Star Trek Cards, Mechanics, and Set Information
Space, the final frontier. Clearly there will be more MTG fan unease at yet another non-fantasy UB product, but for the Star Trek faithful, this is a long time dream fulfilled.
Read moreSpace, the final frontier. Clearly there will be more MTG fan unease at yet another non-fantasy UB product, but for the Star Trek faithful, this is a long time dream fulfilled.
Read moreAlthough you can often find decent build-around rare commanders for cheap, thereโs something extra fun about taking an uncommon legend and sitting across the table from a pile of mythic rares.
Read moreGreen does a great job with banger low rarity cards, from commons like. But it also has a lot of power at mythic rare, making it a pretty versatile color thatโs one of the easier for new player to understand.
Read moreAlthough card draw is theoretically only a secondary part of black’s color pie, there are enough powerful black card draw effects to make it into your Commander deck. Letโs delve into the dark depths of black card draw and find the missing...
Read moreRed has the worst card draw of any color. The other four have creatures that enter and draw a card, or have card draw as a passive effect, or have an activated card drawing ability. But red? No dice.
Read moreMarvel Super Heroes gives us an MTG version of traditional comic book power-ups, and the design is slick. Letโs see how it works!
Read moreTalk a walk on the spiritual side with the spookiest commanders this side of the afterlife.
Read morePlaneswalkers ebb and flow in importance as Magic shifts its priorities, but they all share one thing in common: loyalty counters.
Read moreWarriors are more fun. Soldiers are organized and disciplined and part of a hierarchy, working together toward a common goal that dwarfs each personโs significance. Still, there are some really interesting soldier decks and soldier commanders in...
Read moreBefore the bonus sheet boom, WOTC experimented with rarer inclusions like the Masterpiece Series. Unfortunately, Amonkhet’s Invocations put an abrupt end to that.
Read moreBlue isn’t really known as a ramp color, but various prints throughout the years have given the color a few surprising ways to get ahead on mana.
Read moreโMagic was too scary,โ was something I heard a number of times in my game design classes from students when I asked them about their earliest experience with TCGs. Not because of the rules, but because MTGโs wide ranging use of disturbing art...
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