Morbid in MTG: Rules, History, and Best Cards
Morbid’s a simple mechanic that cares about creature deaths, making it a perfect ability for the Golgari color pair.
Read moreMorbid’s a simple mechanic that cares about creature deaths, making it a perfect ability for the Golgari color pair.
Read moreGet in line folks! Unfinityโs space carnival/circus set is upon us, and with it comes rides, attractions, tickets, and stickers. Who doesn’t like a souvenir at the end of the ride?
Read morePrototype gives you options between casting a huge artifact creature for its full cost, or taking a hit on power to cast it for a cheaper, alternative cost. Its introduction in The Brothers’ War was splashy, and big, but how well have the...
Read moreDomain is a threshold mechanic that counts the types of basic land you have in play. Letโs delve into domainโs, uh, domain, and explore just what makes it click.
Read moreCards in MTG have an essential problem tied to the mana system. If I fill my deck with cheap cards, I wonโt have power in the late game. If my card is all expensive cards, I risk not getting to the late game alive. Kicker aims to solve this...
Read moreWhatโs the good of having an army of monsters at your disposal if you canโt use them as cannon fodder to protect yourself? Itโs what theyโre for, right? Blocking.
Read moreThe Lost Caverns of Ixalan just arrived, and it brought the mechanic craft alongside it. Craft is a really crazy and dense mechanic, with a lot going on. Whether youโre going to the setโs prerelease, or youโre playing Standard on MTG Arena, or...
Read moreIf you play Magic long enough, youโll end up in an argument with someone at your LGS over the concept of targeting. What counts as targeting? Whatโs โfailing to find?โ What about any target?
Read moreMagic’s Archenemy format is all about schemes, as they allow players to face off in a really unbalanced game. Think of all the times your Commander pod has joined forces against you. With Duskmourn: House of Horror Commander products...
Read moreToday I’m going to cover one of Magic’s first mechanics: vigilance. Letโs talk about vigilance, the key concepts, and the best cards.
Read moreIt seems like thereโs something eerie going on at Duskmourn: House of Horror. Or outright terrifying! Eerie is a new ability word from Duskmourn thatโs a new take on constellation, or โenchantmentfallโ if you will.
Read moreSome creatures die easier than others. But creatures with the undying keyword come back stronger after death. This is a simple keyword that saw play in Standard and is now a staple of Modern.
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