The 42 Best Enters the Battlefield (ETB) Creatures in Magic Ranked
If you want the most value possible in a game of Magic, creatures with enters abilities are a great place to start.
Read moreIf you want the most value possible in a game of Magic, creatures with enters abilities are a great place to start.
Read moreCounterspells are some of the strongest effects inย Magic.ย Theyโre largely responsible for blueโs status as the best color and offer unparalleled control by denying your opponentโs cards before theyโve affected the game. While blue is the king of...
Read moreHave you ever sat down at a Commander pod, looking forward to an exciting game, only to find yourself in the same seat five hours later because every person at the EDH table cast two or three board wipes, constantly resetting the board? Then you...
Read moreVampires represent a fear of things that lurk in the night and force people to ponder what would happen if humans werenโt at the top of the food chain. What if there were a creature that could prey onโฆ us?
Read moreWhen broken cards appear in formats, top decks are reduced to those playing the broken card, or the few cards that beat it. Letโs examine the greatest design mistakes in Magic!
Read moreFrom sewer vermin and rotting zombie corpses to nefarious demons and blood-sucking vampires, black has a large scope of iconic creatures. Today weโre exploring the best of the best.
Read moreToph, the First Metalbender is the flavor winner from Avatar: The Last Airbender, a card that combines the new earthbend mechanic with artifacts to embody the skill and craft of the first metalbender.
Read moreWhether youโre a new player drawn by the allure of ATLA or a returning player who needs to brush up on the topic, I have you covered with all the details you need for the Avatar: The Last Airbender prerelease!
Read moreSome cards take the concept of life as a resource to its logical extreme and ask you to pay life as an additional cost or to activate abilities. While that sounds like a downside, investing life rather than mana is rarely a fair deal; these cards...
Read morePump spells, sometimes called buffs, are spells that increase a creature’s power and toughness, sometimes until the end of turn, sometimes permanently. As you may imagine, they’re very prevalent in green.
Read moreAbilities on creatures, artifacts, planeswalkers, and enchantments are especially prevalent throughout the game, and theyโre essential to making a lot of decks function. You have to pay mana or other resources to activate some abilities, but...
Read moreSimic’s creature offerings include terrifying threats that warped Constructed formats and some of the best commanders in the game.
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