you’re probably better off doing so with Tainted Remedy or Plague Drone instead.
#3. Exquisite Blood
I’m assuming this is the one you’re familiar with. Unlike the other admittedly gimmicky combos, Exquisite Blood plus Sanguine Bond is a definitive 2-card kill against the entire table if it goes uninterrupted. You gain life, Bond triggers, opponent loses life, Blood triggers, and so on. You just need a point of lifegain or damage to get the ball rolling.
There are some funny scenarios where this ends the game in a draw, since neither enchantments’ trigger is optional. If at least one of your opponents can’t die for some reason, perhaps because they control Platinum Angel, the triggers keep happening ad infinitum and the game basically ends. Good stuff.
#2. South Wind Avatar
South Wind Avatar and Bloodthirsty Conqueror are Standard legal. The snake spirit costs one less, opens up any sacrifice outlet to trigger the chain and provide lots of value outside of infinite combos.
#1. Starscape Cleric + Bloodthirsty Conqueror
Yes, the best combo on this list doesn't even need Sanguine Bond. Why wait until turn 5 when you can play Starscape Cleric, then Sorin, Imperious Bloodlord, and use the -3 ability to plop down Bloodthirsty Conqueror? Then you just need to start the chain reaction, maybe you played a turn 1 soul sister and boom you're done. Otherwise you start the infinite loop that ends in their defeat when you hit combat damage with the Starscape Cleric, or my personal favorite, put a dirt cheap dual land, Scoured Barrens or Forlorn Flats into play.
Is Sanguine Bond and Exquisite Blood Legal?
Yes, Sanguine Bond and Exquisite Blood are legal to pair in Modern, Legacy, Vintage, and Commander, and on Arena in Historic and Timeless.
If you need an equivalent combo in Standard, go for Marauding Blight-Priest, South Wind Avatar or Enduring Tenacity plus Bloodthirsty Conqueror.
Does a Sanguine Bond Combo Work If An Opponent Can't Lose?
No, if your opponent can't lose then your Sanguine Bond and Exquisite Blood combo never ends, so the game actually becomes a draw. If you opponent has a Herald of Eternal Dawn that you can't remove, their life total goes infinitely negative, but they can't lose the game and no other game actions happen.
Does Sanguine Bond Combo with Tainted Remedy?
There is no infinite combo with Sanguine Bond and Tainted Remedy. While they do work well together, one does not trigger the other. Tainted Remedy won't go infinite with Exquisite Blood either because there's nothing that would cause an opponent to gain life again, so it's a nonbo.
Call It Bond. Sanguine Bond.

Exquisite Blood | Illustration by Cynthia Sheppard
You know, going into this I assumed there’d be more to share, but it turns out Sanguine Bond’s pedigree as a dangerous combo card really only applies to Exquisite Blood, Bloodthirsty Conqueror, and some truly hare-brained card combinations, and I didn't get to discuss Ikoria‘s Alert Heedbonder. It’s not even unique since there are other cards that have the exact same rules text as Bond with additional upsides. If anything, Exquisite Blood’s the unique (and significantly more expensive) combo piece.
So as much as I’d love to stick around and bond more, that’s all I’ve got! Did I miss a Sanguine Bond combo? If so, let me know in the comments or over in the Draftsim Discord.
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2 Comments
I love the combo with Renounce. Clean finish
Can’t say I’ve seen it before but I dig it.
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