The 57 Best Legendary Lands in Magic Ranked
A lot of legendary lands actually feel legendary. They’re key combo pieces or can warp the game around them. Many are very expensive chase cards across the history of the game.
Read moreA lot of legendary lands actually feel legendary. They’re key combo pieces or can warp the game around them. Many are very expensive chase cards across the history of the game.
Read moreThere are more than 250 unique planeswalkers. Given the massive quantity of planeswalkers, it’s time to break down one color at a time. Today I’ll be looking at the best blue planeswalkers in Magic’s history. Expect plenty of card draw...
Read moreUnicorns are top tier magic, at least in the movies. But they’re a bit underwhelming in Magic’s history from that perspective. They’re very rare, but their powers… well, let’s just say they’re getting better.
Read moreThe first blush of “divvy” cards shows up in Invasion, including the iconic Fact or Fiction, and if you’re building a Commander deck with divvy effects in mind, you need know what matters so you can avoid invoking the ire of the...
Read moreIs the person sitting across from you in Magic an enemy? Does the idea of cursing them with a permanent cross a line? Let’s rank all the curses in Magic and find out!
Read moreYou know you’ve got that pet deck that’s just fun to play but doesn’t quite work. Maybe it’s cephalid tribal, or all old border cards or “CARDNAME tribal” where every card is called “x of y”. And you win just by hanging out with your friends and...
Read moreIn my blue ramp piece, I asked if ramp was good. A better way to ask the question might be: “Is ramp good outside of green?” Red has some more broadly usable ramp cards, so maybe we’ll get closer to the answer.
Read moreIn Magic, golems started back in Alpha and have continued to exist in the game since then. But what are the good golems to play besides Karn? Is golem typal a thing?
Read moreA key piece of any good spirit deck are spirit lords, which have formed the backbone of multiple competitive Constructed and Commander decks.
Read moreWhat if I told you that you could overpay for a spell, but in return you’d get a random free spell from the top of your deck? Theoretically, that’s the idea behind cascade, although there are ways to break that purity, as there always are with...
Read moreOne of my favorite things about the game is having the ability to search for answers to any given situation, be it to find the perfect answer to my opponents’ resilient threat or thread the needle and combo off on the last possible turn. We’ve...
Read moreMagic released Mirrodin in 2003, the first artifacts-themed set since Antiquities. And nowhere was the feel of that new plane more visceral than in a new cycle made for the set: artifact lands.
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