Revolt in MTG: Rules, History, and Best Cards
Revolt is a very simple mechanic from Aether Revolt that would probably be forgotten by now, if not for a famous removal spell.
Read moreRevolt is a very simple mechanic from Aether Revolt that would probably be forgotten by now, if not for a famous removal spell.
Read moreAs it turns out, Bloomburrow’s raccoons are by and large the only critters in this Magic set that have stumbled upon a new mechanic: expend. Expend is a rules term that cares about how much mana you’ve spent casting spells each...
Read moreIn the dynamic world of Magic: The Gathering, new mechanics often redefine how the game is played. A fascinating addition is the gift mechanic from Bloomburrow, the cutest MTG set ever. Gifts are particularly great for multiplayer formats, and...
Read moreZendikar is one of those planes that Magic just keeps coming back to. From the original Zendikar to the more recent Zendikar Rising, landfall shows up on new cards every time we visit the plane. Whether you want to learn how landfall works or...
Read moreVoid triggers as battlefields get emptier, or whenever a spell is warped away at lightspeed. Just how does void work? And with which previous mechanics does it share some similarities?
Read moreWarp has huge implications for MTG, considering that many effects help us take advantage of a creature, even temporarily, and it’ll sometimes feel like cheating to play big creatures way ahead of schedule.
Read moreCharge counters are the default counter for artifacts, enchantments, and lands. Whenever an artifact needs some generic counters to keep track of some mechanic, the usual default are charge counters.
Read moreEdge of Eternities expands the sacrificial artifact token space further with its Lander tokens, which offer a meaningfully different form of advantage than previous artifact tokens.
Read moreThe station mechanic from Edge of Eternities adapts many of the ideas seen on vehicles and broadens them to function in a familiar yet rather unique way.
Read moreUndying and delirium set this world as full of horrors from beyond the grave where peopleโs sanities are one bad day away from snapping. And thereโs another mechanic that plays into the sanity of the characters. Thatโs madness, the ability I...
Read morePriority is a fundamental mechanic in Magic: The Gathering that determines who gets to play or cast cards, activate abilities, and other stuff, and when. It creates a dynamic back-and-forth between players, even during your opponent’s turn...
Read moreThis primer walks through what actually happens during Magic’s cleanup step. It’s all about being careful with a few corner cases so you can spot them before they sting.
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