Time Travel in MTG: Rules, History, and Best Cards
Time travel is a mechanic that lets you mess with that clock, and make it run slower or faster depending what you need. It accelerates or dampers time counters.
Read moreTime travel is a mechanic that lets you mess with that clock, and make it run slower or faster depending what you need. It accelerates or dampers time counters.
Read moreA Magic: The Gathering movie has been “in the works” so many times that it’s basically a running gag by now. The difference this time is that the current version has a major studio partner, and according to several reports, the project has a...
Read moreEven though we just got a brand new set, this rising format that only uses old cards continues to dominate the market.
Read moreBiophagus has emerged as one of the priciest mana dorks out there, and this sleeper Avatar card does pretty much the same thing
Read moreJust because Fallout takes place in a post-apocalyptic setting doesn’t mean the cards have to look that way, too!
Read moreSonic Screwdriver is an underplayed uncommon 3-drop mana rock from Doctor Who. It’s got tons of other built in utility, and its price is currently rising.
Read moreArtifacts are perhaps not the first type of spells that come to mind when thinking about drawing cards, but as it turns out they do an excellent job at it. And since the majority of them are colorless, they’re a good fit for any deck that needs a...
Read moreThis new infinite mana combo packs a huge punch, and one of its key pieces can be put in the command zone.
Read moreIn Commander, the cost of mulliganing a bad hand is smaller than in one-versus-one formats… but it’s still a cost, and you should treat it like one. So let’s check all the ins, outs, and corner cases of how to mulligan in Commander.
Read moreTussles tend to be untidy topics, and Magic is no exception. Even if the whole game works under very precise rules, there’s so much going on during the combat phase that deciphering how attacking works can be one of the messiest matters in...
Read moreDigging into colorless mana in MTG can feel a bit like trying to understand a page written in dense legalese without being lawyers ourselves. There are subtle yet crucial differences between types and colors of mana, on top of some...
Read moreWe can all agree that creatures have summoning sickness. I mean, haste is a keyword for a reason. But what about other permanent types? What about artifacts?
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