Last updated on July 20, 2026

An Unexpected Party | Illustration by Matt Stewart

We just got our first look at The Hobbit at Magic Con Amsterdam over the weekend, and it looks great from what we've seen so far. Spoilers are set to get under way very soon, and before you know it, the whole set will be revealed. So to stay prepared, we can look at all five of the draft archetypes for this set so we can see where all of these cards fit in.

We already know this will be a small set, which also means there will only be five supported draft archetypes. On top of that, it looks like they're distributed a little strangely, with a mix of allied and enemy color pairsโ€“for those of you unfamiliar with these terms, don't worry it doesn't mean much, but they almost never do it this way!

Blue-White Draw Two

The first of our supported archetypes is blue white, which focuses on drawing two cards. The signpost uncommon Bard the Bowman supports this theme very well as a payoff, but how are we supposed to trigger it? Well, there's a new mechanic in this set that just might be perfect for facilitating draw-two strategies: Recruit. We see this on The Queen of Dale, and it seems to be a lot like Connive, except instead of getting a counter, you get a creature token when you discard a nonland card. If there's enough cards that let you recruit in this set, then triggering your draw-two payoffs will be a piece of cake.

Black-Red Amass Goblins

The draft archetype for black red will be very familiar to you if you played the original The Lord of the Rings set, as Amass is back, this time with Goblins instead of Orcs. The signpost uncommon is Bolg of the North, and this card seems like a very powerful piece in this archetype, as it functions as removal and an enabler to get your goblin army even bigger. Aside from wanting effects that grow your army, this archetype may also care about the Goblin creature type itself, so keep that in mind as spoiler season unfolds.

Green-Black Ferocious

The Chief Warg is the signpost for green black, and it seems like this is going to be a very straightforward draft archetype. Ferocious is the name of the game, which just means you want to be controlling a creature with power four or greater. We've seen this before, and it's always just a bit more difficult to have a creature with power four than you might think, but if you can do it consistently enough, these decks can be good. The Chief Warg certainly seems like a powerful payoff, as you can draw a card every turn given that you have a creature that's big enough.

Red-White Storied

We got to see both signpost uncommons for red white: Thorin Oakenshield and Bifur, Melodic Rider. Looking at these cards, it's pretty easy to guess what this color pair is all about. Storied is a new mechanic that works similarly to the Ascend mechanic, paying you off for having three or more artifacts, legendaries, and/or sagas at the same time with a permanent emblem. It's certainly interesting, but what will make or break this mechanic is how difficult it is to achieve it in the first place, as well as the quality of the payoffs.

On another note, both signposts are Dwarves. It seems like red and white may care about the dwarf creature type, as we've already seen a handful of cards in red and white that care about dwarves, and so this deck may end up having more than one axis to build around.ย 

Blue-Green Landfall

Finally, we have blue green which cares all about Landfall. The signpost for this color pair is Silvan Reveler which seems kind of insane. It draws, potentially puts a land into play, and you can get it back from the graveyard later pretty easily. Overall, a potent card. As for the archetype overall, landfall isn't anything new, although it usually over performs, as you don't have to bend over backwards to make your landfall cards work.

It's also good to be aware that blue green is the color that elves seem to be in, and there may be a handful of elf synergy cards in these colors, which offers another way to potentially build this deck.

Wrap Up

My Precious | Illustration by Valera Lutfullina

From what we've seen so far, The Hobbit looks like it has a lot of promise. However, it cannot be ignored that this is a small set just like Spiderman and Teenage Mutant Ninja Turtles. These kind of sets have a lot of fundamental issues when it comes to limited magic. You see the same cards more often, which reduces replayability and exacerbates power level imbalanaces, and there is a reduced number of viable strategies. Hopefully these archetypes that we have seen prove to be fun enough and diverse enough to provide an exciting draft experience that lives up to the hype. We just have to wait and see. In the meantime, be on the look out for the newest spoilers, and check back here on Draftsim for the last articles on The Hobbit.

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2 Comments

  • Delphi Christensen July 20, 2026 3:24 pm

    Each color combo is one of the 5 armies, btw. White/Blue is the humans of Dale, Red/Black is the Northern goblin army, and Red/Black is the goblin army from the Misty Mountains.
    This set 100% could have, and should have, been 5 commander decks with 30-50 new cards each. It looks like it’s ending up as basically the new cards we would’ve gotten shoved into a standard set, anyway. But Wizards wants their play-booster money, and standard set sales.

    • Timothy Zaccagnino
      Timothy Zaccagnino July 20, 2026 7:58 pm

      Found that out today, thanks for pointing that out.

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